| 2025 | FDG | Form and Function: Toward a Better Understanding of Design-Based Games. | Anne Sullivan, Mel Stanfill, Anastasia Salter, Noah Wardrip-Fruin |
| 2024 | CHI | Is It AI or Is It Me? Understanding Users' Prompt Journey with Text-to-Image Generative AI Tools. | Atefeh Mahdavi Goloujeh, Anne Sullivan, Brian Magerko |
| 2024 | CHI | The Social Construction of Generative AI Prompts. | Atefeh Mahdavi Goloujeh, Anne Sullivan, Brian Magerko |
| 2024 | CHI | Queering/Cripping Technologies of Productivity. | Sylvia Janicki, Alexandra Teixeira Riggs, Noura Howell, Anne Sullivan, Abigale Stangl |
| 2024 | CHI | Designing an Archive of Feelings: Queering Tangible Interaction with Button Portraits. | Alexandra Teixeira Riggs, Sylvia Janicki, Noura Howell, Anne Sullivan |
| 2024 | FDG | Session details: Workshop on Queer Play. | Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan |
| 2024 | FDG | They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games. | Mel Stanfill, Anastasia Salter, Anne Sullivan |
| 2024 | TEI | Sensing Bodies: Engaging Postcolonial Histories through More-than-Human Interactions. | Sylvia Janicki, Alexandra Teixeira Riggs, Noura Howell, Anne Sullivan, Nassim Parvin |
| 2023 | FDG | The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play. | Anne Sullivan, Mel Stanfill, Anastasia Salter |
| 2023 | FDG | "It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters. | Kevin Tang, Terra Mae Gasque, Rachel Donley, Anne Sullivan |
| 2022 | ICIDS | Twine Screen Reader: A Browser Extension for Improving the Accessibility of Twine Stories for People with Visual Impairments. | Luowen Qiao, Anne Sullivan |
| 2022 | ICIDS | Button Portraits: Embodying Queer History with Interactive Wearable Artifacts. | Alexandra Teixeira Riggs, Noura Howell, Anne Sullivan |
| 2021 | FDG | Orange is Sus: Among Us and Political Play. | Mel Stanfill, Anastasia Salter, Anne Sullivan |
| 2020 | FDG | Tabletop Roleplaying Games as Procedural Content Generators. | Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan |
| 2020 | FDG | Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor. | Anne Sullivan, Mel Stanfill, Anastasia Salter |
| 2019 | FDG | But does pikachu love you?: reproductive labor in casual and hardcore games. | Anastasia Salter, Mel Stanfill, Anne Sullivan |
| 2019 | TEI | BeadED Adventures: Crafting STEM Learning. | Anne Sullivan, Emily Kuzneski Johnson |
| 2018 | FDG | "Just because it's gay?": transgressive design in queer coming of age visual novels. | Anastasia Salter, Bridget Blodgett, Anne Sullivan |
| 2018 | FDG | Tarot-based narrative generation. | Anne Sullivan, Mirjam Palosaari Eladhari, Michael Cook |
| 2018 | FDG | Games crafters play. | Anne Sullivan, Anastasia Salter, Gillian Smith |
| 2018 | iLRN | Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony. | Emily Kuzneski Johnson, Anne Sullivan |
| 2018 | TEI | Loominary: Crafting Tangible Artifacts from Player Narrative. | Anne Sullivan, Joshua Allen McCoy, Sarah Hendricks, Brittany Williams |
| 2017 | FDG | A taxonomy of narrative-centric board and card games. | Anne Sullivan, Anastasia Salter |
| 2015 | TEI | Costumes and Wearables as Game Controllers. | Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino |
| 2013 | CHI | Designing natural speech interactions for the living room. | Lisa Stifelman, Adam Elman, Anne Sullivan |
| 2012 | FDG | The design of Mismanor: creating a playable quest-based story game. | Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin |
| 2012 | SIGCSE | The five year evolution of a game programming course. | Gillian Smith, Anne Sullivan |
| 2011 | FDG | SpyFeet: an exercise RPG. | Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin |
| 2011 | FDG | An inclusive view of player modeling. | Adam M. Smith, Chris Lewis, Kenneth Hullet, Anne Sullivan |
| 2011 | FDG | Lessons in teaching game design. | Anne Sullivan, Gillian Smith |
| 2011 | ICIDS | Extending CRPGs as an Interactive Storytelling Form. | Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas |
| 2009 | FDG | Gender-inclusive quest design in massively multiplayer online role-playing games. | Anne Sullivan |