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Anne Sullivan

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

32

Venues

6

Active years

2009–2025

Best venue rank

A*

Where they publish

Papers

32 indexed papers, newest first.

YearVenueTitleAuthors
2025FDGForm and Function: Toward a Better Understanding of Design-Based Games.Anne Sullivan, Mel Stanfill, Anastasia Salter, Noah Wardrip-Fruin
2024CHIIs It AI or Is It Me? Understanding Users' Prompt Journey with Text-to-Image Generative AI Tools.Atefeh Mahdavi Goloujeh, Anne Sullivan, Brian Magerko
2024CHIThe Social Construction of Generative AI Prompts.Atefeh Mahdavi Goloujeh, Anne Sullivan, Brian Magerko
2024CHIQueering/Cripping Technologies of Productivity.Sylvia Janicki, Alexandra Teixeira Riggs, Noura Howell, Anne Sullivan, Abigale Stangl
2024CHIDesigning an Archive of Feelings: Queering Tangible Interaction with Button Portraits.Alexandra Teixeira Riggs, Sylvia Janicki, Noura Howell, Anne Sullivan
2024FDGSession details: Workshop on Queer Play.Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan
2024FDGThey Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games.Mel Stanfill, Anastasia Salter, Anne Sullivan
2024TEISensing Bodies: Engaging Postcolonial Histories through More-than-Human Interactions.Sylvia Janicki, Alexandra Teixeira Riggs, Noura Howell, Anne Sullivan, Nassim Parvin
2023FDGThe Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play.Anne Sullivan, Mel Stanfill, Anastasia Salter
2023FDG"It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters.Kevin Tang, Terra Mae Gasque, Rachel Donley, Anne Sullivan
2022ICIDSTwine Screen Reader: A Browser Extension for Improving the Accessibility of Twine Stories for People with Visual Impairments.Luowen Qiao, Anne Sullivan
2022ICIDSButton Portraits: Embodying Queer History with Interactive Wearable Artifacts.Alexandra Teixeira Riggs, Noura Howell, Anne Sullivan
2021FDGOrange is Sus: Among Us and Political Play.Mel Stanfill, Anastasia Salter, Anne Sullivan
2020FDGTabletop Roleplaying Games as Procedural Content Generators.Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan
2020FDGCrafting is So Hardcore: Masculinized Making in Gaming Representations of Labor.Anne Sullivan, Mel Stanfill, Anastasia Salter
2019FDGBut does pikachu love you?: reproductive labor in casual and hardcore games.Anastasia Salter, Mel Stanfill, Anne Sullivan
2019TEIBeadED Adventures: Crafting STEM Learning.Anne Sullivan, Emily Kuzneski Johnson
2018FDG"Just because it's gay?": transgressive design in queer coming of age visual novels.Anastasia Salter, Bridget Blodgett, Anne Sullivan
2018FDGTarot-based narrative generation.Anne Sullivan, Mirjam Palosaari Eladhari, Michael Cook
2018FDGGames crafters play.Anne Sullivan, Anastasia Salter, Gillian Smith
2018iLRNFacilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony.Emily Kuzneski Johnson, Anne Sullivan
2018TEILoominary: Crafting Tangible Artifacts from Player Narrative.Anne Sullivan, Joshua Allen McCoy, Sarah Hendricks, Brittany Williams
2017FDGA taxonomy of narrative-centric board and card games.Anne Sullivan, Anastasia Salter
2015TEICostumes and Wearables as Game Controllers.Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino
2013CHIDesigning natural speech interactions for the living room.Lisa Stifelman, Adam Elman, Anne Sullivan
2012FDGThe design of Mismanor: creating a playable quest-based story game.Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin
2012SIGCSEThe five year evolution of a game programming course.Gillian Smith, Anne Sullivan
2011FDGSpyFeet: an exercise RPG.Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin
2011FDGAn inclusive view of player modeling.Adam M. Smith, Chris Lewis, Kenneth Hullet, Anne Sullivan
2011FDGLessons in teaching game design.Anne Sullivan, Gillian Smith
2011ICIDSExtending CRPGs as an Interactive Storytelling Form.Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas
2009FDGGender-inclusive quest design in massively multiplayer online role-playing games.Anne Sullivan