| 2026 | VR | Pulling Illusion Induced by Asymmetric Vibration with Visual Motion Cues. | Keigo Hattori, Satoshi Hashiguchi, Takeshi Tanabe, Tomohiro Amemiya, Fumihisa Shibata, Asako Kimura |
| 2026 | VR | Demonstration of Visuo-Haptic Redirection in Above-Surface Drawing with an Extendable Pen. | Fumihiko Nakamura, Hinata Miyauchi, Yuta Kataoka, Fumihisa Shibata, Asako Kimura, Shohei Mori |
| 2026 | VR | Experiencing Weight Illusion in AR Extended Displays: A Portable Community Demo. | Hayato Tanabe, Satoshi Hashiguchi, Yuta Kataoka, Asako Kimura, Shohei Mori |
| 2025 | CogSci | Proprioceptive Recalibration by Moving Viewpoint: The Effect of Indirect Positional Information of Torso. | Miki Matsumuro, Ayaka Matsushita, Naoto Akiba, Marie M. Morita, Fumihisa Shibata, Asako Kimura |
| 2025 | VR | Comparison of Calculation Modes for Virtual Co-embodiment: Movement Average and Vector Summation. | Marie M. Morita, Yuji Fujihara, Tetsuro Nakamura, Miki Matsumuro, Fumihisa Shibata, Asako Kimura, Norimichi Kitagawa |
| 2025 | VRST | Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion. | Yusuke Kitaura, Keigo Hattori, Fumihiko Nakamura, Yuta Kataoka, Fumihisa Shibata, Asako Kimura, Shohei Mori |
| 2024 | EGVE | Collaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals. | Kosei Ikeda, Ren Sugie, Sou Imai, Naoki Akiba, Kento Hamasaki, Marie M. Morita, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura |
| 2024 | EGVE | The Effect of Finger-to-Neck Haptic Remapping Considering Spatial Location of Fingers on Sense of Body Ownership. | Ziyan Zhang, Fumihiko Nakamura, Asako Kimura, Fumihisa Shibata |
| 2024 | SiggraphA | Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack. | Ryunosuke Tsuji, Shota Yanagisawa, Tatsuya Sakaguchi, Kazuki Hirota, Rikuto Otsuka, Fumihiko Nakamura, Fumihisa Shibata, Asako Kimura |
| 2023 | CogSci | Interlimb Transfer of Proprioceptive Recalibration and Effect of Body Posture. | Miki Matsumuro, Hikari Kobayashi, Takeru Ebato, Ayaka Matsushita, Fumihisa Shibata, Asako Kimura |
| 2023 | HCI | Analysis and Considerations of the Controllability of EMG-Based Force Input. | Hayato Nozaki, Yuta Kataoka, Christian Arzate Cruz, Fumihisa Shibata, Asako Kimura |
| 2023 | VR | Sequential Eyelid Gestures for User Interfaces in VR. | Christian Arzate Cruz, Natsume Tatsuya, Mizuto Ichihara, Fumihisa Shibata, Asako Kimura |
| 2021 | CHI | Virtual Weight Illusion: Weight Perception of Virtual Objects Using Weight Illusions. | Akihiro Maehigashi, Akira Sasada, Miki Matsumuro, Fumihisa Shibata, Asako Kimura, Sumaru Niida |
| 2021 | CogSci | Change of Body Representation in Symmetric Body Parts. | Miki Matsumuro, Hikari Kobayashi, Fumihisa Shibata, Asako Kimura |
| 2021 | HCI | Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model. | Hikari Kobayashi, Miki Matsumuro, Fumihisa Shibata, Asako Kimura |
| 2020 | VR | Representing Virtual Transparent Objects on OST-HMDs Considering Accommodation and Vergence. | Yuto Kimura, Shinnosuke Manabe, Asako Kimura, Fumihisa Shibata |
| 2019 | CogSci | The effects of changing the mental model of one's body and sense of body ownership on pain perception. | Miki Matsumuro, Yuki Miura, Fumihisa Shibata, Asako Kimura |
| 2019 | HCI | Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli. | Ayumi Matsuda, Yuma Koga, Miki Matsumuro, Fumihisa Shibata, Hideyuki Tamura, Asako Kimura |
| 2019 | VR | A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects. | Keishirou Kataoka, Takuya Yamamoto, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2019 | VR | Can Transparent Virtual Objects Be Represented Realistically on OST-HMDs? | Yuto Kimura, Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata |
| 2019 | VR | Shadow Inducers: Inconspicuous Highlights for Casting Virtual Shadows on OST-HMOs. | Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata |
| 2018 | ISMAR | Diminished Reality System Based on Open-Source Software for Self-Driving Mobility. | Sei Ikeda, Iwao Takemura, Asako Kimura, Fumihisa Shibata |
| 2018 | VR | Casting Virtual Shadows Based on Brightness Induction for Optical See-Through Displays. | Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata |
| 2018 | VRST | Tap-tap menu: body touching for virtual interactive menus. | Takumi Azai, Syunsuke Ushiro, Junlin Li, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2018 | VRST | Perceived weight of a rod under augmented and diminished reality visual effects. | Satoshi Hashiguchi, Shohei Mori, Miho Tanaka, Fumihisa Shibata, Asako Kimura |
| 2018 | VRST | Analysis of the R-V dynamics illusion behavior in terms of auditory stimulation. | Taiki Yamada, Fumihisa Shibata, Asako Kimura |
| 2017 | CHI | Selection and Manipulation Methods for a Menu Widget on the Human Forearm. | Takumi Azai, Shuhei Ogawa, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2017 | HCI | Analysis of Paradoxical Phenomenon Caused by Presenting Thermal Stimulation on Three Spots. | Keisuke Arai, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura |
| 2017 | ISMAR | Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures. | Shohei Mori, Jianing Qie, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2017 | ISMAR | Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods. | Taiki Morozumi, Shohei Mori, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2017 | ISMAR | Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects. | Miho Tanaka, Ayushi Misra, Kana Oshima, Satoshi Hashiguchi, Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2017 | VRST | Enjoyable carving with ChiselDevice in mixed reality space. | Takuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura |
| 2016 | ISMAR | Randomly Distributed Small Chip Makers. | Sei Ikeda, Anh Nguyen Trung, Takumi Komae, Fumihisa Shibata, Asako Kimura |
| 2016 | VR | Psychophysical influence on temperature perception by mixed-reality visual stimulation. | Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura |
| 2015 | EGVE | R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object. | Yuta Kataoka, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura |
| 2015 | ISMAR | Efficient Use of Textured 3D Model for Pre-observation-based Diminished Reality. | Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2014 | HCI | R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects. | Satoshi Hashiguchi, Yohei Sano, Fumihisa Shibata, Asako Kimura |
| 2014 | HCI | Mobile Augmentation Based on Switching Multiple Tracking Method. | Ayaka Miyagi, Daiki Yoshihara, Kei Kusui, Asako Kimura, Fumihisa Shibata |
| 2013 | HCI | Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking. | Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2013 | HCI | Development of Knife-Shaped Interaction Device Providing Virtual Tactile Sensation. | Azusa Toda, Kazuki Tanaka, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2013 | MVA | Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm. | Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2013 | VR | Dent-softness illusion in mixed reality space: Further experiments and considerations. | Yohei Sano, Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | CHI | Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. | Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | VR | Relighting with free-form polarized reflectometry in mixed reality space. | Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | VR | Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation. | Hiroki Omosako, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | UIST | Enjoying virtual handcrafting with ToolDevice. | Ryan Arisandi, Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2012 | VRST | Elastic connections: separating and observation methods for complex virtual objects. | Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2011 | VR | Psychophysical influence of mixed-reality visual stimulation on sense of hardness. | Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2011 | UIST | MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. | Kenji Sugihara, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2011 | SiggraphA | Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking. | Shohei Mori, Ryosuke Ichikari, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2010 | ISMAR | Various tangible devices suitable for mixed reality interactions. | Taichi Yoshida, Masashi Tsukadaira, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2010 | UIST | MAI painting brush: an interactive device that realizes the feeling of real painting. | Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2009 | HCI | Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment. | Mami Kagimoto, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2009 | HCI | Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers. | Ryuhei Tenmoku, Akito Nishigami, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2009 | SIGGRAPH | Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices. | Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2008 | EGVE | A View Management Method for Mobile Mixed Reality Systems. | Fumihisa Shibata, Hiroyuki Nakamoto, Ryichi Sasaki, Asako Kimura, Hideyuki Tamura |
| 2008 | VR | Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation. | Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2007 | HCI | RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. | Mai Otsuki, Asako Kimura, Takanobu Nishiura, Fumihisa Shibata, Hideyuki Tamura |
| 2007 | ISMAR | A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses. | Kyota Higa, Takanobu Nishiura, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2007 | ISMAR | Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality. | Ryuhei Tenmoku, Yusuke Yoshida, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura |
| 2006 | ISMAR | Mixed reality pre-visualization and camera-work authoring in filmmaking. | Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
| 2002 | MICCAI | A Prostate Brachytherapy Training Rehearsal System - Simulation of Deformable Needle Insertion. | Asako Kimura, Jon Camp, Richard A. Robb, Brian J. Davis |
| 1997 | HCI | Multimedia Communication for Family. | Asako Kimura, Hirokazu Kato, Seiji Inokuchi |