Atsushi Hiyama
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
63
Venues
16
Active years
2002–2025
Best venue rank
A*
Where they publish
Papers
63 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | HCI | Designing Metaverse Environments to Enhance Creativity in Discussion: The Impact of Avatar Gender Swapping on Male-Female Discussions. | Atsushi Hiyama, Katsuomi Kobayashi, Yuki Abe, Yuta Yoshino, Feby Juana Candra, Haruki Kitagawa, Yingting Chen, Yohsuke Ohtsubo, Taro Kanno |
| 2024 | HCI | Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness. | Christian Eichhorn, Christian Schepers, David A. Plecher, Atsushi Hiyama, Andreas Butz, Gudrun Klinker |
| 2023 | GI | Generating an Environment for Socializing Between Older Adults in a VR Supermarket. | Sebastian Walchshusl, Christian Eichhorn, David A. Plecher, Tim Simecek, Gudrun Klinker, Atsushi Hiyama, Matsuko Inami |
| 2023 | HCI | A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. | Christian Eichhorn, David A. Plecher, Daniel Bamberger, Fabian von Thun, Zong-Lin Yang, Mingyang Li, Atsushi Hiyama, Gudrun Klinker |
| 2023 | HCI | Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children. | Takahiro Miura, Ken-ichiro Yabu, Masatomo Kobayashi, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube |
| 2022 | HCI | GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. | Christian Eichhorn, David A. Plecher, Annabel Trilk, Atsushi Hiyama, Gudrun Klinker |
| 2022 | VR | Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit. | Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen |
| 2021 | CHI | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial. | Daisuke Uriu, Noriyasu Obushi, Zendai Kashino, Atsushi Hiyama, Masahiko Inami |
| 2021 | CHI | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan. | Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, Masahiko Inami |
| 2021 | HCI | Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. | Christian Eichhorn, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker |
| 2021 | HCI | Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly. | Chien-Hsiang Chang, Kao-Hua Liu, Hiroyuki Kajihara, Wei-Chih Lien, Peng-Ting Chen, Atsushi Hiyama, Yang-Cheng Lin, Chien-Hsu Chen, Masahiko Inami |
| 2020 | CHI | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation. | Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami |
| 2020 | HCI | Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. | Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker |
| 2020 | HCI | Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan. | Kenichiro Ito, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose |
| 2020 | HCI | Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience. | Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen |
| 2020 | MUM | Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System. | Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, Masahiko Inami |
| 2019 | ACII | Intergenerational shared action games for promoting empathy between Japanese youth and elders. | Katie Seaborn, Nina Lee, Marla Narazani, Atsushi Hiyama |
| 2019 | HCI | THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. | Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker |
| 2019 | HCI | Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents. | Kenichiro Ito, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose |
| 2019 | HCI | Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan. | Daisuke Uriu, Ju-Chun Ko, Bing-Yu Chen, Atsushi Hiyama, Masahiko Inami |
| 2019 | SIGGRAPH | EyeHacker: gaze-based automatic reality manipulation. | Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, Masahiko Inami |
| 2019 | SIGGRAPH | PickHits: hitting experience generation with throwing motion via a handheld mechanical device. | Azumi Maekawa, Seito Matsubara, Atsushi Hiyama, Masahiko Inami |
| 2019 | SIGGRAPH | MagniFinger: magnified perception by a fingertip probe microscope. | Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami |
| 2019 | SIGGRAPH | MagniFinger: fingertip-mounted microscope for augmenting human perception. | Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami |
| 2019 | VR | ExLeap: Minimal and highly available telepresence system creating leaping experience. | Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami |
| 2018 | HCI | Innovative Game Concepts for Alzheimer Patients. | Christian Eichhorn, David A. Plecher, Gudrun Klinker, Martin Lurz, Nadja Leipold, Markus Bhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama |
| 2018 | HCI | Evaluating a Smartphone-Based Social Participation App for the Elderly. | Nina Lee, Katie Seaborn, Atsushi Hiyama, Masahiko Inami, Michitaka Hirose |
| 2018 | SIGGRAPH | Leviopole: mid-air haptic interactions using multirotor. | Tomoya Sasaki, Richard Sahala Hartanto, Kao-Hua Liu, Keitarou Tsuchiya, Atsushi Hiyama, Masahiko Inami |
| 2017 | CSCW | GBER: A Social Matching App which utilizes Time, Place, and Skills of Workers and Jobs. | Shoma Arita, Atsushi Hiyama, Michitaka Hirose |
| 2017 | HCI | Facilitating Remote Communication Between Senior Communities with Telepresence Robots. | Atsushi Hiyama, Akihiro Kosugi, Kentarou Fukuda, Masatomo Kobayashi, Michitaka Hirose |
| 2017 | HCI | Towards Extracting Recruiters' Tacit Knowledge Based on Interactions with a Job Matching System. | Kaoru Shinkawa, Kenichi Saito, Masatomo Kobayashi, Atsushi Hiyama |
| 2016 | HCI | Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women's Frailty Prevention Toward Old Age. | Masayuki Anekawa, Atsushi Hiyama, Sachiko Kamiyama, Michitaka Hirose |
| 2016 | HCI | Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success. | Shoma Arita, Atsushi Hiyama, Michitaka Hirose |
| 2016 | HCI | Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers. | Akihiro Kosugi, Shogo Nishiguchi, Masahiko Izumi, Masatomo Kobayashi, Atsushi Hiyama, Michitaka Hirose |
| 2016 | HCI | Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site. | Takahiro Miura, Shoma Arita, Atsushi Hiyama, Masatomo Kobayashi, Toshinari Itoko, Junichiro Sawamura, Michitaka Hirose |
| 2016 | HCI | Interactive Searching Interface for Job Matching of Elderly Workers. | Hiroshi Yamada, Kaoru Shinkawa, Atsushi Hiyama, Masato Yamaguchi, Masatomo Kobayashi, Michitaka Hirose |
| 2016 | ICCHP | Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group. | Takahiro Miura, Ken-ichiro Yabu, Takeshi Noro, Tomoko Segawa, Kei Kataoka, Akihito Nishimuta, Masaya Sanmonji, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube |
| 2015 | CHI | SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces. | Munehiko Sato, Shigeo Yoshida, Alex Olwal, Boxin Shi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose, Ramesh Raskar |
| 2015 | Interact | Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens. | Takahiro Miura, Ken-ichiro Yabu, Atsushi Hiyama, Noriko Inamura, Michitaka Hirose, Tohru Ifukube |
| 2015 | SIGGRAPH | R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection. | Yutaka Tokuda, Atsushi Hiyama, Michitaka Hirose, Hirotsugu Yamamoto |
| 2014 | HCI | Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors. | Masahiko Izumi, Tomoya Kikuno, Yutaka Tokuda, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose |
| 2014 | HCI | Training Archived Physical Skill through Immersive Virtual Environment. | Taihei Kojima, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose |
| 2014 | HCI | T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring. | Yuki Nagai, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose |
| 2013 | ASSETS | Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment. | Takahiro Miura, Ken-ichiro Yabu, Masatsugu Sakajiri, Mari Ueda, Junya Suzuki, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube |
| 2013 | CSCW | Mosaic-type work support system using touchscreen computers for senior people. | Masato Nakayama, Atsushi Hiyama, Takahiro Miura, Naomi Yatomi, Michitaka Hirose |
| 2013 | HCI | Augmented Reality System for Measuring and Learning Tacit Artisan Skills. | Atsushi Hiyama, Hiroyuki Onimaru, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose |
| 2013 | HCI | Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms. | Takahiro Miura, Masato Nakayama, Atsushi Hiyama, Naomi Yatomi, Michitaka Hirose |
| 2013 | HCI | Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing. | Yuki Nagai, Atsushi Hiyama, Takahiro Miura, Masaru Miyazaki, Michitaka Hirose |
| 2013 | HCI | Towards Mobile Embodied 3D Avatar as Telepresence Vehicle. | Yutaka Tokuda, Atsushi Hiyama, Takahiro Miura, Tomohiro Tanikawa, Michitaka Hirose |
| 2013 | PERCOM | Question first: Passive interaction model for gathering experience and knowledge from the elderly. | Atsushi Hiyama, Yuki Nagai, Michitaka Hirose, Masatomo Kobayashi, Hironobu Takagi |
| 2011 | HCI | Wearable Display System for Handing Down Intangible Cultural Heritage. | Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose |
| 2011 | Interact | Elderly User Evaluation of Mobile Touchscreen Interactions. | Masatomo Kobayashi, Atsushi Hiyama, Takahiro Miura, Chieko Asakawa, Michitaka Hirose, Tohru Ifukube |
| 2011 | UIST | Artisanship training using wearable egocentric display. | Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose |
| 2009 | EGVE | Particle Display System - A Large Scale Display for Public Space. | Munehiko Sato, Yasuhiro Suzuki, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2009 | VRST | Robustness enhancement of a localization system using interior decoration with coded pattern. | Shinya Nishizaka, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2008 | SIGGRAPH | Mobile interface using visible-light communication technology for pervasive computing environment. | Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2008 | SIGGRAPH | Configurable and ad hoc display for clothes. | Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2007 | HCI | Study on Public User Interface. | Atsushi Hiyama, Kotaro Hashimoto, Tomohiro Tanikawa, Michitaka Hirose |
| 2007 | SIGGRAPH | inter-glow. | Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2007 | SIGGRAPH | inter-glow. | Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2007 | VR | Indoor Marker-based Localization Using Coded Seamless Pattern for Interior Decoration. | Shigeru Saito, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose |
| 2007 | VRST | Design flexibility in seamless coded pattern for localization. | Atsushi Hiyama, Shigeru Saito, Tomohiro Tanikawa, Michitaka Hirose |
| 2002 | ISWC | Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery. | Atsushi Hiyama, Ryoko Ueoka, Koichi Hirota, Michitaka Hirose, Michie Sone, Tomohiro Kawamura |