| 2025 | VR | Xareus: a Framework to Create Interactive Applications without Coding. | Lysa Gramoli, Florian Nouviale, Adrien Reuzeau, Alexandre Audinot, Mathieu Risy, Tangui Marchand Guerniou, Ma Mavromatis, Bruno Arnaldi, Valrie Gouranton |
| 2024 | VISIGRAPP | Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives. | Mathieu Risy, Valrie Gouranton, Bruno Arnaldi |
| 2022 | PAAMS | Control Your Virtual Agent in its Daily-activities for Long Periods. | Lysa Gramoli, Jrmy Lacoche, Anthony Foulonneau, Valrie Gouranton, Bruno Arnaldi |
| 2020 | HRI | Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study. | Guillaume Vailland, Yoren Gaffary, Louise Devigne, Valrie Gouranton, Bruno Arnaldi, Marie Babel |
| 2019 | CGI | Create by Doing - Action Sequencing in VR. | Flavien Lcuyer, Valrie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi |
| 2019 | CGI | Am I Better in VR with a Real Audience? | Romain Terrier, Nicolas Martin, Jrmy Lacoche, Valrie Gouranton, Bruno Arnaldi |
| 2019 | EGVE | Authoring AR Interaction by AR. | Flavien Lcuyer, Valrie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi |
| 2017 | VRST | Agent: automatic generation of experimental protocol runtime. | Gwendal Le Moulec, Ferran Argelaguet, Valrie Gouranton, Arnaud Blouin, Bruno Arnaldi |
| 2016 | EGVE | From Observations to Collaborative Simulation: Application to Surgical Training. | Guillaume Claude, Valrie Gouranton, Benot Caillaud, Bernard Gibaud, Pierre Jannin, Bruno Arnaldi |
| 2016 | VR | Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality. | Morgan Le Chnchal, Thierry Duval, Valrie Gouranton, Jrme Royan, Bruno Arnaldi |
| 2016 | VR | When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment. | Morgan Le Chnchal, Jrmy Lacoche, Jrme Royan, Thierry Duval, Valrie Gouranton, Bruno Arnaldi |
| 2015 | EGVE | The Stretchable Arms for Collaborative Remote Guiding. | Morgan Le Chnchal, Thierry Duval, Valrie Gouranton, Jrme Royan, Bruno Arnaldi |
| 2015 | EGVE | Roles in Collaborative Virtual Environments for Training. | Guillaume Claude, Valrie Gouranton, Bruno Arnaldi |
| 2015 | EICS | Plasticity for 3D user interfaces: new models for devices and interaction techniques. | Jrmy Lacoche, Thierry Duval, Bruno Arnaldi, Eric Maisel, Jrme Royan |
| 2015 | VRST | GPU ray-traced collision detection for cloth simulation. | Franois Lehericey, Valrie Gouranton, Bruno Arnaldi |
| 2014 | EGVE | Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment. | Guillaume Claude, Valrie Gouranton, Rozenn Bouville Berthelot, Bruno Arnaldi |
| 2014 | VR | CORVETTE: Collaborative environment for technical training and experiment. | Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valrie Gouranton, Bruno Arnaldi |
| 2014 | VR | An interaction abstraction model for seamless avatar exchange in CVET. | Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valrie Gouranton, Bruno Arnaldi |
| 2014 | VR | From 3d bimanual toward distant collaborative interaction techniques: an awareness issue. | Morgan Le Chnchal, Bruno Arnaldi, Thierry Duval, Valrie Gouranton, Jrme Royan |
| 2013 | EGVE | Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance. | Franois Lehericey, Valrie Gouranton, Bruno Arnaldi |
| 2013 | VRST | New iterative ray-traced collision detection algorithm for GPU architectures. | Franois Lehericey, Valrie Gouranton, Bruno Arnaldi |
| 2012 | EGPGV | Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. | Quentin Avril, Valrie Gouranton, Bruno Arnaldi |
| 2011 | EGVE | Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. | Lo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lcuyer |
| 2010 | EGVE | A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments. | Cdric Fleury, Thierry Duval, Valrie Gouranton, Bruno Arnaldi |
| 2010 | VRST | Shake-your-head: revisiting walking-in-place for desktop virtual reality. | Lo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lcuyer |
| 2009 | VR | Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. | Jean Sreng, Anatole Lcuyer, Claude Andriot, Bruno Arnaldi |
| 2008 | VR | GVT: a platform to create virtual environments for procedural training. | Stphanie Gerbaud, Nicolas Mollet, Franck Ganier, Bruno Arnaldi, Jacques Tisseau |
| 2008 | VRST | Scenario sharing in a collaborative virtual environment for training. | Stphanie Gerbaud, Bruno Arnaldi |
| 2007 | EGVE | STORM: a Generic Interaction and Behavioral Model for 3D Objects and Humanoids in a Virtual Environment. | Nicolas Mollet, Stphanie Gerbaud, Bruno Arnaldi |
| 2004 | CGI | Motion Blending for Real-Time Animation while Accounting for the Environment. | Stphane Mnardais, Franck Multon, Richard Kulpa, Bruno Arnaldi |
| 2004 | SCA | Synchronization for dynamic blending of motions. | Stphane Mnardais, Richard Kulpa, Franck Multon, Bruno Arnaldi |
| 2003 | ICIP | A new application for saliency maps: synthetic vision of autonomous actors. | Nicolas Courty, ric Marchand, Bruno Arnaldi |
| 1999 | EGVE | A General Framework for Cooperative Manipulation in Virtual Environments. | David Margery, Bruno Arnaldi, Nol Plouzeau |
| 1995 | EGVE | Simulating Automated Cars in a Virtual Urban Environment. | Bruno Arnaldi, Rmi Cozot, Stphane Donikian |