| 2025 | HCI | Predicting Performance in Gamified Cognitive Executive Functioning Tasks for Neurodiverse Children Using Machine Learning. | Marcos L. P. Bueno, Arina Schippers, Monika Kazlauskaite, Joana Brito, Joana Campos, Luca Vera, Diana Stilwell, Carlos Martinho, Gerardo Herrera, Cristina A. Costescu, Serge Thill |
| 2023 | FDG | CSSII: A Player Motivation Model for Tabletop Games. | Carlos Martinho, Micael Sousa |
| 2023 | FDG | Believability, Anticipation, and... Timing Improving believability through timing manipulation. | Joo Silva, Ricardo Rodrigues, Carlos Martinho |
| 2023 | IVA | On the Application of the Triad Affect Interpretation Method to Understand Emotional Expression. | Tassa Ribeiro, Ricardo Rodrigues, Carlos Martinho |
| 2022 | IVA | A cautionary tale of side-by-side evaluations while developing emotional expression for intelligent virtual agents. | Ricardo Rodrigues, Ricardo Silva, Ricardo Pereira, Carlos Martinho |
| 2021 | ICIDS | An Approach to Multiplayer Interactive Fiction. | Mariana Farias, Carlos Martinho |
| 2021 | ICIDS | Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games. | Susana Gamito, Carlos Martinho |
| 2020 | HAI | Persuasion Strategies Using a Social Robot in an Interactive Storytelling Scenario. | Raul Benites Paradeda, Carlos Martinho, Ana Paiva |
| 2019 | ACII | Interactive Empathic Virtual Coaches Based on the Social Regulatory Cycle. | Ricardo Rodrigues, Ricardo Silva, Ricardo Pereira, Carlos Martinho |
| 2018 | FDG | Multi-dimensional player skill progression modelling for procedural content generation. | Francisco Bicho, Carlos Martinho |
| 2018 | ICIDS | Communicating Assertiveness in Robotic Storytellers. | Raul Benites Paradeda, Maria Jos Ferreira, Carlos Martinho, Ana Paiva |
| 2018 | ICIDS | Would You Follow the Suggestions of a Storyteller Robot? | Raul Benites Paradeda, Maria Jos Ferreira, Carlos Martinho, Ana Paiva |
| 2017 | EPIA | Iterative Parallel Sampling RRT for Racing Car Simulation. | Samuel Gomes, Joo Dias, Carlos Martinho |
| 2017 | HRI | Persuasion Based on Personality Traits: Using a Social Robot as Storyteller. | Raul Benites Paradeda, Carlos Martinho, Ana Paiva |
| 2017 | ICIDS | Using Interactive Storytelling to Identify Personality Traits. | Raul Benites Paradeda, Maria Jos Ferreira, Carlos Martinho, Ana Paiva |
| 2017 | IVA | Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children. | Andr Elias Bastos Pires, Patrcia Alves-Oliveira, Patrcia Arriaga, Carlos Martinho |
| 2017 | IVA | Towards Believable Interactions Between Synthetic Characters. | Ricardo Rodrigues, Carlos Martinho |
| 2013 | FDG | My Dream Theatre: Putting conflict on center stage. | Joana Campos, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva |
| 2013 | HRI | Sensors in the wild: exploring electrodermal activity in child-robot interaction. | Iolanda Leite, Rui Henriques, Carlos Martinho, Ana Paiva |
| 2013 | ICIDS | Metrics for Character Believability in Interactive Narrative. | Paulo Fontanha Gomes, Ana Paiva, Carlos Martinho, Arnav Jhala |
| 2012 | AAMAS | The role of social identity, rationality and anticipation in believable agents. | Rui Prada, Guilherme Raimundo, Joana Dimas, Carlos Martinho, Jorge F. Pea, Mrcia Baptista, Pedro Alexandre Santos, Lus L. Ribeiro |
| 2012 | ECMS | An Agent-Based Collaborative Model For Supply Chain Management Simulation. | Carlos Vieira, Ana Paula F. D. Barbosa-Pvoa, Carlos Martinho |
| 2012 | HRI | Modelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings. | Iolanda Leite, Ginevra Castellano, Andr Pereira, Carlos Martinho, Ana Paiva |
| 2012 | ITS | A Serious Game for Teaching Conflict Resolution to Children. | Joana Campos, Henrique Campos, Carlos Martinho, Ana Paiva |
| 2012 | IVA | Virtual Agents in Conflict. | Henrique Campos, Joana Campos, Carlos Martinho, Ana Paiva |
| 2011 | EPIA | Wasp-Like Agents for Scheduling Production in Real-Time Strategy Games. | Marco Santos, Carlos Martinho |
| 2011 | FDG | A computational approach towards conflict resolution for serious games. | Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis |
| 2010 | IVA | "Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction. | Iolanda Leite, Samuel Mascarenhas, Andr Pereira, Carlos Martinho, Rui Prada, Ana Paiva |
| 2009 | ACII | It's all in the game: Towards an affect sensitive and context aware game companion. | Ginevra Castellano, Iolanda Leite, Andr Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan |
| 2009 | ICMI | Designing a game companion for long-term social interaction. | Iolanda Leite, Ginevra Castellano, Andr Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan |
| 2009 | IVA | ION Framework - A Simulation Environment for Worlds with Virtual Agents. | Marco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva |
| 2009 | RO-MAN | As Time goes by: Long-term evaluation of social presence in robotic companions. | Iolanda Leite, Carlos Martinho, Andr Tiago Abelho Pereira, Ana Paiva |
| 2008 | RO-MAN | Are emotional robots more fun to play with? | Iolanda Leite, Andr Pereira, Carlos Martinho, Ana Paiva |
| 2007 | IVA | It's All in the Anticipation. | Carlos Martinho, Ana Paiva |
| 2006 | AAAI | Using Anticipation to Create Believable Behaviour. | Carlos Martinho, Ana Paiva |
| 2005 | EPIA | Introduction. | Ana Paiva, Carlos Martinho, Eugnio C. Oliveira |
| 2003 | IVA | Synthetic Emotension. | Carlos Martinho, Mrio Rui Gomes, Ana Paiva |