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Carlos Martinho

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

37

Venues

14

Active years

2003–2025

Best venue rank

A*

Where they publish

Papers

37 indexed papers, newest first.

YearVenueTitleAuthors
2025HCIPredicting Performance in Gamified Cognitive Executive Functioning Tasks for Neurodiverse Children Using Machine Learning.Marcos L. P. Bueno, Arina Schippers, Monika Kazlauskaite, Joana Brito, Joana Campos, Luca Vera, Diana Stilwell, Carlos Martinho, Gerardo Herrera, Cristina A. Costescu, Serge Thill
2023FDGCSSII: A Player Motivation Model for Tabletop Games.Carlos Martinho, Micael Sousa
2023FDGBelievability, Anticipation, and... Timing Improving believability through timing manipulation.Joo Silva, Ricardo Rodrigues, Carlos Martinho
2023IVAOn the Application of the Triad Affect Interpretation Method to Understand Emotional Expression.Tassa Ribeiro, Ricardo Rodrigues, Carlos Martinho
2022IVAA cautionary tale of side-by-side evaluations while developing emotional expression for intelligent virtual agents.Ricardo Rodrigues, Ricardo Silva, Ricardo Pereira, Carlos Martinho
2021ICIDSAn Approach to Multiplayer Interactive Fiction.Mariana Farias, Carlos Martinho
2021ICIDSHighlight the Path Not Taken to Add Replay Value to Digital Storytelling Games.Susana Gamito, Carlos Martinho
2020HAIPersuasion Strategies Using a Social Robot in an Interactive Storytelling Scenario.Raul Benites Paradeda, Carlos Martinho, Ana Paiva
2019ACIIInteractive Empathic Virtual Coaches Based on the Social Regulatory Cycle.Ricardo Rodrigues, Ricardo Silva, Ricardo Pereira, Carlos Martinho
2018FDGMulti-dimensional player skill progression modelling for procedural content generation.Francisco Bicho, Carlos Martinho
2018ICIDSCommunicating Assertiveness in Robotic Storytellers.Raul Benites Paradeda, Maria Jos Ferreira, Carlos Martinho, Ana Paiva
2018ICIDSWould You Follow the Suggestions of a Storyteller Robot?Raul Benites Paradeda, Maria Jos Ferreira, Carlos Martinho, Ana Paiva
2017EPIAIterative Parallel Sampling RRT for Racing Car Simulation.Samuel Gomes, Joo Dias, Carlos Martinho
2017HRIPersuasion Based on Personality Traits: Using a Social Robot as Storyteller.Raul Benites Paradeda, Carlos Martinho, Ana Paiva
2017ICIDSUsing Interactive Storytelling to Identify Personality Traits.Raul Benites Paradeda, Maria Jos Ferreira, Carlos Martinho, Ana Paiva
2017IVACubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children.Andr Elias Bastos Pires, Patrcia Alves-Oliveira, Patrcia Arriaga, Carlos Martinho
2017IVATowards Believable Interactions Between Synthetic Characters.Ricardo Rodrigues, Carlos Martinho
2013FDGMy Dream Theatre: Putting conflict on center stage.Joana Campos, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva
2013HRISensors in the wild: exploring electrodermal activity in child-robot interaction.Iolanda Leite, Rui Henriques, Carlos Martinho, Ana Paiva
2013ICIDSMetrics for Character Believability in Interactive Narrative.Paulo Fontanha Gomes, Ana Paiva, Carlos Martinho, Arnav Jhala
2012AAMASThe role of social identity, rationality and anticipation in believable agents.Rui Prada, Guilherme Raimundo, Joana Dimas, Carlos Martinho, Jorge F. Pea, Mrcia Baptista, Pedro Alexandre Santos, Lus L. Ribeiro
2012ECMSAn Agent-Based Collaborative Model For Supply Chain Management Simulation.Carlos Vieira, Ana Paula F. D. Barbosa-Pvoa, Carlos Martinho
2012HRIModelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings.Iolanda Leite, Ginevra Castellano, Andr Pereira, Carlos Martinho, Ana Paiva
2012ITSA Serious Game for Teaching Conflict Resolution to Children.Joana Campos, Henrique Campos, Carlos Martinho, Ana Paiva
2012IVAVirtual Agents in Conflict.Henrique Campos, Joana Campos, Carlos Martinho, Ana Paiva
2011EPIAWasp-Like Agents for Scheduling Production in Real-Time Strategy Games.Marco Santos, Carlos Martinho
2011FDGA computational approach towards conflict resolution for serious games.Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis
2010IVA"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction.Iolanda Leite, Samuel Mascarenhas, Andr Pereira, Carlos Martinho, Rui Prada, Ana Paiva
2009ACIIIt's all in the game: Towards an affect sensitive and context aware game companion.Ginevra Castellano, Iolanda Leite, Andr Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan
2009ICMIDesigning a game companion for long-term social interaction.Iolanda Leite, Ginevra Castellano, Andr Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan
2009IVAION Framework - A Simulation Environment for Worlds with Virtual Agents.Marco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva
2009RO-MANAs Time goes by: Long-term evaluation of social presence in robotic companions.Iolanda Leite, Carlos Martinho, Andr Tiago Abelho Pereira, Ana Paiva
2008RO-MANAre emotional robots more fun to play with?Iolanda Leite, Andr Pereira, Carlos Martinho, Ana Paiva
2007IVAIt's All in the Anticipation.Carlos Martinho, Ana Paiva
2006AAAIUsing Anticipation to Create Believable Behaviour.Carlos Martinho, Ana Paiva
2005EPIAIntroduction.Ana Paiva, Carlos Martinho, Eugnio C. Oliveira
2003IVASynthetic Emotension.Carlos Martinho, Mrio Rui Gomes, Ana Paiva