| 2026 | SIGGRAPH | Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures. | Haoyang Du, Yinghan Xu, John Dingliana, Brian Keegan, Rachel McDonnell, Cathy Ennis |
| 2025 | IJCNN | Enhancing Synthetic Image Realism with Controlled Diffusion Models. | Iqra Nosheen, Muhammad Ali Farooq, Peter Corcoran, Cathy Ennis, Michael G. Madden |
| 2025 | IVA | Synthetically Expressive: Evaluating gesture and voice for emotion and empathy in VR and 2D scenarios. | Haoyang Du, Kiran Chhatre, Christopher Peters, Brian Keegan, Rachel McDonnell, Cathy Ennis |
| 2025 | MIG | Investigating How Text and Motion Style Shape Directness In Embodied Conversational Agents. | Michael O'Mahony, Cathy Ennis, Robert J. Ross |
| 2022 | VR | Investigating how speech and animation realism influence the perceived personality of virtual characters and agents. | Sean Thomas, Ylva Ferstl, Rachel McDonnell, Cathy Ennis |
| 2021 | ICANN | Latent Dynamics for Artefact-Free Character Animation via Data-Driven Reinforcement Learning. | Vihanga Gamage, Cathy Ennis, Robert J. Ross |
| 2021 | IVA | Human or Robot?: Investigating voice, appearance and gesture motion realism of conversational social agents. | Ylva Ferstl, Sean Thomas, Cdric Guiard, Cathy Ennis, Rachel McDonnell |
| 2018 | MIG | Examining the effects of a virtual character on learning and engagement in serious games. | Vihanga Gamage, Cathy Ennis |
| 2013 | MIG | Perception of Approach and Reach in Combined Interaction Tasks. | Cathy Ennis, Arjan Egges |
| 2013 | MIG | Emotion Capture: Emotionally Expressive Characters for Games. | Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell |
| 2012 | MIG | Perception of Complex Emotional Body Language of a Virtual Character. | Cathy Ennis, Arjan Egges |