| 2013 | ICALT | Developing a Well-Focused Learning through a Kinect-Based Collaborative Setting. | Kai-Wen Shih, Chia-Jung Wu, Gwo-Dong Chen |
| 2012 | ICCE | Analysis on the feasibility of introducing digital board game into classroom teaching - from teachers' perspective. | Chin-Feng Chen, Po-Hsiang Huang, De-Yuan Huang, Chia-Jung Wu, Gwo-Dong Chen |
| 2012 | ICALT | High-Interactive Gaming Learning: Bring Different Learning Benefits to Team Players and Individual Players. | Chi-Wen Huang, Cheng-Yu Fan, Yu-Ling Chi, Chia-Jung Wu, Gwo-Dong Chen |
| 2012 | ICALT | Using "Learning Video Portfolio" to Enhance Students' Metacognition in Authentic Learning. | Ching-Yi Huang, Chi-Wen Huang, Chia-Jung Wu, Gwo-Dong Chen, Kuang-Hung Chiang |
| 2012 | ICALT | An Approach of Building an Engaging Virtual Authentic Environment for Classroom Learning. | Po-Hsiang Huang, Chia-Jung Wu, Gwo-Dong Chen |
| 2012 | ICALT | The Effects of Using Embodied Interactions to Improve Learning Performance. | Wan-Ju Lee, Chi-Wen Huang, Chia-Jung Wu, Shing-Tsaan Huang, Gwo-Dong Chen |
| 2011 | ICCE | A Scenario-triggered Learning Environment with Augmented Reality for Situated Learning. | Jyun Sian Jiang, Gwo-Dong Chen, Chia-Jung Wu, Wan-Ju Lee |
| 2011 | ICALT | A Digital Board Game Based Learning System for Authentic Learning. | Kuan-Chang Chen, Chia-Jung Wu, Gwo-Dong Chen |