Christian Geiger
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
33
Venues
14
Active years
2000–2025
Best venue rank
A*
Where they publish
Papers
33 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | VR | kin_ - Dancing with Believable Avatars. | Charlotte Triebus, Christian Geiger |
| 2021 | TEI | is a rose - A Performative Installation between the Tangible and the Digital. | Charlotte Triebus, Ivana Druzetic, Bastian Dewitz, Calvin Huhn, Paul Kretschel, Christian Geiger |
| 2020 | ECAI | Point Cloud Segmentation with Deep Reinforcement Learning. | Marcel Tiator, Christian Geiger, Paul Grimm |
| 2018 | ISMAR | War Children: Using AR in a Documentary Context. | Christian Zimmer, Nanette Ratz, Michael Bertram, Christian Geiger |
| 2018 | MUM | Photo Sprayer: A VR Application for Digital Art Creation. | Ivana Druzetic, Fabian Bntig, Christoph Vogel, Anastasia Treskunov, Michael Bertram, Christian Geiger |
| 2018 | VR | Cliffhanger-VR. | Marcel Tiator, Ben Fischer, Laurin Gerhardt, David Nowottnik, Hendrik Preu, Christian Geiger |
| 2017 | EGVE | Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals. | Philipp Ladwig, Jens Herder, Christian Geiger |
| 2017 | SiggraphA | Mobile augmented reality illustrations that entertain and inform with the hololens. | Christian Zimmer, Michael Bertram, Fabian Bntig, Daniel Drochtert, Christian Geiger |
| 2017 | SiggraphA | Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens. | Christian Zimmer, Michael Bertram, Fabian Bntig, Daniel Drochtert, Christian Geiger |
| 2017 | SiggraphA | Mobile previsualization using augmented reality: a use case from film production. | Christian Zimmer, Daniel Drochtert, Christian Geiger, Michael Brink, Rolf Mtze |
| 2015 | SIGGRAPH | Collaborative magic lens graph exploration. | Daniel Drochtert, Christian Geiger |
| 2014 | TEI | The conductor's philosophy: embodied generative visual music. | Damian T. Dziwis, Anja Vormann, Felix Wiethlter, Christian Geiger, Dionysios Marinos |
| 2014 | TEI | Tangible and body-related interaction techniques for a singing voice synthesis installation. | Jochen Feitsch, Marco Strobel, Stefan Meyer, Christian Geiger |
| 2014 | TEI | Datenreise: digital bits made tangible. | Christian Geiger, Michael Hogen, Jrn Hornig, Michael Schaar |
| 2013 | SIGGRAPH | Demonstration of mobile virtual archery. | Daniel Drochtert, Konstantin Owetschkin, Laurid Meyer, Christian Geiger |
| 2012 | ICEC | The Soundtrack Of Your Life. | Oliver Kierepka, Constantin Brosda, Christian Geiger |
| 2010 | AVI | Creating a virtual archery experience. | Sebastian Gbel, Christian Geiger, Christin Heinze, Dionysios Marinos |
| 2010 | VR | Mixed reality in the loop - design process for interactive mechatronical systems. | Jrg Stcklein, Christian Geiger, Volker Paelke |
| 2009 | HCI | A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens. | Christian Geiger, Holger Reckter, Roman Dumitrescu, Sascha Kahl, Jan Berssenbrgge |
| 2009 | HCI | A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. | Jrg Stcklein, Christian Geiger, Volker Paelke, Patrick Pogscheba |
| 2009 | TEI | HorseIO - virtual riding lessons with a low-cost tangible horse interface. | Gundula Drries, Christian Geiger, Anke Lehmann, Andrea Wegstein |
| 2009 | TEI | Steering actors through a virtual set employing vibro-tactile feedback. | Bjrn Wldecke, Tom Vierjahn, Matthias Flasko, Jens Herder, Christian Geiger |
| 2008 | TEI | HYUI: a visual framework for prototyping hybrid user interfaces. | Christian Geiger, Robin Fritze, Anke Lehmann, Jrg Stcklein |
| 2004 | GI | CaveManMX - Computerspielkonzepte in der Multimedia-Programmierausbildung. | Malte Beyer, Christian Geiger |
| 2004 | ISMAR | Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. | Ralf Drner, Leif Oppermann, Christian Geiger |
| 2004 | ISMAR | Rapid Development of Expressive AR Applications. | Christian Geiger, Tim Schmidt, Jrg Stcklein |
| 2002 | ISMAR | Testable Design Representations for Mobile Augmented Reality Authoring. | Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach, Jrg Stcklein |
| 2002 | SIGGRAPH | The AR-ENIGMA: a PDA based interactive illustration. | Volker Paelke, Jrg Stcklein, Lennart Grtzbach, Christian Geiger, Christian Reimann, Waldemar Rosenbach |
| 2001 | GI | Interaktive VR/AR-Inhalte auf mobilen Endgerten. | Christian Geiger, Bernd Kleinjohann, Christian Reimann, Dirk Stichling, Waldemar Rosenbach |
| 2001 | GI | Entwurf eines videobasierten 3D-Adventures fr PDAs. | E. Hgerle, Christian Geiger, Anneke Mller, Stefan Hoffmann, Torsten Pflug, Sabrina Pietsch, Sven Pohle, Steffen Schubert |
| 2001 | ISMAR | Mobile AR4ALL. | Christian Geiger, Bernd Kleinjohann, Christian Reimann, Dirk Stichling |
| 2001 | WETICE | Customer-Oriented Systems Design through Virtual Prototypes. | Stephan Flake, Christian Geiger, Wolfgang Mller, Volker Paelke, Waldemar Rosenbach, Jrgen Ruf |
| 2000 | VRST | A framework for the structured design of VR/AR content. | Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach |