| 2016 | CHI | Impromptu Crowd Science and the Mystery of the Bechdel-Wallace Test Movement. | Cosima Rughinis, Razvan Rughinis, Bogdana Huma |
| 2016 | DIGRA | Three Shadowed Dimensions of Feminine Presence in Video Games. | Cosima Rughinis, Razvan Rughinis, Elisabeta Toma |
| 2015 | CHI | Consider the Moon. Human-Computer Bricolage of Extended Objects. | Cosima Rughinis, Razvan Rughinis |
| 2015 | DIGRA | Time to Reminisce and Die: Representing Old Age in Art Games. | Cosima Rughinis, Elisabeta Toma, Razvan Rughinis |
| 2015 | HCI | 'Sketchy Wives' and 'Funny Heroines' - Doing and Undoing Gender in Art Games. | Cosima Rughinis, Elisabeta Toma |
| 2014 | CHI | Quantification in Alt.CHI open review: liking and ticking on a likert scale. | Razvan Rughinis, Cosima Rughinis, Alina Petra Marinescu Nenciu |
| 2014 | CSEDU | "Smoking Does Not Make You Happy" - Unlearning Smoking Habits Through Mobile Applications on Android OS. | Razvan Rughinis, Stefania Matei, Cosima Rughinis |
| 2014 | CSEDU | Introducing Accessibility for Blind Users to Sighted Computer Science Students - The Aesthetics of Tools, Pursuits, and Characters. | Razvan Rughinis, Cosima Rughinis |
| 2014 | CSEDU | Technological Imagination for Accessible Design: Invoking Blind Users for Sighted Computer Science Students. | Razvan Rughinis, Cosima Rughinis |
| 2014 | HCI | Refreshing Quantification and other Ploys to Give Up the Habit - A Repertoire of Relations, Identities, and Rhetorical Devices in Smoking Cessation Applications. | Stefania Matei, Cosima Rughinis, Razvan Rughinis |
| 2014 | HCI | 'In My Shoes' Interaction Sandbox for a Quest of Accessible Design: Teaching Sighted Students Accessible Design for Blind People. | Cosima Rughinis, Razvan Rughinis |
| 2014 | HCI | Digital Rhetoric in Collaborative Knowledge-Making - Reading Answers and Super-Answers to Existential Questions on Quora. | Cosima Rughinis, Razvan Rughinis, Stefania Matei, Alina Petra Marinescu Nenciu |