Craig G. Anderson
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
6
Venues
3
Active years
2019–2026
Best venue rank
C
Where they publish
Papers
6 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | AIED | The Limits of Text-Only LLMs for Think-Aloud Transcript Correction: A Multimodal Comparison in the Context of a Puzzle Video Game. | Nasim Eshgarf, Zack Carpenter, Craig G. Anderson |
| 2026 | FDG | Designed to Fail: Puzzle Game Developers' Perspectives on Designing Challenge and Failure. | Craig G. Anderson, Nasim Eshgarf, Zack Carpenter, David DeLiema |
| 2024 | FDG | Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game. | Craig G. Anderson, Zack Carpenter, Basel Hussein, David DeLiema |
| 2020 | CogSci | Game On: Mastery Orientation Through the Lens of a Challenging Video Game. | Craig G. Anderson |
| 2020 | FDG | Hits, Quits, and Retries - Player Response to Failure in a Challenging Video Game. | Craig G. Anderson |
| 2019 | FDG | Building persistence through failure: the role of challenge in video games. | Craig G. Anderson, Kathryn Campbell, Constance Steinkuehler |