| 2025 | VR | Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual Reality. | Jaejoon Jeong, Hwaryung Lee, Ji-Eun Shin, Daeun Kim, Sei Kang, Gun A. Lee, Soo-Hyung Kim, Hyung-Jeong Yang, Seungwon Kim |
| 2025 | VRST | Multi-User VR Assembly and Manufacture Design: Multimodal Object Modeling and High-Fidelity Gesture Interaction with WebGL Integration. | Jeonghyeon Kim, Jemin Lee, Jungsik Koo, Jiyong Park, Byungwoo Cho, YoungHwa Yun, Bumki Kim, Daeun Kim, Hyeongjun Kang, Taewan Kim, Youngwon Kim |
| 2023 | GLOBECOM | Coverage Analysis of Dynamic Coordinated Beamforming for Satellite Downlink Networks. | Daeun Kim, Jeonghun Park, Namyoon Lee |
| 2022 | iLRN | Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities. | Yeonju Tak, Daeun Kim, Jeeheon Ryu |
| 2022 | USENIX | CoVA: Exploiting Compressed-Domain Analysis to Accelerate Video Analytics. | Jinwoo Hwang, Minsu Kim, Daeun Kim, Seungho Nam, Yoonsung Kim, Dohee Kim, Hardik Sharma, Jongse Park |
| 2020 | GLOBECOM | Online Learning to Precode for FDD Massive MIMO Systems. | Daeun Kim, H. Vincent Poor, Namyoon Lee |
| 2017 | ACSSC | Improved efficiency for microstructure imaging using high-dimensional MR correlation spectroscopic imaging. | Daeun Kim, Jessica L. Wisnowski, Justin P. Haldar |