Dan Carpenter
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
14
Venues
6
Active years
2020–2026
Best venue rank
A*
Where they publish
Papers
14 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | AAAI | An Explanation-Based Classroom Response System for Real-Time Analysis of Undergraduate Students' Natural Language Explanations. | Jordan Esiason, Priyanka Khare, Claire Aguiar, Dan Carpenter, Wookhee Min, Seung Lee, Gamze Ozogul, Xiaoying Zheng, James C. Lester |
| 2025 | AIED | Investigating the Impact of Confusion and Agency on Motivation in a Game-Based Learning Environment. | Dmitri Droujkov, Andrew Emerson, Dan Carpenter, Xiaoyi Tian, Roger Azevedo, Tiffany Barnes |
| 2025 | AIED | Improving Student Modeling in Game-Based Learning with Multi-task Learning for Stealth Assessment and Goal Recognition. | Anisha Gupta, Wookhee Min, Dan Carpenter, Roger Azevedo, James C. Lester |
| 2025 | AIED | Predicting Facilitator Interventions in Collaborative Game-Based Learning with Student Dialogue Analysis. | Priyanka Khare, Halim Acosta, Dan Carpenter, Haesol Bae, Chen Feng, Bradford W. Mott, Seung Y. Lee, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2025 | ICMI | A Multimodal Classroom Video Question-Answering Framework for Automated Understanding of Collaborative Learning. | Nithin Sivakumaran, Chia-Yu Yang, Abhay Zala, Shoubin Yu, Daeun Hong, Xiaotian Zou, Elias Stengel-Eskin, Dan Carpenter, Wookhee Min, Cindy E. Hmelo-Silver, Jonathan P. Rowe, James C. Lester, Mohit Bansal |
| 2025 | SIGCSE | "Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity. | Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catet, Bradford W. Mott |
| 2024 | HCI | Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning. | Megan Wiedbusch, Daryn A. Dever, Alex Goslen, Dan Carpenter, Cameron Marano, Kevin Smith, Roger Azevedo |
| 2023 | AIED | Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. | Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2022 | AIED | Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning. | Fahmid Morshed Fahid, Halim Acosta, Seung Y. Lee, Dan Carpenter, Bradford W. Mott, Haesol Bae, Asmalina Saleh, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2022 | AIED | Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. | Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Nathan L. Henderson, Roger Azevedo, James C. Lester |
| 2021 | AIED | Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. | Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2021 | LAK | Investigating Student Reflection during Game-Based Learning in Middle Grades Science. | Dan Carpenter, Elizabeth B. Cloude, Jonathan P. Rowe, Roger Azevedo, James C. Lester |
| 2020 | AIED | Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning. | Dan Carpenter, Andrew Emerson, Bradford W. Mott, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester |
| 2020 | AIED | Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning. | Dan Carpenter, Michael Geden, Jonathan P. Rowe, Roger Azevedo, James C. Lester |