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Dan Carpenter

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

14

Venues

6

Active years

2020–2026

Best venue rank

A*

Where they publish

Papers

14 indexed papers, newest first.

YearVenueTitleAuthors
2026AAAIAn Explanation-Based Classroom Response System for Real-Time Analysis of Undergraduate Students' Natural Language Explanations.Jordan Esiason, Priyanka Khare, Claire Aguiar, Dan Carpenter, Wookhee Min, Seung Lee, Gamze Ozogul, Xiaoying Zheng, James C. Lester
2025AIEDInvestigating the Impact of Confusion and Agency on Motivation in a Game-Based Learning Environment.Dmitri Droujkov, Andrew Emerson, Dan Carpenter, Xiaoyi Tian, Roger Azevedo, Tiffany Barnes
2025AIEDImproving Student Modeling in Game-Based Learning with Multi-task Learning for Stealth Assessment and Goal Recognition.Anisha Gupta, Wookhee Min, Dan Carpenter, Roger Azevedo, James C. Lester
2025AIEDPredicting Facilitator Interventions in Collaborative Game-Based Learning with Student Dialogue Analysis.Priyanka Khare, Halim Acosta, Dan Carpenter, Haesol Bae, Chen Feng, Bradford W. Mott, Seung Y. Lee, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2025ICMIA Multimodal Classroom Video Question-Answering Framework for Automated Understanding of Collaborative Learning.Nithin Sivakumaran, Chia-Yu Yang, Abhay Zala, Shoubin Yu, Daeun Hong, Xiaotian Zou, Elias Stengel-Eskin, Dan Carpenter, Wookhee Min, Cindy E. Hmelo-Silver, Jonathan P. Rowe, James C. Lester, Mohit Bansal
2025SIGCSE"Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity.Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catet, Bradford W. Mott
2024HCIContextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning.Megan Wiedbusch, Daryn A. Dever, Alex Goslen, Dan Carpenter, Cameron Marano, Kevin Smith, Roger Azevedo
2023AIEDEnhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning.Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2022AIEDMultimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning.Fahmid Morshed Fahid, Halim Acosta, Seung Y. Lee, Dan Carpenter, Bradford W. Mott, Haesol Bae, Asmalina Saleh, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2022AIEDLeveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Nathan L. Henderson, Roger Azevedo, James C. Lester
2021AIEDMultimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning.Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester
2021LAKInvestigating Student Reflection during Game-Based Learning in Middle Grades Science.Dan Carpenter, Elizabeth B. Cloude, Jonathan P. Rowe, Roger Azevedo, James C. Lester
2020AIEDDetecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning.Dan Carpenter, Andrew Emerson, Bradford W. Mott, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2020AIEDAutomated Analysis of Middle School Students' Written Reflections During Game-Based Learning.Dan Carpenter, Michael Geden, Jonathan P. Rowe, Roger Azevedo, James C. Lester