| 2022 | MOMM | Design Exploration for Better Security of Recognition-Based Image Authentication in Mobile Environment. | Tetsuji Takada, Daniel Schwarz |
| 2016 | FedCSIS | Random Subspace Ensemble Artificial Neural Networks for First-episode Schizophrenia Classification. | Roman Vyskovsk, Daniel Schwarz, Eva Janousov, Toms Kasprek |
| 2016 | MMAR | Estimation of internal exhaust gas recirculation and scavenging gas in an engine with variable valve lift. | Daniel Schwarz, Harald Aschemann, Robert Prabel, Thorsten Schmidt |
| 2015 | BIBE | Gene expression-guided selection of histopathology image features. | Eva Budinska, Lenka Capkova, Daniel Schwarz, Ladislav Dusek, Rolf Jaggi, Josef Feit, Vlad Popovici |
| 2015 | FedCSIS | Brain image classification based on automated morphometry and penalised linear discriminant analysis with resampling. | Eva Janousov, Daniel Schwarz, Giovanni Montana, Toms Kasprek |
| 2014 | CSEDU | A Framework for Curriculum Management - The Use of Outcome-based Approach in Practice. | Martin Komenda, Daniel Schwarz, Jir Hrebcek, Jir Holck, Ladislav Dusek |
| 2009 | Interact | Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games. | Effie Lai-Chong Law, Tim Gamble, Daniel Schwarz |
| 2009 | WEBIST | Game-based Learning - Conceptual Methodology for Creating Educational Games. | Stephanie B. Linek, Daniel Schwarz, Matthias Bopp, Dietrich Albert |
| 2009 | WEBIST | When Playing Meets Learning: Methodological Framework for Designing Educational Games. | Stephanie B. Linek, Daniel Schwarz, Matthias Bopp, Dietrich Albert |
| 2007 | CAIP | Brain Tissue Classification with Automated Generation of Training Data Improved by Deformable Registration. | Daniel Schwarz, Toms Kasprek |
| 2007 | HCI | Immersive Digital Games: The Interfaces for Next-Generation E-Learning? | Michael D. Kickmeier-Rust, Neil Peirce, Owen Conlan, Daniel Schwarz, Dominique Verpoorten, Dietrich Albert |