David I. Schwartz
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
14
Venues
8
Active years
2005–2025
Best venue rank
A*
Where they publish
Papers
14 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | CHI | Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension. | Sanzida Mojib Luna, Jiangnan Xu, Garreth W. Tigwell, Nicolas J. LaLone, Michael Saker, Alan Chamberlain, David I. Schwartz, Konstantinos Papangelis |
| 2025 | ICCSA | Serious Play for a Safer World: An Analysis of Geogames at the Nexus of Cybersecurity, and Disaster Management. | Zhenhua Yang, Ema Odra Rascan, Alenka Poplin, David I. Schwartz |
| 2024 | CHI | Spatial Computing: Defining the Vision for the Future. | Jiangnan Xu, Konstantinos Papangelis, Garreth W. Tigwell, Nicolas J. LaLone, Pengyuan Zhou, Michael Saker, Alan Chamberlain, John Dunham, Sanzida Mojib Luna, David I. Schwartz |
| 2024 | SIGGRAPH | Integrating Independent Contributions in a Game Programming Assignment. | Chao Peng, Lizhou Cao, David I. Schwartz, Huadong Zhang |
| 2023 | CHI | Building Positively Affective Location-Based Advertising: A Study of Pokmon GO Players. | John Dunham, Konstantinos Papangelis, Cati Boulanger, Nicolas J. LaLone, Evangelia Nika, Michael Saker, David I. Schwartz |
| 2023 | HCI | Multi-user VR Experience for Creating and Trading Non-fungible Tokens. | Lizhou Cao, Jackson Shuminski, Huadong Zhang, Pruthviraj Solanki, David Long, David I. Schwartz, Ihab Mardini, Chao Peng |
| 2022 | CHI | Advertising in Location-Based Games: An Exploration in Pokmon GO. | John Dunham, Jiangnan Xu, Konstantinos Papangelis, David I. Schwartz |
| 2022 | CHI | Metaverse: The Vision for the Future. | Jiangnan Xu, Konstantinos Papangelis, John Dunham, Jorge Gonalves, Nicolas James LaLone, Alan Chamberlain, Ioanna Lykourentzou, Federica Lucia Vinella, David I. Schwartz |
| 2020 | VizSec | Visualization for Spectators in Cybersecurity Competitions. | Chao Peng, David I. Schwartz, Daryl Johnson, Bill Stackpole, Chad Weeden, Jacob Marcovecchio, Drake Richards, Chris Fogle, Christopher Brown, Victoria Walrond |
| 2017 | SIGCSE | Gamifying Course Modules for Entry Level Students. | Yin Pan, Sumita Mishra, David I. Schwartz |
| 2012 | SIGITE | Game-based forensics course for first year students. | Yin Pan, Sumita Mishra, Bo Yuan, Bill Stackpole, David I. Schwartz |
| 2009 | FDG | Instructional design as game design. | Jessica D. Bayliss, David I. Schwartz |
| 2005 | SIGGRAPH | GameX: a platform for incremental instruction in computer graphics and game design. | Rama Hoetzlein, David I. Schwartz |
| 2005 | SIGCSE | Supporting workflow in a course management system. | Chavdar Botev, Hubert Chao, Theodore Chao, Yim Cheng, Raymond Doyle, Sergey Grankin, Jon Guarino, Saikat Guha, Pei-Chen Lee, Dan Perry, Christopher R, Ilya Rifkin, Tingyan Yuan, Dora Abdullah, Kathy Carpenter, David Gries, Dexter Kozen, Andrew C. Myers, David I. Schwartz, Jayavel Shanmugasundaram |