| 2016 | EGVE | Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display. | John O'Hare, Robert C. A. Bendall, John Rae, Graham Thomas, Bruce Weir, David J. Roberts |
| 2015 | VR | Collaborative telepresence workspaces for space operation and science. | David J. Roberts, Arturo S. Garca, Janki Dodiya, Robin Wolff, Allen J. Fairchild, Terrence Fernando |
| 2014 | IE | SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware. | Stefan Greuter, David J. Roberts |
| 2011 | CSCW | A GPU based, projective multi-texturing approach to reconstructing the 3D human form for application in tele-presence. | Robert A. Aspin, David J. Roberts |
| 2011 | CW | The Use of Online Virtual Environments to Assess the Appeal of Interactive Elements within Buildings. | Mohamad Nadim Adi, David J. Roberts |
| 2011 | VR | Accelerated polyhedral visual hulls using OpenCL. | Tobias Duckworth, David J. Roberts |
| 2010 | VR | Can you help me concentrate room? | Mohamad Nadim Adi, David J. Roberts |
| 2009 | VR | Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together. | David J. Roberts, Robin Wolff, John Rae, Anthony Steed, Rob Aspin, Moira McIntyre, Adriana Pea, Oyewole Oyekoya, William Steptoe |
| 2009 | VR | Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments. | William Steptoe, Oyewole Oyekoya, Alessio Murgia, Robin Wolff, John Rae, Estefania Guimaraes, David J. Roberts, Anthony Steed |
| 2008 | CSCW | Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments. | William Steptoe, Robin Wolff, Alessio Murgia, Estefania Guimaraes, John Rae, Paul M. Sharkey, David J. Roberts, Anthony Steed |
| 2007 | HCI | Presence, Creativity and Collaborative Work in Virtual Environments. | Ilona Heldal, David J. Roberts, Lars Brthe, Robin Wolff |
| 2004 | VRST | Supporting social human communication between distributed walk-in displays. | David J. Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmller, Christoph Anthes, Anthony Steed |
| 1998 | VR | A local perception filter for distributed virtual environments. | Paul M. Sharkey, Matthew D. Ryan, David J. Roberts |
| 1997 | WETICE | Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays. | David J. Roberts, Paul M. Sharkey |