| 2013 | FDG | Visual motion in a railed shooter game: A designer study. | David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi |
| 2012 | CHI | Toolset to explore visual motion designs in a video game. | David Milam, Magy Seif El-Nasr, Lyn Bartram, Matt Lockyer, Chao Feng, Perry Tan |
| 2012 | ICEC | Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game. | David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan |
| 2012 | SIGCSE | Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course. | Katie Seaborn, Magy Seif El-Nasr, David Milam, Darren Yung |
| 2010 | CHI | Understanding and evaluating cooperative games. | Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, Mona Erfani, Beth Lameman, Hamid Maygoli, Sang Mah |
| 2010 | FDG | Analysis of level design 'push & pull' within 21 games. | David Milam, Magy Seif El-Nasr |
| 2010 | SIGGRAPH | Design patterns to guide player movement in 3D games. | David Milam, Magy Seif El-Nasr |
| 2008 | ICIDS | Looking at the Interactive Narrative Experience through the Eyes of the Participants. | David Milam, Magy Seif El-Nasr, Ron Wakkary |