| 2025 | ISMAR | Guided Neck and Shoulder Rehabilitation in VR with Real-Time Corrective Visual Feedback. | Sabah Boustila, Dominique Bechmann |
| 2024 | SiggraphA | Dynamic Skeletonization via Variational Medial Axis Sampling. | Qijia Huang, Pierre Kraemer, Sylvain Thery, Dominique Bechmann |
| 2022 | ISMAR | Geometric simplification for reducing optic flow in VR. | Ruding Lou, Frdric Mrienne, Richard Hau Yue So, Tsz Tai Chan, Dominique Bechmann |
| 2019 | VR | A UMI3D-based Interactions Analytics System for XR Devices and Interaction Techniques. | Julien Casarin, Antoine Ladrech, Tristan Tchilinguirian, Dominique Bechmann |
| 2017 | CGI | Effects of adding visual cues on distance estimation, presence and simulator sickness during virtual visits using wall screen. | Sabah Boustila, Dominique Bechmann, Antonio Capobianco |
| 2017 | VRST | A unified model for interaction in 3D environment. | Julien Casarin, Dominique Bechmann, Marilyn Keller |
| 2016 | VR | New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review. | Sabah Boustila, Antonio Capobianco, Olivier Gnevaux, Dominique Bechmann |
| 2015 | MIG | Collision detection for articulated deformable characters. | Nadine Abu Rumman, Marco Schaerf, Dominique Bechmann |
| 2015 | VRST | Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments. | Sabah Boustila, Antonio Capobianco, Dominique Bechmann |
| 2013 | VRST | Bubble bee, an alternative to arrow for pointing out directions. | Jonathan Wonner, Jrme Grosjean, Antonio Capobianco, Dominique Bechmann |
| 2012 | VRST | CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds. | Manuel Veit, Antonio Capobianco, Dominique Bechmann |
| 2012 | VRST | Starfish: a selection technique for dense virtual environments. | Jonathan Wonner, Jrme Grosjean, Antonio Capobianco, Dominique Bechmann |
| 2011 | VR | An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks. | Manuel Veit, Antonio Capobianco, Dominique Bechmann |
| 2010 | VRST | Dynamic decomposition and integration of degrees of freedom for 3-D positioning. | Manuel Veit, Antonio Capobianco, Dominique Bechmann |
| 2009 | VRST | Influence of degrees of freedom's manipulation on performances during orientation tasks in virtual reality environments. | Manuel Veit, Antonio Capobianco, Dominique Bechmann |
| 2007 | EGVE | vrLib: A Designer Oriented Interaction and 3D User Interface Library. | Ludovic Sternberger, Sylvain Brandel, Dominique Bechmann |
| 2007 | EGVE | Using Proprioception as a Cue towards Effective Spatial Input in VR: a Framework for an Experimental Study. | Manuel Veit, Antonio Capobianco, Dominique Bechmann |
| 2007 | PG | A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration. | Marc Fournier, Jean-Michel Dischler, Dominique Bechmann |
| 2005 | VR | The Spin Menu: A Menu System for Virtual Environments. | Dominique Gerber, Dominique Bechmann |
| 2002 | ICCS | Metamorphosis of Non-homeomorphic Objects. | Medhi Elkouhen, Dominique Bechmann |
| 2002 | ICCS | Deformations Expressed as Displacement Maps: An Easy Way to Combine Deformations. | Hubert Peyr, Dominique Bechmann |
| 2001 | WSCG | N-Dimensional Gregory-Bezier for N-Dimensional Cellular Complexes. | Sylvain Thery, Dominique Bechmann, Yves Bertrand |