| 2026 | CHI | Human-AI Interaction in IXR: Design Considerations from Experts. | Shokoufeh Bozorgmehrian, Joseph L. Gabbard, Shakiba Davari, Doug A. Bowman |
| 2026 | CHI | When Hands Meet Physics in Virtual Reality: Effects of Interaction Fidelity on User Experience. | Christos Lougiakis, Akrivi Katifori, Doug A. Bowman, Maria Roussou |
| 2026 | VR | From Slides to Space: Interactive Scale Navigation for XR Presentations. | Matthew Gallagher, Mason Szczesniak, Francielly Rodrigues, Nakul Kumar, Jasmine Walker, Hamid Tarashiyoun, Doug A. Bowman |
| 2026 | VR | Evaluating the Viability of Additive Models to Predict Task Completion Time for 3D Interactions in Augmented Reality. | Logan Lane, Ibrahim Asadullah Tahmid, Feiyu Lu, Doug A. Bowman |
| 2025 | IUI | Enhancing Immersive Sensemaking with Gaze-Driven Recommendation Cues. | Ibrahim Asadullah Tahmid, Chris North, Kylie Davidson, Kirsten Whitley, Doug A. Bowman |
| 2025 | VR | Planet Purifiers: A Collaborative Immersive Experience Proposing New Modifications to HOMER and Fishing Reel Interaction Techniques. | Alexander Giovannelli, Fionn Murphy, Trey Davis, Chaerin Lee, Rehema Abulikemu, Matthew Gallagher, Sahil Sharma, Lee Lisle, Doug A. Bowman |
| 2025 | VR | Investigating the Influence of Playback Interactivity during Guided Tours for Asynchronous Collaboration in Virtual Reality. | Alexander Giovannelli, Leonardo Pavanatto, Shakiba Davari, Haichao Miao, Vuthea Chheang, Brian Giera, Timo Bremer, Doug A. Bowman |
| 2025 | VR | Exploring the Effects of Level of Control in the Initialization of Shared Whiteboarding Sessions in Collaborative Augmented Reality. | Logan Lane, Jerald Thomas, Alexander Giovannelli, Ibrahim Asadullah Tahmid, Doug A. Bowman |
| 2025 | VR | Spatial Bar: Exploring Window Switching Techniques for Large Virtual Displays. | Leonardo Pavanatto, Jens Grubert, Doug A. Bowman |
| 2025 | VR | Exploring Multiscale Navigation of Homogeneous and Dense Objects with Progressive Refinement in Virtual Reality. | Leonardo Pavanatto, Alexander Giovannelli, Brian Giera, Timo Bremer, Haichao Miao, Doug A. Bowman |
| 2025 | VR | Stereo-Correct Digital Magnification of the Physical World Using Video-Pass-Through Augmented Reality. | Jerald Thomas, Mohammed Safayet Arefin, Doug A. Bowman |
| 2025 | VRST | Exploring Bichronous Collaboration in Virtual Environments. | Alexander Giovannelli, Shakiba Davari, Cherelle Connor, Fionn Chamberlain Murphy, Trey Davis, Haichao Miao, Vuthea Chheang, Brian Giera, Peer-Timo Bremer, Doug A. Bowman |
| 2024 | VR | The Alchemist: A Gesture-Based 3D User Interface for Engaging Arithmetic Calculations. | Logan Lane, Alexander Giovannelli, Ibrahim Asadullah Tahmid, Francielly Rodrigues, Cory Ilo, Darren Hsu, Christos Lougiakis, Shakiba Davari, Doug A. Bowman |
| 2024 | VR | Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen Space. | Leonardo Pavanatto, Doug A. Bowman |
| 2024 | VRST | Travel Speed, Spatial Awareness, And Implications for Egocentric Target-Selection-Based Teleportation - A Replication Design. | Daniel Zielasko, Tim Weissker, Doug A. Bowman |
| 2023 | ISMAR | Uncovering Best Practices in Immersive Space to Think. | Kylie Davidson, Lee Lisle, Ibrahim Asadullah Tahmid, Kirsten Whitley, Chris North, Doug A. Bowman |
| 2023 | ISMAR | Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process. | Lee Lisle, Kylie Davidson, Leonardo Pavanatto, Ibrahim Asadullah Tahmid, Chris North, Doug A. Bowman |
| 2023 | ISMAR | AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality. | Francielly Rodrigues, Alexander Giovannelli, Leonardo Pavanatto, Haichao Miao, Jauvane C. de Oliveira, Doug A. Bowman |
| 2023 | ISMAR | Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data. | Ibrahim Asadullah Tahmid, Lee Lisle, Kylie Davidson, Kirsten Whitley, Chris North, Doug A. Bowman |
| 2023 | ISMAR | CoLT: Enhancing Collaborative Literature Review Tasks with Synchronous and Asynchronous Awareness Across the Reality-Virtuality Continuum. | Ibrahim Asadullah Tahmid, Francielly Rodrigues, Alexander Giovannelli, Lee Lisle, Jerald Thomas, Doug A. Bowman |
| 2023 | VR | CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse. | Alexander Giovannelli, Francielly Rodrigues, Shakiba Davari, Ibrahim Asadullah Tahmid, Logan Lane, Cherelle Connor, Kylie Davidson, Gabriella N. Ramirez, Brendan David-John, Doug A. Bowman |
| 2023 | VR | A Communication-Focused Framework for Understanding Immersive Collaboration Experiences. | Jerald Thomas, Sang Won Lee, Alexander Giovannelli, Logan Lane, Doug A. Bowman |
| 2023 | VR | Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving. | Wai Tong, Meng Xia, Kamkwai Wong, Doug A. Bowman, Ting-Chuen Pong, Huamin Qu, Yalong Yang |
| 2022 | ISMAR | Exploring the Impact of Visual Information on Intermittent Typing in Virtual Reality. | Alexander Giovannelli, Lee Lisle, Doug A. Bowman |
| 2022 | ISMAR | Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive Sensemaking. | Ibrahim Asadullah Tahmid, Lee Lisle, Kylie Davidson, Chris North, Doug A. Bowman |
| 2022 | VR | BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction. | Doug A. Bowman, Joseph L. Gabbard, Daniel Auerbach, Nazila Roofigari-Esfahan, Kathryn Britt, Cory Ilo, Keerthana Adapa |
| 2022 | VR | Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks. | Shakiba Davari, Feiyu Lu, Doug A. Bowman |
| 2022 | VR | Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques. | Lee Lisle, Feiyu Lu, Shakiba Davari, Ibrahim Asadullah Tahmid, Alexander Giovannelli, Cory Ilo, Leonardo Pavanatto, Lei Zhang, Luke Schlueter, Doug A. Bowman |
| 2021 | HCI | The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments. | Daniel Antonio Linares Garcia, Poorvesh Dongre, Nazila Roofigari-Esfahan, Doug A. Bowman |
| 2021 | ISMAR | Designing Historical Tours for Head-Worn AR. | Nicolas Gutkowski, Paul Quigley, J. Todd Ogle, David Hicks, Jessica Taylor, Thomas W. Tucker, Doug A. Bowman |
| 2021 | VR | Virtual Loupes: An Augmented Reality Aid for Microsurgery. | Cory Ilo, Waylon Zheng, Doug A. Bowman |
| 2021 | VR | ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality. | Yuan Li, David Hicks, Wallace Santos Lages, Sang Won Lee, Akshay Sharma, Doug A. Bowman |
| 2021 | VR | Sensemaking Strategies with Immersive Space to Think. | Lee Lisle, Kylie Davidson, J. K. Edward Gitre, Chris North, Doug A. Bowman |
| 2021 | VR | Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. | Feiyu Lu, Doug A. Bowman |
| 2021 | VR | Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work. | Leonardo Pavanatto, Chris North, Doug A. Bowman, Carmen Badea, Richard Stoakley |
| 2021 | VR | Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology concepts. | Lei Zhang, Doug A. Bowman |
| 2021 | VR | Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells. | Lei Zhang, Feiyu Lu, Ibrahim Asadullah Tahmid, Shakiba Davari, Lee Lisle, Nicolas Gutkowski, Luke Schlueter, Doug A. Bowman |
| 2020 | VR | Occlusion Management Techniques for Everyday Glanceable AR Interfaces. | Shakiba Davari, Feiyu Lu, Doug A. Bowman |
| 2020 | VR | Evaluating the Benefits of the Immersive Space to Think. | Lee Lisle, Xiaoyu Chen, J. K. Edward Gitre, Chris North, Doug A. Bowman |
| 2020 | VR | Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality. | Feiyu Lu, Shakiba Davari, Lee Lisle, Yuan Li, Doug A. Bowman |
| 2020 | VR | Get the Job! An Immersive Simulation of Sensory Overload. | Leonardo Pavanatto, Feiyu Lu, Shakiba Davari, Emily Harris, Anthony Folino, Samat Imamov, Satvik Chekuri, Leslie Blustein, Wallace Santos Lages, Doug A. Bowman |
| 2019 | HCI | Enabling Immunology Learning in Virtual Reality Through Storytelling and Interactivity. | Lei Zhang, Doug A. Bowman, Caroline N. Jones |
| 2019 | ISMAR | Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality. | Wallace Santos Lages, Yuan Li, Lee Lisle, Tobias Hllerer, Doug A. Bowman |
| 2019 | IUI | Walking with adaptive augmented reality workspaces: design and usage patterns. | Wallace Santos Lages, Doug A. Bowman |
| 2019 | VR | Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality. | Shakiba Davari, Yuan Li, Lee Lisle, Feiyu Lu, Lei Zhang, Leslie Blustein, Xueting Feng, Brianna Gabaldon, Marc Kwiatkowski, Doug A. Bowman |
| 2019 | VR | Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality. | Wallace Santos Lages, Yuan Li, Lee Lisle, Feiyu Lu, Tobias Hllerer, Doug A. Bowman |
| 2018 | VR | Evaluation of Environment-Independent Techniques for 3D Position Marking in Augmented Reality. | Wallace Santos Lages, Yuan Li, Doug A. Bowman |
| 2018 | VR | Climb, Direct, Stack: Smart Interfaces for ELeague Contest. | Yuan Li, Run Yu, Lei Zhang, Wallace Santos Lages, Doug A. Bowman |
| 2018 | VR | Force Push: Exploring Expressive Gesture-to-Force Mappings for Indirect 3D Object Manipulation. | Run Yu, Doug A. Bowman |
| 2018 | VR | Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality. | Run Yu, Zachary Duer, J. Todd Ogle, Doug A. Bowman, Thomas W. Tucker, David Hicks, Dongsoo Choi, Zach Bush, Huy Ngo, Phat Nguyen, Xindi Liu |
| 2016 | VR | Depth-based 3D gesture multi-level radial menu for virtual object manipulation. | Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, Denis Gracanin |
| 2016 | VR | Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data. | Wallace Santos Lages, Bireswar Laha, Wesley Miller, Johannes Novotny, David H. Laidlaw, John J. Socha, Doug A. Bowman |
| 2015 | EGVE | An Evaluation of the Effects of Hyper-Natural Components of Interaction Fidelity on Locomotion Performance in Virtual Reality. | Mahdi Nabioyuni, Doug A. Bowman |
| 2015 | ISMAR | CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning. | Gurjot Singh, Doug A. Bowman, David Hicks, David Cline, J. Todd Ogle, Aaron Johnson, Rosemary Zlokas, Thomas W. Tucker, Eric D. Ragan |
| 2015 | VR | Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality. | Mahdi Nabiyouni, Ayshwarya Saktheeswaran, Doug A. Bowman, Ambika Karanth |
| 2014 | ISMAR | [Poster] CI-Spy: Using mobile-AR for scaffolding historical inquiry learning. | Gurjot Singh, Doug A. Bowman, David Hicks, David Cline, J. Todd Ogle, Aaron Johnson, Rosemary Zlokas, Eric D. Ragan |
| 2014 | VR | C-OLiVE: Group co-located interaction in VEs for contextual learning. | Panagiotis Apostolellis, Doug A. Bowman |
| 2012 | AVI | How spatial layout, interactivity, and persistent visibility affect learning with large displays. | Eric D. Ragan, Alex Endert, Doug A. Bowman, Francis K. H. Quek |
| 2012 | EGVE | Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments. | Eric D. Ragan, Andrew Wood, Ryan P. McMahan, Doug A. Bowman |
| 2012 | EGVE | 3D User Interfaces Using Tracked Multi-touch Mobile Devices. | Curtis Wilkes, Dan Tilden, Doug A. Bowman |
| 2012 | FDG | Design issues when using commodity gaming devices for virtual object manipulation. | Siroberto Scerbo, Doug A. Bowman |
| 2012 | ISMAR | A hand-held AR magic lens with user-perspective rendering. | Domagoj Baricevic, Cha Lee, Matthew Turk, Tobias Hllerer, Doug A. Bowman |
| 2012 | VR | Examining the equivalence of simulated and real AR on a visual following and identification task. | Cha Lee, Steffen Gauglitz, Tobias Hllerer, Doug A. Bowman |
| 2012 | VR | The effects of navigational control and environmental detail on learning in 3D virtual environments. | Eric D. Ragan, Karl Huber, Bireswar Laha, Doug A. Bowman |
| 2012 | VR | The effects of virtual character animation on spatial judgments. | Eric D. Ragan, Curtis Wilkes, Yong Cao, Doug A. Bowman |
| 2011 | CHI | AirStroke: bringing unistroke text entry to freehand gesture interfaces. | Tao Ni, Doug A. Bowman, Chris North |
| 2011 | CHI | The effects of spatial layout and view control on cognitive processing. | Eric D. Ragan, Alex Endert, Doug A. Bowman, Francis K. H. Quek |
| 2010 | VR | The role of latency in the validity of AR simulation. | Cha Lee, Scott Bonebrake, Tobias Hllerer, Doug A. Bowman |
| 2009 | CHI | Body-based interaction for desktop games. | Mara G. Silva, Doug A. Bowman |
| 2009 | EGVE | Higher Levels of Immersion Improve Procedure Memorization Performance. | Doug A. Bowman, Ajith Sowndararajan, Eric D. Ragan, Regis Kopper |
| 2009 | ISMAR | A replication study testing the validity of AR simulation in VR for controlled experiments. | Cha Lee, Scott Bonebrake, Tobias Hllerer, Doug A. Bowman |
| 2009 | VR | Simulation of AugmentedReality Systems in Purely Virtual Environments. | Eric D. Ragan, Curtis Wilkes, Doug A. Bowman, Tobias Hllerer |
| 2009 | VRST | Evaluating the effects of tracker reliability and field of view on a target following task in augmented reality. | Jonathan Ventura, Marcus Jang, Tyler Crain, Tobias Hllerer, Doug A. Bowman |
| 2008 | VR | Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm. | Chadwick A. Wingrave, Doug A. Bowman |
| 2008 | VRST | Advantages of velocity-based scaling for distant 3D manipulation. | Curtis Wilkes, Doug A. Bowman |
| 2007 | CHI | Move to improve: promoting physical navigation to increase user performance with large displays. | Robert Ball, Chris North, Doug A. Bowman |
| 2007 | HCI | Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques. | Doug A. Bowman, Brian Badillo, Dhruv Manek |
| 2007 | VRST | Towards a system for reusable 3D interaction techniques. | Andrew Ray, Doug A. Bowman |
| 2007 | VRST | The benefits of immersion for spatial understanding of complex underground cave systems. | Philip Schuchardt, Doug A. Bowman |
| 2006 | VR | Effectiveness of Cloning Techniques for Architectural Virtual Environments. | Jian Chen, Doug A. Bowman |
| 2006 | VR | Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments. | Regis Kopper, Tao Ni, Doug A. Bowman, Mrcio Serolli Pinho |
| 2006 | VR | Challenges to Applying Virtual Reality Technology and Techniques to Visual Analytics. | Richard May, Pamela Arya, Doug A. Bowman, Greg S. Schmidt, Alan Sullivan |
| 2006 | VRST | Separating the effects of level of immersion and 3D interaction techniques. | Ryan P. McMahan, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman |
| 2006 | VRST | Evaluating the effects of real world distraction on user performance in virtual environments. | Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug A. Bowman |
| 2005 | CHI | Resizing beyond widgets: object resizing techniques for immersive virtual environments. | John F. Lucas, Ji-Sun Kim, Doug A. Bowman |
| 2005 | Group | Integrating 2D and 3D views for spatial collaboration. | Wendy A. Schafer, Doug A. Bowman |
| 2005 | VR | New Directions in 3D User Interfaces. | Doug A. Bowman, Bernd Frhlich, Yoshifumi Kitamura, Wolfgang Stuerzlinger |
| 2005 | VR | Exploring Individual Differences in Raybased Selection; Strategies and Traits. | Chadwick A. Wingrave, Ryan Tintner, Bruce N. Walker, Doug A. Bowman, Larry F. Hodges |
| 2005 | VRST | Quantifying the benefits of immersion for collaboration in virtual environments. | Michael Narayan, Leo Waugh, Xiaoyu Zhang, Pradyut Bafna, Doug A. Bowman |
| 2005 | VRST | Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments. | Nicholas F. Polys, Seonho Kim, Doug A. Bowman |
| 2004 | EGVE | Interfaces for Cloning in Immersive Virtual Environments. | Jian Chen, Doug A. Bowman, John F. Lucas, Chadwick A. Wingrave |
| 2004 | VR | Efficient, Intuitive User Interfaces for Classroom-Based Immersive Virtual Environments. | Doug A. Bowman, Matthew Gracey, John F. Lucas |
| 2004 | VR | Testbed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment. | Jian Chen, Pardha S. Pyla, Doug A. Bowman |
| 2004 | VR | Colorplate: Testbed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment. | Jian Chen, Pardha S. Pyla, Doug A. Bowman |
| 2004 | VR | Beyond Wand and Glove Based Interaction. | Bernd Frhlich, Yoshifumi Kitamura, Doug A. Bowman |
| 2004 | VDA | Snap2Diverse: coordinating information visualizations and virtual environments. | Nicholas F. Polys, Chris North, Doug A. Bowman, Andrew Ray, Maxim Moldenhauer, Chetan Dandekar |
| 2003 | Interact | Center for Human-Computer Interaction at Virginia Tech. | John M. Carroll, Doug A. Bowman, D. Scott McCrickard, Chris North, Manuel A. Prez-Quiones, Mary Beth Rosson |
| 2003 | Interact | VEWL: A Framework for Building a Windowing Interface in a Virtual Environment. | Daniel Larimer, Doug A. Bowman |
| 2003 | VR | Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions. | Doug A. Bowman, Mehdi Setareh, Mrcio Serolli Pinho, Ali Ndiwalana, Alex Kalita, Yunha Lee, John F. Lucas, Matthew Gracey, Malini Kothapalli, Qinwei Zhu, Ameya Datey, Pradeep Tumati |
| 2003 | VR | Mixed Reality: The Continuum from Virtual to Augmented Reality. | Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine |
| 2003 | VRST | Information-rich virtual environments: theory, tools, and research agenda. | Doug A. Bowman, Chris North, Jian Chen, Nicholas F. Polys, Pardha S. Pyla, Umur Yilmaz |
| 2002 | EGVE | Towards Preferences in Virtual Environment Interfaces. | Chadwick A. Wingrave, Doug A. Bowman, Naren Ramakrishnan |
| 2002 | VRST | Cooperative object manipulation in immersive virtual environments: framework and techniques. | Mrcio Serolli Pinho, Doug A. Bowman, Carla Maria Dal Sasso Freitas |
| 2001 | VR | Design and Evaluation of Menu Systems for Immersive Virtual Environments. | Doug A. Bowman, Chadwick A. Wingrave |
| 2001 | VR | Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent. | Wolfgang Broll, Leonie Schfer, Tobias Hllerer, Doug A. Bowman |
| 1999 | VRST | Testbed evaluation of virtual environment interaction techniques. | Doug A. Bowman, Donald B. Johnson, Larry F. Hodges |
| 1997 | VR | Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques. | Doug A. Bowman, David Koller, Larry F. Hodges |