| 2005 | ITiCSE | Computer game arena: a showcase for computer game projects. | Edmond C. Prakash |
| 2005 | ITiCSE | Implicit functions lab: a collaboratory for computer graphics. | Edmond C. Prakash |
| 2003 | CW | Cyber Heart: The Employment of an Iterative Design Process to Develop a Left Ventricular Heart Graphical Display. | Reginald C. Jegathese, Goo Lay Guan, L. Antony Rajiv, Eddie-Yin-Kwee Ng, Dhanjoo N. Ghista, Edmond C. Prakash |
| 2003 | DICTA | The Parameterization of Joint Rotation with the Unit Quaternion. | Qiang Liu, Edmond C. Prakash |
| 2003 | IIWAS | WebClinic: A Web based System for Telemedicine. | Steven Foo Ngiap Joon, Edmond C. Prakash |
| 2002 | ICARCV | Synthesis of facial expressions using a 3D anatomical model. | Yu Zhang, Edmond C. Prakash, Eric Sung |
| 2002 | WSCG | Synthesis of Normal and Abnormal Human Walk Animation. | Cui Jing, Edmond C. Prakash |
| 2001 | CGI | Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System. | Yu Zhang, Edmond C. Prakash, Eric Sung |
| 2001 | IV | Designing a Multi-user 3D Environment System. | Pham Minh Tri, Edmond C. Prakash |
| 2000 | IV | SinusCone - A ThetaPhi Algorithm for Human Arm Animation. | Huang Jing, Edmond C. Prakash |
| 1998 | PG | A New Approach for Goal-Oriented Defomation of Voxel Models. | Reginald C. Jegathese, Edmond C. Prakash |