| 2021 | VR | Analysis of Positional Tracking Space Usage when using Teleportation. | Aniruddha Prithul, Eelke Folmer |
| 2020 | ETRA | GazeMetrics: An Open-Source Tool for Measuring the Data Quality of HMD-based Eye Trackers. | Isayas B. Adhanom, Samantha C. Lee, Eelke Folmer, Paul R. MacNeilage |
| 2020 | VR | The Effect of a Foveated Field-of-view Restrictor on VR Sickness. | Isayas Berhe Adhanom, Nathan Navarro Griffin, Paul R. MacNeilage, Eelke Folmer |
| 2019 | CHI | The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance. | Majed Al Zayer, Isayas B. Adhanom, Paul R. MacNeilage, Eelke Folmer |
| 2019 | VRST | Out-of-body Locomotion: Vectionless Navigation with a Continuous Avatar Representation. | Nathan Navarro Griffin, Eelke Folmer |
| 2019 | VRST | Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation. | Christian Sinnott, James Liu, Courtney Matera, Savannah Halow, Ann Jones, Matthew Moroz, Jeffrey Mulligan, Michael Crognale, Eelke Folmer, Paul R. MacNeilage |
| 2018 | UIST | Increasing Walking in VR using Redirected Teleportation. | James Liu, Hirav Parekh, Majed Al Zayer, Eelke Folmer |
| 2018 | VRST | Measuring physical exertion in virtual reality exercise games. | Nikesh Mishra, Eelke Folmer |
| 2017 | CHI | Handsfree Omnidirectional VR Navigation using Head Tilt. | Sam Tregillus, Majed Al Zayer, Eelke Folmer |
| 2017 | VRST | Legomotion: scalable walking-based virtual locomotion. | Jiwan Bhandari, Sam Tregillus, Eelke Folmer |
| 2016 | ASSETS | Exploring the Use of a Drone to Guide Blind Runners. | Majed Al Zayer, Sam Tregillus, Jiwan Bhandari, Dave Feil-Seifer, Eelke Folmer |
| 2016 | CHI | VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments. | Sam Tregillus, Eelke Folmer |
| 2015 | CHI | Accuracy of Pedometry on a Head-mounted Display. | Ilias Apostolopoulos, Daniel S. Coming, Eelke Folmer |
| 2015 | TEI | Immersive Simulation of Visual Impairments Using a Wearable See-through Display. | Halim Cagri Ates, Alexander Fiannaca, Eelke Folmer |
| 2014 | ASSETS | Immersive simulation of visual impairments using a wearable see-through display. | Halim Cagri Ates, Alexander Fiannaca, Eelke Folmer |
| 2014 | ASSETS | Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces. | Alexander Fiannaca, Ilias Apostolopoulos, Eelke Folmer |
| 2014 | ASSETS | Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces. | Alexander Fiannaca, Ilias Apostolopoulos, Eelke Folmer |
| 2014 | ASSETS | The blind driver challenge: steering using haptic cues. | Burkay Sucu, Eelke Folmer |
| 2014 | FDG | An exergame to improve balance in children who are blind. | Tony Morelli, Lauren Lieberman, John Foley, Eelke Folmer |
| 2013 | ISVC | Improving Accessibility of Virtual Worlds by Automatic Object Labeling. | Ilias Apostolopoulos, Eelke Folmer, George Bebis |
| 2013 | IUI | Haptic interface for non-visual steering. | Burkay Sucu, Eelke Folmer |
| 2013 | UIST | GIST: a gestural interface for remote nonvisual spatial perception. | Vinitha Khambadkar, Eelke Folmer |
| 2013 | UIST | ViziCal: accurate energy expenditure prediction for playing exergames. | Miran Kim, Jeff Angermann, George Bebis, Eelke Folmer |
| 2012 | CHI | The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks. | Navid Fallah, Ilias Apostolopoulos, Kostas E. Bekris, Eelke Folmer |
| 2012 | ICRA | Integrated online localization and navigation for people with visual impairments using smart phones. | Ilias Apostolopoulos, Navid Fallah, Eelke Folmer, Kostas E. Bekris |
| 2012 | TEI | Spatial gestures using a tactile-proprioceptive display. | Eelke Folmer, Tony Morelli |
| 2011 | FDG | Navigating a 3D avatar using a single switch. | Eelke Folmer, Fangzhou Liu, Barrie Ellis |
| 2011 | FDG | Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. | Tony Morelli, Eelke Folmer |
| 2011 | FDG | Supplemental sonification of a bingo game. | Daniel Ramos, Eelke Folmer |
| 2010 | ASSETS | Vi-bowling: a tactile spatial exergame for individuals with visual impairments. | Tony Morelli, John Foley, Eelke Folmer |
| 2010 | CHI | Synthesizing meaningful feedback for exploring virtual worlds using a screen reader. | Bugra Oktay, Eelke Folmer |
| 2010 | FDG | VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired. | Tony Morelli, John Foley, Luis Columna, Lauren Lieberman, Eelke Folmer |
| 2009 | ASSETS | TextSL: a command-based virtual world interface for the visually impaired. | Eelke Folmer, Bei Yuan, Dave Carr, Manjari Sapre |
| 2008 | ASSETS | Blind hero: enabling guitar hero for the visually impaired. | Bei Yuan, Eelke Folmer |
| 2003 | ICSE | Scenario-based Assessment of Software Architecture Usability. | Eelke Folmer, Jilles van Gurp, Jan Bosch |