| 2026 | CHI | Conversational Successes and Breakdowns in Everyday Smart Glasses Use. | Xiuqi Tommy Zhu, Xiaoan Liu, Casper Harteveld, Smit Desai, Eileen McGivney |
| 2026 | FDG | Insight Check: Systems of Oppression and Player Motivation in Tabletop Roleplaying Games. | Abirami Sankar, Nicole Cerundolo, Alexander Langrock, Eileen McGivney |
| 2026 | VR | Powering Clinical Communication Training with an LLM-Powered Virtual Reality Simulation. | Eileen McGivney, Xiuqi Tommy Zhu, Heidi Cheerman, Sheri Kiami, Minxin Cheng, Leanne Chukoskie |
| 2025 | CHI | From Locked Rooms to Open Minds: Escape Room Best Practices to Enhance Reflection in Extended Reality Learning Environments. | Erica Kleinman, Rana Jahani, Eileen McGivney, Mehmet Kosa, Seth Cooper, Casper Harteveld |
| 2025 | CHI | Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents. | Xiuqi Tommy Zhu, Heidi Cheerman, Minxin Cheng, Sheri R. Kiami, Leanne Chukoskie, Eileen McGivney |
| 2024 | iLRN | Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect. | Eileen McGivney, Anna Carolina Muller Queiroz, Mark Roman Miller, Sunny Xun Liu, Brian Beams, Eugy Han, Erika S. Woolsey, Kai Frazier, Xander Petersen, Jeff T. Hancock, Jeremy N. Bailenson |
| 2023 | iLRN | Opening the "Black Box" of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities. | Eileen McGivney, Tessa Forshaw, Rodrigo Medeiros, Mingyue Sun, Tina A. Grotzer |
| 2021 | iLRN | Doctoral Colloquium-Immersive Media in Remote Schooling: "I Was Surprised at How Engaged I Was". | Eileen McGivney |