| 2026 | VR | I Like to Move It, Move It - Non-Intrusive Full Body Tracking for Caves. | Elisabeth Mayer, Thomas Odaker, Dieter Kranzlmller |
| 2026 | VR | An Immersive Technical Document - Applying Game Design Techniques to Immersive Visualization Laboratories. | Elisabeth Mayer, Thomas Odaker, Dieter Kranzlmller |
| 2026 | VR | An Evaluation of Non-Intrusive Full Body Tracking for Caves. | Elisabeth Mayer, Thomas Odaker, Dieter Kranzlmller |
| 2025 | MIG | Social Presence in Virtual Reality: A Comparative Study of AI NPCs and Human Instructors. | Markus Schmidbauer, Johanna Pirker, Elisabeth Mayer, Thomas Odaker |
| 2025 | VR | IVL Workflow - A Blueprint to Designing Applications for an Immersive Visualization Laboratory. | Elisabeth Mayer, Thomas Odaker, Daniel Kolb, Dieter Kranzlmller |
| 2024 | VR | LED CAVE - New Dimensions for Large-Scale Immersive Installations. | Elisabeth Mayer, Thomas Odaker, Daniel Kolb, Simone Mller, Dieter Kranzlmller |
| 2023 | VR | Ten years Center for Immersive Visualizations - Past, Present, and Future. | Elisabeth Mayer, Rubn Jess Garca Hernndez, Daniel Kolb, Jutta Dreer, Simone Mller, Thomas Odaker, Dieter Kranzlmller |
| 2023 | VR | Ten years of Immersive VR Installations - Past, Present, and Future. | Elisabeth Mayer, Rubn Jess Garca Hernndez, Daniel Kolb, Jutta Dreer, Simone Mller, Thomas Odaker, Dieter Kranzlmller |