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Emanuela Marchetti

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

27

Venues

5

Active years

2011–2026

Best venue rank

A*

Where they publish

Papers

27 indexed papers, newest first.

YearVenueTitleAuthors
2026HCIReviving the Renaissance: Bridging Natural Sciences and Art Making Across Art Studios and Biolabs.Emanuela Marchetti, Shanice Otersen, Andrea Valente
2026HCIPractice-Specific GenAI in University Learning: An Activity Theory and Usability Perspective.Rasmus Ploug, Emanuela Marchetti, Diana-Andreea Sandu, Tove Faber Frandsen
2025HCITaxonomies - Reuniting Art and Science via a Fascination with Nature.Emanuela Marchetti, Andrea Valente, Shanice Otersen
2025HCIIntegrating GDPR in the School Through Digital Tools - The Teacher as a Mediator.Emanuela Marchetti, Andrea Valente, Claus Witfelt, Daniel Amo Filv, Alicia Garca-Holgado, Luca Garca-Holgado, Elisabetta Vidotto, Francisco J. Garca-Pealvo, David Fonseca, Tihomir Orehovacki, Maria Elena Garzotto, Marjan Krasna, Igor Pesek, Ivana Ruzic
2024HCITeachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study.Emanuela Marchetti, Andrea Valente, Claus Witfelt, Daniel Amo Filv, Alicia Garca-Holgado, Luca Garca-Holgado, Elisabetta Vidotto, Maria Elena Garzotto, Francisco Jos Garca-Pealvo, David Fonseca Escudero, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira
2023HCISecurity and Privacy in Academic Data Management at Schools: SPADATAS Project.Daniel Amo Filv, David Fonseca Escudero, Mnica V. Snchez-Seplveda, Alicia Garca-Holgado, Luca Garca-Holgado, Francisco Jos Garca-Pealvo, Tihomir Orehovacki, Marjan Krasna, Igor Pesek, Emanuela Marchetti, Andrea Valente, Claus Witfelt, Ivana Ruzic, Karim Elia Fraoua, Fernando Moreira
2022CHIPet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot.Emanuela Marchetti, Sophie Grimme, Eva Hornecker, Avgi Kollakidou, Philipp Graf
2022HCIA Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies.Andrea Valente, Emanuela Marchetti
2021HCIThe Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia.Kasper Kristensen, Emanuela Marchetti, Andrea Valente
2020HCIFabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children.Bjarke Kristian Maigaard Kjr Pedersen, Emanuela Marchetti, Andrea Valente, Jacob Nielsen
2020HCIStickAndClick - Sticking and Composing Simple Games as a Learning Activity.Andrea Valente, Emanuela Marchetti
2020ICCEPlayful Learning and shared Computational Thinking: the PaCoMa case study.Andrea Valente, Emanuela Marchetti
2019HCIThe Penguin - On the Boundary Between Pet and Machine. An Ecological Perspective on the Design of Assistive Robots for Elderly Care.Emanuela Marchetti, William Kristian Juel, Rosalyn Melissa Langedijk, Leon Bodenhagen, Norbert Krger
2019HCIFables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories.Andrea Valente, Emanuela Marchetti
2019ICCEThe road towards friendly, classroom-centered interactive digital contents authoring.Andrea Valente, Emanuela Marchetti
2018HCIQuiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines.Emanuela Marchetti, Andrea Valente
2018HCIFables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations.Andrea Valente, Emanuela Marchetti
2016HCIThe Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning.Emanuela Marchetti, Andrea Valente
2015ICALTWhat Happened to Non-linear Narrative? A Pedagogical Reflection.Emanuela Marchetti, Andrea Valente
2015ICALTMake and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects.Andrea Valente, Emanuela Marchetti
2014ArtsITAuthoring of Digital Games via Card Games: Make Playful Play Happen.Andrea Valente, Emanuela Marchetti
2013ArtsITSocial Exploration of 1D Games.Andrea Valente, Emanuela Marchetti
2013HCISetting Conditions for Learning: Mediated Play and Socio-material Dialogue.Emanuela Marchetti, Eva Petersson Brooks
2013HCITeachers and Children Playing with Factorization: Putting Prime Slaughter to the Test.Andrea Valente, Emanuela Marchetti
2011ArtsITPlayfulness and Openness: Reflections on the Design of Learning Technologies.Emanuela Marchetti, Eva Petersson Brooks
2011ArtsITPrime Slaughter: Playful Prime Numbers.Andrea Valente, Emanuela Marchetti
2011ICALTProgramming Turing Machines as a Game for Technology Sense-Making.Andrea Valente, Emanuela Marchetti