| 2025 | ICLR | Denoising with a Joint-Embedding Predictive Architecture. | Dengsheng Chen, Jie Hu, Xiaoming Wei, Enhua Wu |
| 2024 | AAAI | Real3D: The Curious Case of Neural Scene Degeneration. | Dengsheng Chen, Jie Hu, Xiaoming Wei, Enhua Wu |
| 2024 | CVPR | ParameterNet: Parameters are All You Need for Large-Scale Visual Pretraining of Mobile Networks. | Kai Han, Yunhe Wang, Jianyuan Guo, Enhua Wu |
| 2024 | IJCAI | A Transformer-Based Adaptive Prototype Matching Network for Few-Shot Semantic Segmentation. | Sihan Chen, Yadang Chen, Yuhui Zheng, Zhi-Xin Yang, Enhua Wu |
| 2024 | PG | Fast Wavelet-domain Smoke Guiding. | Luan Lyu, Xiaohua Ren, Enhua Wu, Zhi-Xin Yang |
| 2024 | PG | Fast Approximation to Large-Kernel Edge-Preserving Filters by Recursive Reconstruction from Image Pyramids. | Tianchen Xu, Jiale Yang, Yiming Qin, Bin Sheng, Enhua Wu |
| 2023 | AAAI | 3D Human Pose Lifting with Grid Convolution. | Yangyuxuan Kang, Yuyang Liu, Anbang Yao, Shandong Wang, Enhua Wu |
| 2023 | CVPR | Elastic Aggregation for Federated Optimization. | Dengsheng Chen, Jie Hu, Vince Junkai Tan, Xiaoming Wei, Enhua Wu |
| 2023 | CVPR | OpenFed: A Comprehensive and Versatile Open-Source Federated Learning Framework. | Dengsheng Chen, Vince Junkai Tan, Zhilin Lu, Enhua Wu, Jie Hu |
| 2023 | ICASSP | Bag of Tricks with Quantized Convolutional Neural Networks for Image Classification. | Jie Hu, Mengze Zeng, Enhua Wu |
| 2023 | ICLR | Rethinking skip connection model as a learnable Markov chain. | Dengsheng Chen, Jie Hu, Wenwen Qiang, Xiaoming Wei, Enhua Wu |
| 2022 | AAAI | Elastic-Link for Binarized Neural Networks. | Jie Hu, Ziheng Wu, Vince Junkai Tan, Zhilin Lu, Mengze Zeng, Enhua Wu |
| 2022 | CGI | SlimFliud-Net: Fast Fluid Simulation Using Admm Pruning. | Hao Xiang, Songyang Yu, Ping Li, Weiguang Li, Enhua Wu, Bin Sheng |
| 2021 | ICCV | Overfitting the Data: Compact Neural Video Delivery via Content-aware Feature Modulation. | Jiaming Liu, Ming Lu, Kaixin Chen, Xiaoqi Li, Shizun Wang, Zhaoqing Wang, Enhua Wu, Yurong Chen, Chuang Zhang, Ming Wu |
| 2021 | MICCAI | Towards a Non-invasive Diagnosis of Portal Hypertension Based on an Eulerian CFD Model with Diffuse Boundary Conditions. | Lixin Ren, Shang Wan, Yi Wei, Xiaowei He, Bin Song, Enhua Wu |
| 2021 | SiggraphA | Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space. | Tianchen Xu, Wei Zeng, Enhua Wu |
| 2020 | BMVC | Explicit Residual Descent for 3D Human Pose Estimation from 2D Joint Locations. | Yangyuxuan Kang, Anbang Yao, Shandong Wang, Ming Lu, Yurong Chen, Enhua Wu |
| 2020 | CGI | Deep Inverse Rendering for Practical Object Appearance Scan with Uncalibrated Illumination. | Jianzhao Zhang, Guojun Chen, Yue Dong, Jian Shi, Bob Zhang, Enhua Wu |
| 2020 | ICML | Training Binary Neural Networks through Learning with Noisy Supervision. | Kai Han, Yunhe Wang, Yixing Xu, Chunjing Xu, Enhua Wu, Chang Xu |
| 2019 | CGI | Deep Intrinsic Image Decomposition Using Joint Parallel Learning. | Yuan Yuan, Bin Sheng, Ping Li, Lei Bi, Jinman Kim, Enhua Wu |
| 2019 | SiggraphA | The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid. | Tianchen Xu, Xiaohua Ren, Enhua Wu |
| 2018 | PG | InspireMePosing: Learn Pose and Composition from Portrait Examples. | Bin Sheng, Yuxi Jin, Ping Li, Wenxiao Wang, Hongbo Fu, Enhua Wu |
| 2017 | CGI | Image completion with dynamic patches. | Bowen Liu, Ping Li, Bin Sheng, Enhua Wu |
| 2016 | CGI | Temporal Coherent Video Decolorization Using Proximity Optimization. | Yizhang Tao, Yiyi Shen, Bin Sheng, Ping Li, Enhua Wu |
| 2016 | SIGGRAPH | View-space meta-ball approximation by depth-independent accumulative fields. | Tian-Chen Xu, Enhua Wu |
| 2016 | SCA | Enriching SPH simulation by approximate capillary waves. | Sheng Yang, Xiaowei He, Huamin Wang, Sheng Li, Guoping Wang, Enhua Wu, Kun Zhou |
| 2015 | CVPR | Handling motion blur in multi-frame super-resolution. | Ziyang Ma, Renjie Liao, Xin Tao, Li Xu, Jiaya Jia, Enhua Wu |
| 2015 | ICIG | Robust Salient Object Detection and Segmentation. | Hong Li, Wen Wu, Enhua Wu |
| 2015 | ICIP | Adaptive multi-task learning for fine-grained categorization. | Gang Sun, Yanyun Chen, Xuehui Liu, Enhua Wu |
| 2015 | IJCAI | Adaptive Sharing for Image Classification. | Li Shen, Gang Sun, Zhouchen Lin, Qingming Huang, Enhua Wu |
| 2015 | PG | Efficient Interactive Image Segmentation with Local and Global Consistency. | Hong Li, Wen Wu, Enhua Wu |
| 2015 | VRST | Adaptive level set for fluid surface tracking. | Xiaosheng Li, Hanqiu Sun, Xuehui Liu, Enhua Wu |
| 2015 | SCA | Simulation of fluid mixing with interface control. | Xiaowei He, Huamin Wang, Fengjun Zhang, Hongan Wang, Guoping Wang, Kun Zhou, Enhua Wu |
| 2014 | ICIP | Sharing model with multi-level feature representations. | Li Shen, Gang Sun, Shuhui Wang, Enhua Wu, Qingming Huang |
| 2014 | SIGGRAPH | Real time light field reconstruction for sub-pixel based integral imaging display. | Shaohui Jiao, Wen Wu, Haitao Wang, Mingcai Zhou, Tao Hong, Xun Sun, Enhua Wu |
| 2014 | SIGGRAPH | Feature-oriented writing process reproduction of Chinese calligraphic artwork. | Lijie Yang, Tian-Chen Xu, Xiaoshan Li, Enhua Wu |
| 2014 | VRST | Multiphase surface tracking with explicit contouring. | Xiaosheng Li, Xiaowei He, Xuehui Liu, Baoquan Liu, Enhua Wu |
| 2013 | ICCV | Constant Time Weighted Median Filtering for Stereo Matching and Beyond. | Ziyang Ma, Kaiming He, Yichen Wei, Jian Sun, Enhua Wu |
| 2012 | SiggraphA | Stroke-based real-time ink wash painting style rendering for geometric models. | Tian-Chen Xu, Lijie Yang, Enhua Wu |
| 2011 | PG | Fast Computing Adaptively Sampled Distance Field on GPU. | Kangxue Yin, Youquan Liu, Enhua Wu |
| 2010 | SIGGRAPH | Fast soft shadow by depth peeling. | Xuehui Liu, Xiaoguang Hao, Meng-Cheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu |
| 2010 | VRST | Physically-based animation for realistic interactions between tree branches and raindrops. | Meng Yang, Meng-Cheng Huang, Gang Yang, Enhua Wu |
| 2009 | ICIG | Time-Varying Simulation for Image-Based Carpets. | Shaohui Jiao, Youquan Liu, Enhua Wu |
| 2009 | SIGGRAPH | Bucket depth peeling. | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
| 2009 | SIGGRAPH | Single pass depth peeling via CUDA rasterizer. | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
| 2009 | SiggraphA | Realistic grass withering simulation using time-varying texels. | Shaohui Jiao, PhengAnn Heng, Enhua Wu |
| 2009 | SiggraphA | CUDA renderer: a programmable graphics pipeline. | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
| 2009 | VRST | A particle-based method for viscoelastic fluids animation. | Yuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu, Enhua Wu |
| 2009 | VRST | Weathering fur simulation. | Shaohui Jiao, Gang Yang, Enhua Wu |
| 2008 | CW | Approximation for Deforming Surface Sequence Based on Triangle Optimization. | Shixue Zhang, Enhua Wu |
| 2008 | GMP | A Shape Feature Based Simplification Method for Deforming Meshes. | Shixue Zhang, Enhua Wu |
| 2007 | SIGGRAPH | Simulation of autumn leaves. | Xiaoyu Chi, Bin Sheng, Yanyun Chen, Enhua Wu |
| 2007 | VR | Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling. | Bin Sheng, Enhua Wu |
| 2007 | VRST | View-dependent mesh streaming using multi-chart geometry images. | Bin Sheng, Enhua Wu |
| 2007 | VRST | Stable and efficient miscible liquid-liquid interactions. | Hongbin Zhu, Kai Bao, Enhua Wu, Xuehui Liu |
| 2006 | CGI | Interactively Rendering Dynamic Caustics on GPU. | Baoquan Liu, Enhua Wu, Xuehui Liu |
| 2006 | CW | Simulation of Fluid Dynamics and Interactions. | Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu |
| 2006 | ICCSA | Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. | Sheng Li, Junfeng Ji, Xuehui Liu, Guoping Wang, Enhua Wu |
| 2006 | VRST | Traversal fields for ray tracing dynamic scenes. | Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu |
| 2005 | CGI | Dynamic LOD on GPU. | Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu |
| 2005 | ICCSA | Interactive Transmission of Highly Detailed Surfaces. | Junfeng Ji, Sheng Li, Enhua Wu, Xuehui Liu |
| 2004 | CGI | P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. | Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu |
| 2004 | PG | Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. | Youquan Liu, Xuehui Liu, Enhua Wu |
| 2003 | PG | Feature-Based Visibility-Driven CLOD for Terrain. | Sheng Li, Xuehui Liu, Enhua Wu |
| 2003 | WSCG | Probability Estimation for People Detection. | Qingjie Sun, Enhua Wu |
| 2002 | PG | A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. | Yanci Zhang, Xuehui Liu, Enhua Wu |
| 2002 | SIGGRAPH | Detail calibration for out-of-core model simplification through interlaced sampling. | Guangzheng Fei, Nadia Magnenat-Thalmann, Kangying Cai, Enhua Wu |
| 2001 | CGI | Efficient 3D Image Warping for Composing Novel Views. | Xin Zheng, Enhua Wu |
| 2001 | SIGGRAPH | Photorealistic rendering of knitwear using the lumislice. | Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum |
| 2000 | VRST | A hybrid method of image synthesis in IBR for novel viewpoints. | Xuehui Liu, Hanqiu Sun, Enhua Wu |
| 1999 | VRST | A real-time generation algorithm for progressive meshes in dynamic environments. | Guangzheng Fei, Enhua Wu |
| 1998 | VRST | A representation for composition of virtual indoor environment. | Hongju Li, Enhua Wu |
| 1990 | SIGGRAPH | An efficient radiosity solution for bump texture generation. | Hong Chen, Enhua Wu |