| 2022 | ICALT | Daily Learning Challenge: A Gamified Approach For Microlearning. | Fabrizio Palmas, Peter F. J. Niermann |
| 2022 | ISMAR | Extended Reality Training for Business and Education: The New Generation of Learning Experiences. | Fabrizio Palmas, Peter F. J. Niermann, David A. Plecher, Gudrun Klinker |
| 2021 | HCI | In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall. | Fabrizio Palmas, Ramona Reinelt, Gudrun Klinker |
| 2021 | ICALT | Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising. | Fabrizio Palmas, Gudrun Klinker |
| 2021 | VR | Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance. | Fabrizio Palmas, Ramona Reinelt, Jakub E. Cichor, David A. Plecher, Gudrun Klinker |
| 2020 | ICALT | Defining Extended Reality Training: A Long-Term Definition for All Industries. | Fabrizio Palmas, Gudrun Klinker |
| 2020 | ICALT | A Novel Approach to Interactive Dialogue Generation Based on Natural Language Creation with Context-Free Grammars and Sentiment Analysis. | Fabrizio Palmas, Jakob Raith, Gudrun Klinker |
| 2019 | ISMAR | Acceptance and Effectiveness of a Virtual Reality Public Speaking Training. | Fabrizio Palmas, Jakub Cichor, David A. Plecher, Gudrun Klinker |
| 2018 | ISMAR | Gamifying Stereo Camera Registration for Augmented Reality. | Andreas Langbein, David A. Plecher, Frieder Pankratz, Chloe Eghtebas, Fabrizio Palmas, Gudrun Klinker |