| 2026 | AVI | A Multi-Agent AI System for Human-in-the-Loop Cognitive Walkthrough. | Alba Bisante, Federica Caruso, Valentino Giona, Stefano Zeppieri, Tania Di Mascio, Emanuele Panizzi |
| 2025 | CSEDU | Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development. | Federica Caruso, Sara Peretti, Maria Chiara Pino, Tania Di Mascio |
| 2024 | AVI | CyberSecurity Education for Industry and Academia (CSE4IA 2024). | Vita Santa Barletta, Federica Caruso, Tania Di Mascio, Francesco Greco, Tasmina Islam, Veronica Rossano, Hannan Xiao |
| 2024 | AVI | VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo. | Federica Caruso, Sara Peretti, Vincenza Cofini, Stefano Necozione, Nicola Liberati, Tania Di Mascio |
| 2024 | AVI | SeriousGXcraft: an XML-based Framework for Developing Serious Games. | Federica Caruso, Sara Peretti, Maria Chiara Pino, Tania Di Mascio |
| 2024 | HCI | XR Smart Environments Design and Fruition: Personalizing Shared Spaces. | Meng Li, Flora Gaetani, Lorenzo Ceccon, Federica Caruso, Yu Zhang, Armagan Albayrak, Daan van Eijk |
| 2024 | MIS4TEL | SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML. | Federica Caruso, Sara Peretti, Maria Chiara Pino, Tania Di Mascio |
| 2024 | MIS4TEL | CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students. | Federica Caruso, Sara Peretti, Walter Tiberti, Dajana Cassioli, Tania Di Mascio |
| 2023 | MIS4TEL | DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning. | Federica Caruso, Sara Peretti, Tania Di Mascio |
| 2022 | DSD | Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project. | Federica Caruso, Tania Di Mascio, Daniele Frigioni, Luigi Pomante, Giacomo Valente, Stefano Delucchi, Paolo Burgio, Manuel Di Frangia, Luca Paganin, Chiara Garibotto, Damiano Vallocchia |
| 2022 | MIS4TEL | Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges. | Vita Santa Barletta, Federica Caruso, Tania Di Mascio, Antonio Piccinno |
| 2021 | MIS4TEL | MONICA "On-the-Job" Technology-Enhanced Learning Environment: An Empirical Evaluation. | Federica Caruso, Tania Di Mascio, Sara Peretti, Luigi Pomante, Giacomo Valente |
| 2020 | AVI | The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents. | Carlo Centofanti, Alessandro D'Errico, Federica Caruso, Sara Peretti |
| 2020 | CSEDU | The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution. | Federica Caruso, Sara Peretti, Lara Corbacchini, Carlo Centofanti, Alessandro D'Errico |
| 2020 | MIS4TEL | Towards a Gamified Musical Skill Learning Model (MuS-LM): Structural Aspects. | Tania Di Mascio, Laura Tarantino, Federica Caruso |
| 2019 | CSEDU | Gamify the Audiation: The CrazySquare Project. | Federica Caruso, Tania Di Mascio, Marco Pennese |