| 2025 | VR | Immersive Virtual Reality for Vocational Training: A Case Study in Bakery Sales Training. | Forouzan Farzinnejad, Navid Khezrian, Seyedmasih Tabaei, Jens Grubert |
| 2025 | VR | Towards a Virtual Reality-Based Educational System for Teaching Single-Layer Perceptron Concepts. | Navid Khezrian, Forouzan Farzinnejad, Jens Grubert |
| 2024 | VR | GenDeck: Towards a HoloDeck with Text-to-3D Model Generation. | Manuel Weid, Navid Khezrian, Aparna Pindali Mana, Forouzan Farzinnejad, Jens Grubert |
| 2023 | ISMAR | Video Analysis of Behavioral Patterns During Prolonged Work in VR. | Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, Seyedmasih Tabaei, Leon Lindlein, Jinghui Hu, Negar Nouri, John J. Dudley, Per Ola Kristensson, Jrg Mller, Jens Grubert |
| 2023 | ISMAR | The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis. | Forouzan Farzinnejad, Javad Rasti, Navid Khezrian, Jens Grubert |
| 2022 | ISMAR | Improving Understanding of Biocide Availability in Facades through Immersive Analytics. | Negar Nouri, Snehanjali Kalamkar, Forouzan Farzinnejad, Verena Biener, Fabian Schick, Stefan Kalkhof, Jens Grubert |
| 2021 | EICS | Playbook: An Animation-Based Game for Improving Children's Creativity and Problem Solving Skills. | Forouzan Farzinnejad, Jafar Habibi, Nilufar Baghaei |
| 2020 | ICCE | Enhancing Consumer User Experience, Education and Brand Awareness through Musical Advergames. | Forouzan Farzinnejad, Hadi Khezrian, Mohsen Kasiri, Nilufar Baghaei |