| 2023 | SEFM | Facets of Openness in a Serious Game: Opening up Format, Content, Software and Hardware. | Donatella Persico, Francesca Pozzi |
| 2022 | CSEDU | A Study on Teachers' Design Choices Regarding Online Collaborative Learning. | Francesca Pozzi, Flavio Manganello, Donatella Persico |
| 2019 | CSEDU | Educational Games as a Motivational Tool: Considerations on their Potential and Limitations. | Marcello Passarelli, Francesca Maria Dagnino, Jeffrey Earp, Flavio Manganello, Donatella Persico, Francesca Pozzi, Chris Bailey, Carlo Perrotta, Thomas P. Buijtenweg, Mata Haggis |
| 2018 | CSEDU | Library Not Found - The Disconnect between Gaming Research and Development. | Marcello Passarelli, Jeffrey Earp, Francesca Maria Dagnino, Flavio Manganello, Donatella Persico, Francesca Pozzi, Thomas P. Buijtenweg, Mata Haggis, Chris Bailey, Carlo Perrotta |
| 2017 | ICALT | Designing Collaborative Learning Activities with an Augmented LD Tool. | Francesca Pozzi, Andrea Ceregini, Francesca Maria Dagnino, Donatella Persico, Luis Pablo Prieto, Luigi Sarti |
| 2016 | ICALT | Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational Robotics. | Marco Oreggia, Carlo Chiorri, Francesca Pozzi, Armando Tacchella |
| 2014 | HCI | Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform. | Michela Ott, Francesca Maria Dagnino, Francesca Pozzi, Mauro Tavella |
| 2012 | SEFM | Innovation and Sustainability in Higher Education: Lessons Learnt from the Case Study of an Online University. | Donatella Persico, Stefania Manca, Francesca Pozzi |
| 2009 | HCI | Evaluating the Social Dimension in Online Learning Communities. | Francesca Pozzi |
| 2007 | HCI | The Impact of m-Learning in School Contexts: An "Inclusive" Perspective. | Francesca Pozzi |