| 2022 | BMVC | Analysis of Training Object Detection Models with Synthetic Data. | Bram Vanherle, Steven Moonen, Frank Van Reeth, Nick Michiels |
| 2019 | EuroPar | Improving the Runtime Performance of Non-linear Mixed-Effects Model Estimation. | Tom Haber, Frank Van Reeth |
| 2019 | ICCS | Improving ODE Integration on Graphics Processing Units by Reducing Thread Divergence. | Thomas Kovac, Tom Haber, Frank Van Reeth, Niel Hens |
| 2011 | HCI | Exploring Whole-Hand Gestures in a Tabletop Environment for Urban Modeling. | Peter Vandoren, Karel Frederix, Karin Coninx, Frank Van Reeth |
| 2009 | MIG | Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. | Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank Van Reeth |
| 2008 | CHI | Dip - it: digital infrared painting on an interactive table. | Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Fabian Di Fiore, Frank Van Reeth, Eddy Flerackers |
| 2008 | MIG | Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. | Fabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth |
| 2007 | PG | Exposure Fusion. | Tom Mertens, Jan Kautz, Frank Van Reeth |
| 2006 | CGI | Optimizing Mesh Construction for Quad/Triangle Schemes. | Koen Beets, Johan Claes, Frank Van Reeth |
| 2006 | CGI | Highly Stylised Drawn Animation. | Fabian Di Fiore, Frank Van Reeth, John Patterson, Philip Willis |
| 2005 | SIGGRAPH | Real-time simulation of thin paint media. | Tom Van Laerhoven, Frank Van Reeth |
| 2005 | WSCG | A Subdivision Scheme to Model Surfaces with Spherelike Features. | Koen Beets, Johan Claes, Frank Van Reeth |
| 2004 | CDVE | Multimodal Interaction in a Collaborative Virtual Brainstorming Environment. | Fabian Di Fiore, Peter Vandoren, Frank Van Reeth |
| 2004 | CGI | Real-Time Watercolor Painting on a Distributed Paper Model. | Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth |
| 2004 | SIGGRAPH | A self-shadow algorithm for dynamic hair using density clustering. | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth |
| 2003 | CGI | Rendering Artistic and Believable Trees for Cartoon Animation. | Fabian Di Fiore, William Van Haevre, Frank Van Reeth |
| 2003 | PG | Efficient Rendering of Local Subsurface Scattering. | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel |
| 2003 | SIGGRAPH | Interactive rendering of translucent deformable objects. | Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth |
| 2003 | WSCG | Generalized Object Interactions in a Component based Simulation Environment. | Tom Van Laerhoven, Chris Raymaekers, Frank Van Reeth |
| 2001 | CGI | Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces. | Johan Claes, Marc Ramaekers, Frank Van Reeth |
| 2001 | LCN | Voice over IP with JVOIPLIB and JRTPLIB. | Jori Liesenborgs, Wim Lamotte, Frank Van Reeth |
| 1999 | HCI | Uniform interaction for immersive and non-immersive 3D object modelling. | Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth |
| 1998 | MMM | A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. | Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers |
| 1997 | CGI | A Hybrid 2D / 3D User Interface for Immersive Object Modeling. | Karin Coninx, Frank Van Reeth, Eddy Flerackers |
| 1997 | HCI | HCI Issues About Immersive Modeling. | Karin Coninx, Frank Van Reeth, Eddy Flerackers |
| 1997 | ITiCSE | Design and realization of an interactive multimedia server in education. | Karin Coninx, B. Daems, Frank Van Reeth, Eddy Flerackers |
| 1996 | CGI | Ray Tracing Optimization Utilizing Projective Methods. | Frank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers |