| 2025 | LAK | Automatic Short Answer Grading in the LLM Era: Does GPT-4 with Prompt Engineering beat Traditional Models? | Rafael Ferreira Mello, Cleon Pereira Junior, Luiz A. L. Rodrigues, Filipe Dwan Pereira, Luciano de Souza Cabral, Newarney Torrezo da Costa, Geber L. Ramalho, Dragan Gasevic |
| 2024 | AIED | Can GPT4 Answer Educational Tests? Empirical Analysis of Answer Quality Based on Question Complexity and Difficulty. | Luiz A. L. Rodrigues, Filipe Dwan Pereira, Luciano de Souza Cabral, Geber L. Ramalho, Dragan Gasevic, Rafael Ferreira Mello |
| 2022 | EDUCON | A Proposal For Micromanagement Of People Through Rpg Cards In Education For Innovation. | Emmanuel Carvalho, Ayrton Eusebio, Guilherme Ranoya, Cristiano C. Arajo, Geber L. Ramalho |
| 2022 | HCI | The Best of Both Worlds: Mixed Systems with ML and Humans in the Loop to Combat Fake Information. | Bianca H. Ximenes, Geber L. Ramalho |
| 2021 | ISTAS | Concrete ethical guidelines and best practices in machine learning development. | Bianca H. Ximenes, Geber L. Ramalho |
| 2014 | HCI | Challenges in Designing New Interfaces for Musical Expression. | Rodrigo Pessoa Medeiros, Filipe Calegario, Giordano Cabral, Geber L. Ramalho |
| 2011 | OOPSLA | SharpLudus revisited: from ad hoc and monolithic digital game DSLs to effectively customized DSM approaches. | Andr Wilson Brotto Furtado, Andr L. M. Santos, Geber L. Ramalho |
| 2010 | ICTAI | The Gravitational Strategy for the Timed Patrolling. | Pablo Azevedo Sampaio, Geber L. Ramalho, Patrcia C. A. R. Tedesco |
| 2010 | SPLC | Streamlining Domain Analysis for Digital Games Product Lines. | Andr Wilson Brotto Furtado, Andr L. M. Santos, Geber L. Ramalho |
| 2009 | ICAART | SimPatrol - Towards the Establishment of Multi-Agent Patrolling as a Benchmark for Multi-Agent Systems. | Daniel M. D. Moreira, Geber L. Ramalho, Patrcia Azevedo Tedesco |
| 2007 | Middleware | Evaluating a middleware for crossmedia games. | Fernando A. M. Trinta, Davi Pedrosa, Carlos Ferraz, Geber L. Ramalho |
| 2007 | PERCOM | Scenarios and Middleware Services for Pervasive Multiplatform Networked Games. | Fernando A. M. Trinta, Davi Pedrosa, Carlos Ferraz, Geber L. Ramalho |
| 2007 | RE | Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study. | Carina Frota Alves, Geber L. Ramalho, Alexandre L. G. Damasceno |
| 2005 | ISM | Automating Functional Harmonic Analysis: The Funchal System. | Ricardo E. P. Scholz, Vtor Dantas, Geber L. Ramalho |
| 2005 | SPLC | Extracting and Evolving Mobile Games Product Lines. | Vander Alves, Pedro Matos Jr., Leonardo Cole, Paulo Borba, Geber L. Ramalho |
| 2002 | MABS | Multi-agent Patrolling: An Empirical Analysis of Alternative Architectures. | Aydano Machado, Geber L. Ramalho, Jean-Daniel Zucker, Alexis Drogoul |
| 2001 | SMC | Ant system for the set covering problem. | Ricardo Martins de Abreu Silva, Geber L. Ramalho |
| 1999 | HCI | Cyber Rally: An experience of democratic use of the internet. | Geber L. Ramalho, Flvia A. Barros, Srgio Cavalcante, Ana Cavalcanti, Manoel Lima, Silvio Romero de Lemos Meira, Hermano P. Moura, Alexandre M. L. de Vasconcelos |
| 1999 | HCI | Athena: An User-Centered Adaptive Interface. | Sandra de Albuquerque Siebra, Geber L. Ramalho |
| 1994 | AAAI | Simulating Creativity in Jazz Performance. | Geber L. Ramalho, Jean-Gabriel Ganascia |
| 1994 | KDD | DICE: A Discovery Environment Integrating Inductive Bias. | Jean-Daniel Zucker, Vincent Corruble, J. Thomas, Geber L. Ramalho |
| 1993 | AIED | The Role of Musical Memory in Creativity and Learning: A Study of Jazz Performance. | Geber L. Ramalho, Jean-Gabriel Ganascia |