| 2024 | VR | The Effect of Directional Airflow toward Vection and Cybersickness. | Seunghoon Park, Seungwoo Son, Jungha Kim, Gerard J. Kim |
| 2023 | VR | FakeBand: Virtual Band Music Performance with Balanced Interface for Individual Score/Rhythm Play and Inter-player Expression Coordination. | Seungwoo Son, Yechan Yang, Jaeyoon Lee, Gerard J. Kim |
| 2022 | ISMAR | Sparse Peripheral Counter-vection Flow Visualization with Reverse Optical Flow for VR Sickness Reduction. | Song Min Kim, Gerard J. Kim |
| 2022 | ISMAR | Reverse 3D Sound Flow Can Decrease VR Sickness? | Sungjun Lee, Gerard J. Kim |
| 2022 | ISMAR | OnShipVR: Reducing Sea-sickness through Virtual Contents with Synchronized and Amplified Actual Ship Rotation. | Sewon Noh, Seunghoon Park, Gerard J. Kim |
| 2022 | ISMAR | Focused Area of Movement as an Effective Rest Frame for Reducing VR Sickness. | Mu Hyeon Park, Kwan Yun, Gerard J. Kim |
| 2022 | ISMAR | XR based Interaction: Leveraging on Virtual Digital Twin for Efficient Exploration with Small FOV Augmented Reality Glass. | Yerin Shin, Gerard J. Kim |
| 2022 | VR | Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while Moving. | Kwan Yun, Gerard J. Kim |
| 2021 | VR | Auto-generating Virtual Human Behavior by Understanding User Contexts. | Hanseob Kim, Ghazanfar Ali, Seungwon Kim, Gerard J. Kim, Jae-In Hwang |
| 2020 | VRST | RoadVR: Mitigating the Effect of Vection and Sickness by Distortion of Pathways for In-Car Virtual Reality. | HyungJun Cho, Gerard J. Kim |
| 2020 | VRST | Effects of Immersive Virtual Reality Content Type to Mindfulness and Physiological Parameters. | Seulki Min, Jung-geun Moon, Chul-Hyun Cho, Gerard J. Kim |
| 2019 | HCI | Size Perception of Augmented Objects by Different AR Displays. | Jong-gil Ahn, Euijai Ahn, Seulki Min, Hyeonah Choi, Howon Kim, Gerard J. Kim |
| 2019 | HCI | Presence, Immersion and Usability of Mobile Augmented Reality. | Hyoenah Choi, Youngwon Ryan Kim, Gerard J. Kim |
| 2019 | HCI | The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality. | Jiwon Oh, Gerard J. Kim |
| 2019 | HCI | HandyTool: Object Manipulation Through Metaphorical Hand/Fingers-to-Tool Mapping. | Eunbi Seol, Gerard J. Kim |
| 2019 | VRST | 2D/3D Mixed Interface for Furniture Placement in Smartphone-based Mobile Augmented Reality. | Bin Han, Gerard J. Kim |
| 2019 | VRST | PillowVR: Virtual Reality in Bed. | Doil Kwon, Hyeonah Choi, HyungJun Cho, Juyoung Lee, Gerard J. Kim |
| 2018 | VRST | Effect of accompanying onomatopoeia to interaction sound for altering user perception in virtual reality. | Hyeonah Choi, Jiwon Oh, Minwook Chang, Gerard J. Kim |
| 2018 | VRST | Effect of accompanying onomatopoeia with sound feedback toward presence and user experience in virtual reality. | Jiwon Oh, Gerard J. Kim |
| 2017 | HCI | Vouch-T: Multimodal Text Input for Mobile Devices Using Voice and Touch. | Minyoung Lee, Gerard J. Kim |
| 2017 | HCI | Vitty: Virtual Touch Typing Interface with Added Finger Buttons. | Yongjae Lee, Gerard J. Kim |
| 2017 | VRST | Presence and immersion of "easy" mobile VR with open flip-on lenses. | Youngwon Ryan Kim, Gerard J. Kim |
| 2017 | VRST | "Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder - a pilot study. | Eunbi Seol, Seulki Min, Sungho Seo, Seoyeon Jung, Youngil Lee, Jaedong Lee, Gerard J. Kim, Chungyean Cho, Seungmoo Lee, Chul-Hyun Cho, Seungmoon Choi, Dooyoung Jung |
| 2016 | EGVE | Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality. | Ja Eun Yu, Gerard J. Kim |
| 2016 | ISMAR | Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-Through Based Augmented Reality. | Ja Eun Yu, Gerard J. Kim |
| 2016 | VRST | Accelerated viewpoint panning with rotational gain in 360 degree videos. | Seokjun Hong, Gerard J. Kim |
| 2016 | VRST | Augmented reality based remote coaching system. | Youngsun Kim, Seokjun Hong, Gerard J. Kim |
| 2016 | VRST | HoVR-type: smartphone as a typing interface in VR using hovering. | Youngwon R. Kim, Gerard J. Kim |
| 2015 | Interact | Designing of 2D Illusory Tactile Feedback for Hand-Held Tablets. | Youngsun Kim, Jaedong Lee, Gerard J. Kim |
| 2015 | Interact | On Applying Experience Sampling Method to A/B Testing of Mobile Applications: A Case Study. | Myunghee Lee, Gerard J. Kim |
| 2015 | Interact | Applying "Out of Body" Vibrotactile Illusion to Two-Finger Interaction for Perception of Object Dynamics. | Jaedong Lee, Youngsun Kim, Gerard J. Kim |
| 2015 | Interact | Touch Skin: Proprioceptive Input for Small Screen Devices. | Changhyeon Lee, Jaedong Lee, Gerard J. Kim |
| 2015 | Interact | Eye Strain from Switching Focus in Optical See-Through Displays. | Ja Eun Yu, Gerard J. Kim |
| 2015 | SMC | Robot Mediated Tele-presence through Body Motion Based Control. | Jong-gil Ahn, Euijai Ahn, Gerard J. Kim |
| 2015 | VRST | Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality. | Euijai Ahn, Sungkil Lee, Gerard J. Kim |
| 2014 | VR | Avatar motion adaptation for AR based 3D tele-conference. | Dongsik Jo, Ki-Hong Kim, Gerard J. Kim |
| 2013 | Interact | Funneling and Saltation Effects for Tactile Interaction with "Detached" Out of the Body Virtual Objects. | Jaedong Lee, Sangyong Lee, Gerard J. Kim |
| 2011 | HCI | CornerPen: Smart Phone Is the Pen. | Bong-gyu Jang, Myonghee Lee, Gerard J. Kim |
| 2011 | HCI | Whole Body Interaction Using the Grounded Bar Interface. | Bong-gyu Jang, Hyunseok Yang, Gerard J. Kim |
| 2011 | ISMAR | Usability of one handed interaction methods for hand-held projection-based augmented reality. | Jinhyuk Choi, Youngsun Kim, Gerard J. Kim |
| 2010 | ICMI | Empathetic video experience through timely multimodal interaction. | Myunghee Lee, Gerard J. Kim |
| 2010 | ISMAR | k-MART: Authoring tool for mixed reality contents. | Jinhyuk Choi, Youngsun Kim, Myonghee Lee, Gerard J. Kim, Yanghee Nam, Yongmoo Kwon |
| 1998 | RTAS | Form, the Missing Piece in Effective Real-Time System Specification and Simulation. | Ji Y. Lee, Kyo Chul Kang, Gerard J. Kim, Hye J. Kim |
| 1992 | ICRA | A shape metric for design-for-assembly. | Gerard J. Kim, George A. Bekey, Kenneth Y. Goldberg |