| 2026 | CHI | From One World to Another: Interfaces for Efficiently Transitioning Between Virtual Environments. | Matt Gottsacker, Yahya Hmaiti, Mykola Maslych, Hiroshi Furuya, Jasmine Joyce DeGuzman, Gerd Bruder, Gregory F. Welch, Joseph J. LaViola |
| 2026 | CHI | The Personalization Paradox: Trade-offs Between Social Presence and Task Efficiency in Embodied AR Instructors. | Abdul Mannan Mohammed, Martin McCarthy, Carsten Neumann, Gerd Bruder, Dirk Reiners, Carolina Cruz-Neira |
| 2026 | IUI | ARIA: Toward Human-Centered Embodied AI Instruction in Real-Time Augmented Reality. | Abdul Mannan Mohammed, Martin McCarthy, Carsten Neumann, Gerd Bruder, Dirk Reiners, Carolina Cruz-Neira |
| 2026 | VR | Can You See It? Evaluating Color Visibility in Simulated Outdoor Environments. | Ahinya Alwin, Matt Gottsacker, Hiroshi Furuya, Armin Delmo, Lee Lisle, Gerd Bruder, Gregory F. Welch |
| 2026 | VR | Moving Towards Visibility Evaluation in Augmented Reality Using Simulated Environments and Continuous Psychophysics. | Ahinya Alwin, Matt Gottsacker, Hiroshi Furuya, Lee Lisle, Gerd Bruder, Gregory F. Welch |
| 2026 | VR | Teleportation Destination Previews Support Memory Retention During Virtual Navigation. | Zubin Datta Choudhary, Ferran Argelaguet, Gerd Bruder, Greg Welch |
| 2026 | VR | Effects of Multisensory Feedback and Real-World Priming on Presence and Copresence in Mixed Reality Drone Simulation. | Hiroshi Furuya, Jasmine Joyce DeGuzman, Zubin Datta Choudhary, Matt Gottsacker, Ahinya Alwin, Lee Lisle, Gerd Bruder, Gregory F. Welch |
| 2026 | VR | How we Learn in Extended Reality: A Systematic Look at Learning Frameworks in XR Education. | Jordan Muniz, Gerd Bruder |
| 2025 | CHI | Decoupled Hands: An Approach for Aligning Perspectives in Collaborative Mixed Reality. | Matt Gottsacker, Nels Numan, Anthony Steed, Gerd Bruder, Gregory F. Welch, Steven Feiner |
| 2025 | HCI | Exploring How Augmented Reality Display Features Affect Training System Performance. | Gerd Bruder, Ryan Schubert, Michael P. Browne, Austin Erickson, Zubin Datta Choudhary, Matt Gottsacker, Hiroshi Furuya, Gregory F. Welch |
| 2025 | ISMAR | XR-First Design for Productivity: A Conceptual Framework for Enabling Efficient Task Switching in XR. | Matt Gottsacker, Yahya Hmaiti, Mykola Maslych, Gerd Bruder, Joseph J. LaViola, Gregory F. Welch |
| 2025 | ISMAR | From Alt-Tab to World-Snap: Exploring Different Metaphors for Swift and Seamless VR World Switching. | Matt Gottsacker, Yahya Hmaiti, Mykola Maslych, Hiroshi Furuya, Gerd Bruder, Gregory F. Welch, Joseph J. LaViola |
| 2025 | VR | 1st International Workshop on Real and Virtual Spaces Influences (ReViSI). | Laura Battistel, Kangsoo Kim, Riccardo Parin, Massimiliano Zampini, Gerd Bruder, Gregory F. Welch |
| 2025 | VR | The First Workshop on XR Accessibility. | Bobby Bodenheimer, Gerd Bruder, Dylan Fox, Anne-Hlne Olivier, Jeanine K. Stefanucci, Greg Welch, Daniel Zielasko |
| 2025 | VR | Assessing the Effects of Drone Control Interfaces on Situational Awareness and Digital Twin Environment Updates. | Berk Cetinsaya, Carsten Neumann, Gerd Bruder, Dirk Reiners, Carolina Cruz-Neira |
| 2025 | VR | Inducing Unintentional Positional Drift (UPD) in Virtual Reality via Physical Rotations and the Illusion of Leaning. | Zubin Datta Choudhary, Ferran Argelaguet, Gerd Bruder, Greg Welch |
| 2025 | VR | How Does Presence Affect Trust in Simulated Autonomous Agents? | Hiroshi Furuya, Jasmine Joyce DeGuzman, Zubin Datta Choudhary, Matt Gottsacker, Gerd Bruder, Gregory F. Welch |
| 2025 | VRST | You Have Arrived... Kind of: Investigating the Limits of Undetectable Destination Displacement During Teleportation. | Taylor Laird, Jasmine Joyce DeGuzman, Gerd Bruder, Carolina Cruz-Neira, Dirk Reiners |
| 2024 | CoDIT | Camera-based Adaptive Line Formation and Dynamic Leader-Following Optimization (CALF-DLFO) for Drone Swarms in Real-time Updated Digital Twins. | Berk Cetinsaya, Carsten Neumann, Gerd Bruder, Dirk Reiners, Carolina Cruz-Neira |
| 2024 | EGVE | Examining the Effects of Teleportation on Semantic Memory of a Virtual Museum Compared to Natural Walking. | Zubin Datta Choudhary, Laura Battistel, Raiffa Syamil, Hiroshi Furuya, Ferran Argelaguet, Gerd Bruder, Greg Welch |
| 2024 | EGVE | Using Simulated Real-world Terrain in VR to Study Outdoor AR Topographic Map Interfaces. | Hiroshi Furuya, Zubin Datta Choudhary, Jasmine Joyce DeGuzman, Matt Gottsacker, Gerd Bruder, Greg Welch |
| 2024 | ISMAR | Exploring Spatial Cognitive Residue and Methods to Clear Users' Minds When Transitioning Between Virtual Environments. | Matt Gottsacker, Hiroshi Furuya, Laura Battistel, Carlos Pinto Jimenez, Nicholas LaMontagna, Gerd Bruder, Gregory F. Welch |
| 2024 | VR | Chill or Warmth: Exploring Temperature's Impact on Interpersonal Boundaries in VR. | Laura Battistel, Matthew Gottsacker, Gerd Bruder, Gregory F. Welch, Riccardo Parin, Massimiliano Zampini |
| 2024 | VR | Evaluating Transitive Perceptual Effects Between Virtual Entities in Outdoor Augmented Reality. | Juanita Benjamin, Austin Erickson, Matthew Gottsacker, Gerd Bruder, Greg Welch |
| 2024 | VR | rlty2rlty: Transitioning Between Realities with Generative AI. | Matt Gottsacker, Gerd Bruder, Gregory F. Welch |
| 2024 | VR | Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments. | Fariba Mostajeran, Sebastian Schneider, Gerd Bruder, Simone Khn, Frank Steinicke |
| 2024 | VRST | Walking > Walking-in-Place > Flying/Steering > Teleportation? Designing Locomotion Research for Replication and Extension. | Daniel Zielasko, Gerd Bruder, Gregor Domes, Richard Skarbez, Mary C. Whitton, Anthony Steed |
| 2023 | ISMAR | Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality. | Juanita Benjamin, Gerd Bruder, Carsten Neumann, Dirk Reiners, Carolina Cruz-Neira, Gregory F. Welch |
| 2023 | ISMAR | Message from the ISMAR 2023 Science and Technology Conference Program Chairs. | Gerd Bruder, Anne-Hlne Olivier, Andrew Cunningham, Evan Yifan Peng, Jens Grubert, Ian Williams |
| 2023 | ISMAR | Testbed for Intuitive Magnification in Augmented Reality. | Ryan Schubert, Gerd Bruder, Gregory F. Welch |
| 2023 | VR | Exploring the Social Influence of Virtual Humans Unintentionally Conveying Conflicting Emotions. | Zubin Datta Choudhary, Nahal Norouzi, Austin Erickson, Ryan Schubert, Gerd Bruder, Gregory F. Welch |
| 2023 | VRST | Visual Hearing Aids: Artificial Visual Speech Stimuli for Audiovisual Speech Perception in Noise. | Zubin Datta Choudhary, Gerd Bruder, Greg Welch |
| 2023 | VRST | Intuitive User Interfaces for Real-Time Magnification in Augmented Reality. | Ryan Schubert, Gerd Bruder, Greg Welch |
| 2022 | ISMAR | Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality. | Robbe Cools, Matt Gottsacker, Adalberto L. Simeone, Gerd Bruder, Greg Welch, Steven Feiner |
| 2022 | ISMAR | Effects of Optical See-Through Displays on Self-Avatar Appearance in Augmented Reality. | Meelad Doroodchi, Priscilla Ramos, Austin Erickson, Hiroshi Furuya, Juanita Benjamin, Gerd Bruder, Gregory F. Welch |
| 2022 | ISMAR | Adapting Michelson Contrast for use with Optical See-Through Displays. | Austin Erickson, Gerd Bruder, Gregory F. Welch |
| 2022 | ISMAR | Exploring Cues and Signaling to Improve Cross-Reality Interruptions. | Matt Gottsacker, Raiffa Syamil, Pamela J. Wisniewski, Gerd Bruder, Carolina Cruz-Neira, Gregory F. Welch |
| 2022 | VR | Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human. | Nahal Norouzi, Matthew Gottsacker, Gerd Bruder, Pamela J. Wisniewski, Jeremy N. Bailenson, Greg Welch |
| 2022 | VR | Distant Hand Interaction Framework in Augmented Reality. | Jesus Ugarte, Nahal Norouzi, Austin Erickson, Gerd Bruder, Greg Welch |
| 2022 | VRST | Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation. | Matt Gottsacker, Nahal Norouzi, Ryan Schubert, Frank Guido-Sanz, Gerd Bruder, Gregory F. Welch |
| 2021 | CHI | Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian Crossing. | Hiroshi Furuya, Kangsoo Kim, Gerd Bruder, Pamela J. Wisniewski, Gregory F. Welch |
| 2021 | HCI | Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision. | Austin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch |
| 2021 | HCI | Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training. | Ryan Schubert, Gerd Bruder, Alyssa Tanaka, Francisco Guido-Sanz, Gregory F. Welch |
| 2021 | ISMAR | Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality. | Austin Erickson, Dirk Reiners, Gerd Bruder, Gregory F. Welch |
| 2021 | ISMAR | Diegetic Representations for Seamless Cross-Reality Interruptions. | Matthew Gottsacker, Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Greg Welch |
| 2021 | VR | Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality. | Zubin Datta Choudhary, Matthew Gottsacker, Kangsoo Kim, Ryan Schubert, Jeanine K. Stefanucci, Gerd Bruder, Gregory F. Welch |
| 2020 | EGVE | A Review of Visual Perception Research in Optical See-Through Augmented Reality. | Austin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch |
| 2020 | EGVE | Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays. | Austin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch |
| 2020 | EGVE | A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments. | Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Austin Erickson, Zubin Datta Choudhary, Yifan Li, Greg Welch |
| 2020 | EGVE | Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality. | Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Greg Welch |
| 2020 | EGVE | An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing. | Sharare Zehtabian, Siavash Khodadadeh, Kangsoo Kim, Gerd Bruder, Greg Welch, Ladislau Blni, Damla Turgut |
| 2020 | VR | Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality. | Zubin Datta Choudhary, Kangsoo Kim, Ryan Schubert, Gerd Bruder, Gregory F. Welch |
| 2020 | VR | Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration. | Austin Erickson, Gerd Bruder, Pamela J. Wisniewski, Gregory F. Welch |
| 2020 | VR | Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays. | Austin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch |
| 2020 | VR | Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making. | Kangsoo Kim, Celso M. de Melo, Nahal Norouzi, Gerd Bruder, Gregory F. Welch |
| 2019 | ISMAR | Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception. | Austin Erickson, Kangsoo Kim, Ryan Schubert, Gerd Bruder, Greg Welch |
| 2019 | ISMAR | Investigating Augmented Reality Animals as Companions. | Nahal Norouzi, Gerd Bruder, Jeremy N. Bailenson, Greg Welch |
| 2019 | ISMAR | Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality. | Nahal Norouzi, Kangsoo Kim, Myungho Lee, Ryan Schubert, Austin Erickson, Jeremy N. Bailenson, Gerd Bruder, Greg Welch |
| 2019 | VR | Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents. | Salam Daher, Jason Hochreiter, Nahal Norouzi, Ryan Schubert, Gerd Bruder, Laura Gonzlez, Mindi Anderson, Desiree Diaz, Juan Cendan, Greg Welch |
| 2018 | EGVE | Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality. | Kangsoo Kim, Gerd Bruder, Gregory F. Welch |
| 2018 | EGVE | Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces. | Paul Lubos, Gerd Bruder, Frank Steinicke |
| 2018 | EGVE | Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides. | Susanne Schmidt, Gerd Bruder, Frank Steinicke |
| 2018 | EGVE | Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics. | Ryan Schubert, Gerd Bruder, Gregory F. Welch |
| 2018 | EGVE | A Novel Approach for Cooperative Motion Capture (COMOCAP). | Gregory F. Welch, Tianren Wang, Gary Bishop, Gerd Bruder |
| 2018 | HCI | Augmented Reality for Tactical Combat Casualty Care Training. | Glenn Taylor, Anthony Deschamps, Alyssa Tanaka, Denise Nicholson, Gerd Bruder, Gregory F. Welch, Francisco Guido-Sanz |
| 2018 | ISMAR | Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality. | Steffen Haesler, Kangsoo Kim, Gerd Bruder, Greg Welch |
| 2018 | ISMAR | Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR. | Kangsoo Kim, Luke Boelling, Steffen Haesler, Jeremy N. Bailenson, Gerd Bruder, Gregory F. Welch |
| 2018 | IVA | Physical-Virtual Agents for Healthcare Simulation. | Salam Daher, Jason Hochreiter, Nahal Norouzi, Laura Gonzlez, Gerd Bruder, Greg Welch |
| 2018 | IVA | A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference. | Nahal Norouzi, Kangsoo Kim, Jason Hochreiter, Myungho Lee, Salam Daher, Gerd Bruder, Greg Welch |
| 2018 | VR | Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments. | Oscar Ariza, Gerd Bruder, Nicholas Katzakis, Frank Steinicke |
| 2018 | VR | Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual Perceptions. | Jason Hochreiter, Salam Daher, Gerd Bruder, Greg Welch |
| 2018 | VRST | The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction. | Myungho Lee, Nahal Norouzi, Gerd Bruder, Pamela J. Wisniewski, Gregory F. Welch |
| 2017 | EGVE | Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality. | Susanne Schmidt, Gerd Bruder, Frank Steinicke |
| 2017 | EGVE | A Pilot Study of Altering Depth Perception with Projection-Based Illusions. | Susanne Schmidt, Gerd Bruder, Frank Steinicke |
| 2017 | IVA | Effects of Social Priming on Social Presence with Intelligent Virtual Agents. | Salam Daher, Kangsoo Kim, Myungho Lee, Ryan Schubert, Gerd Bruder, Jeremy N. Bailenson, Greg Welch |
| 2017 | VR | Biomechanical analysis of (non-)isometric virtual walking of older adults. | Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger |
| 2017 | VR | Application of redirected walking in room-scale VR. | Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke |
| 2017 | VR | Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment. | Myungho Lee, Gerd Bruder, Gregory F. Welch |
| 2017 | VRST | Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality. | Kangsoo Kim, Gerd Bruder, Greg Welch |
| 2016 | EGVE | The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality. | Kangsoo Kim, Gerd Bruder, Divine Maloney, Greg Welch |
| 2016 | VRST | Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation? | Eike Langbehn, Tino Raupp, Gerd Bruder, Frank Steinicke, Benjamin Bolte, Markus Lappe |
| 2015 | EGVE | Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction. | Oscar Javier Ariza Nunez, Paul Lubos, Frank Steinicke, Gerd Bruder |
| 2015 | Interact | HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces. | Paul Lubos, Oscar Ariza, Gerd Bruder, Florian Daiber, Frank Steinicke, Antonio Krger |
| 2015 | VR | Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. | Ferran Argelaguet, Anne-Hlne Olivier, Gerd Bruder, Julien Pettr, Anatole Lcuyer |
| 2015 | VR | Distance estimation in large immersive projection systems, revisited. | Gerd Bruder, Fernando Argelaguet Sanz, Anne-Hlne Olivier, Anatole Lcuyer |
| 2014 | VR | Time perception during walking in virtual environments. | Gerd Bruder, Frank Steinicke |
| 2014 | VRST | Threefolded motion perception during immersive walkthroughs. | Gerd Bruder, Frank Steinicke |
| 2013 | Interact | Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces. | Gerd Bruder, Frank Steinicke, Wolfgang Stuerzlinger |
| 2013 | ISMAR | Going with the flow: Modifying self-motion perception with computer-mediated optic flow. | Gerd Bruder, Phil Wieland, Benjamin Bolte, Markus Lappe, Frank Steinicke |
| 2013 | VR | Touch & move: A portable stereoscopic multi-touch table. | David Cyborra, Moritz Albert, Frank Steinicke, Gerd Bruder |
| 2012 | EGVE | Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair. | Loren Puchalla Fiore, Lane Phillips, Gerd Bruder, Victoria Interrante, Frank Steinicke |
| 2012 | ICEC | Blending Real and Virtual Worlds Using Self-reflection and Fiducials. | Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke |
| 2012 | VR | Analysis of IR-based virtual reality tracking using multiple Kinects. | Srivishnu Satyavolu, Gerd Bruder, Pete Willemsen, Frank Steinicke |
| 2012 | VR | A taxonomy for deploying redirection techniques in immersive virtual environments. | Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, Mark T. Bolas |
| 2011 | CHI | 2d touching of 3d stereoscopic objects. | Dimitar Valkov, Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs |
| 2011 | VR | Self-motion illusions in immersive virtual reality environments. | Gerd Bruder, Frank Steinicke, Phil Wieland |
| 2011 | SiggraphA | Jumping through immersive video games. | Benjamin Bolte, Gerd Bruder, Frank Steinicke |
| 2010 | EGVE | Touching Floating Objects in Projection-based Virtual Reality Environments. | Dimitar Valkov, Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Johannes Schning, Florian Daiber, Antonio Krger |
| 2010 | SIGGRAPH | Perception of perspective distortions of man-made virtual objects. | Frank Steinicke, Gerd Bruder, Scott Kuhl |
| 2010 | VR | Change blindness phenomena for stereoscopic projection systems. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Pete Willemsen |
| 2010 | VRST | Augmentation techniques for efficient exploration in head-mounted display environments. | Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus H. Hinrichs, Markus Lappe |
| 2009 | EGVE | Reorientation during Body Turns. | Gerd Bruder, Frank Steinicke, Klaus H. Hinrichs, Markus Lappe |
| 2009 | SIGGRAPH | Presence-enhancing real walking user interface for first-person video games. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Anthony Steed |
| 2009 | VR | Does a Gradual Transition to the Virtual World increase Presence? | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Anthony Steed, Alexander L. Gerlach |
| 2009 | VRST | Judgment of natural perspective projections in head-mounted display environments. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Scott Kuhl, Markus Lappe, Pete Willemsen |
| 2008 | CW | Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback. | Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jerald, Klaus H. Hinrichs |
| 2008 | EGVE | A User Guidance Approach for Passive Haptic Environments. | Frank Steinicke, Hanno Welzel, Gerd Bruder, Klaus H. Hinrichs |
| 2008 | SIGGRAPH | The holodeck construction manual. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs |
| 2008 | VR | A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs, Harald Frenz, Markus Lappe |
| 2008 | VRST | Analyses of human sensitivity to redirected walking. | Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, Markus Lappe |
| 2007 | HCI | 3D Modeling and Design Supported Via Interscopic Interaction Strategies. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs |
| 2007 | Interact | Towards Applicable 3D User Interfaces for Everyday Working Environments. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs |
| 2007 | VR | Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems. | Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus H. Hinrichs |
| 2007 | VRST | Hybrid traveling in fully-immersive large-scale geographic environments. | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs |
| 2006 | SIGGRAPH | Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays. | Timo Ropinski, Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs |