| 2026 | CHI | TFTune: Creation and Personalization of Pointing Transfer Functions Using Reinforcement Learning. | Ethan Eddy, Evan Campbell, Erik J. Scheme, Scott Bateman, Gry Casiez |
| 2026 | CHI | How Low Can Your Thumb Go? Investigating the Precision of Unidirectional Thumb Movements. | Ethan Eddy, Erik J. Scheme, Gry Casiez, Scott Bateman |
| 2026 | VR | Anchor-based Haptics: Portable Interfaces Leveraging Real Surfaces to Display Grounded Forces for 3D Shape Simulation in VR. | Julien Manson, Anatole Lcuyer, Sylvain Dubois, Gry Casiez, Justine Saint-Aubert |
| 2025 | CHI | Is Pagination Better than Scrolling when Reading on a Phone? | Nikhita Joshi, Gry Casiez, Daniel Vogel |
| 2025 | CHI | Does Adding Visual Signifiers in Animated Transitions Improve Interaction Discoverability? | Eva Mackamul, Fanny Chevalier, Gry Casiez, Sylvain Malacria |
| 2024 | CHI | Understanding the Challenges of OpenSCAD Users for 3D Printing. | Johann Felipe Gonzalez Avila, Thomas Pietrzak, Audrey Girouard, Gry Casiez |
| 2024 | CHI | DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models. | Damien Masson, Sylvain Malacria, Gry Casiez, Daniel Vogel |
| 2024 | UIST | Facilitating the Parametric Definition of Geometric Properties in Programming-Based CAD. | Johann Felipe Gonzalez, Thomas Pietrzak, Audrey Girouard, Gry Casiez |
| 2023 | CHI | A Case Study on the Design and Use of an Annotation and Analytical Tool Tailored To Lead Climbing. | Bruno Fruchard, Ccile Avezou, Sylvain Malacria, Gry Casiez, Stphane Huot |
| 2023 | CHI | User Preference and Performance using Tagging and Browsing for Image Labeling. | Bruno Fruchard, Sylvain Malacria, Gry Casiez, Stphane Huot |
| 2023 | CHI | ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts. | Damien Masson, Sylvain Malacria, Daniel Vogel, Edward Lank, Gry Casiez |
| 2023 | CHI | Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs. | Damien Masson, Sylvain Malacria, Gry Casiez, Daniel Vogel |
| 2023 | ISMAR | MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? | Grgoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lcuyer, Gry Casiez |
| 2023 | UIST | Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents. | Damien Masson, Sylvain Malacria, Gry Casiez, Daniel Vogel |
| 2022 | VR | Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. | Grgoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lcuyer, Gry Casiez |
| 2022 | VRST | "Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. | Julien Cauquis, Victor Rodrigo Mercado, Gry Casiez, Jean-Marie Normand, Anatole Lcuyer |
| 2021 | CHI | Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios. | Axel Antoine, Sylvain Malacria, Nicolai Marquardt, Gry Casiez |
| 2021 | CHI | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions. | Quentin Roy, Sbastien Berlioux, Gry Casiez, Daniel Vogel |
| 2021 | UIST | Relevance and Applicability of Hardware-independent Pointing Transfer Functions. | Raiza Hanada, Damien Masson, Gry Casiez, Mathieu Nancel, Sylvain Malacria |
| 2021 | VRST | Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. | Marc Baloup, Thomas Pietrzak, Martin Hachet, Gry Casiez |
| 2020 | CHI | Manipulation, Learning, and Recall with Tangible Pen-Like Input. | Lisa A. Elkin, Jean-Baptiste Beau, Gry Casiez, Daniel Vogel |
| 2020 | CHI | A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays. | Lisa A. Elkin, Jean-Baptiste Beau, Gry Casiez, Daniel Vogel |
| 2020 | CHI | Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription. | Margaret Jean Foley, Gry Casiez, Daniel Vogel |
| 2020 | CHI | Chameleon: Bringing Interactivity to Static Digital Documents. | Damien Masson, Sylvain Malacria, Edward Lank, Gry Casiez |
| 2020 | CHI | Bringing Interactivity to Research Papers and Presentations with Chameleon. | Damien Masson, Sylvain Malacria, Edward Lank, Gry Casiez |
| 2020 | VR | Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials. | Hakim Si-Mohammed, Catarina Lopes Dias, Maria Duarte, Ferran Argelaguet, Camille Jeunet, Gry Casiez, Gernot R. Mller-Putz, Anatole Lcuyer, Reinhold Scherer |
| 2020 | UIST | Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates. | Axel Antoine, Mathieu Nancel, Ella Ge, Jingjie Zheng, Navid Zolghadr, Gry Casiez |
| 2019 | CHI | RayCursor: A 3D Pointing Facilitation Technique based on Raycasting. | Marc Baloup, Thomas Pietrzak, Gry Casiez |
| 2019 | Interact | Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-Based Trace Figures. | Axel Antoine, Sylvain Malacria, Nicolai Marquardt, Gry Casiez |
| 2018 | CHI | Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction. | Axel Antoine, Sylvain Malacria, Gry Casiez |
| 2018 | CHI | TurboMouse: End-to-end Latency Compensation in Indirect Interaction. | Axel Antoine, Sylvain Malacria, Gry Casiez |
| 2018 | CHI | Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces. | Jeff Avery, Sylvain Malacria, Mathieu Nancel, Gry Casiez, Edward Lank |
| 2018 | CHI | Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. | Alix Goguey, Gry Casiez, Daniel Vogel, Carl Gutwin |
| 2018 | CHI | Storyboard-Based Empirical Modeling of Touch Interface Performance. | Alix Goguey, Gry Casiez, Andy Cockburn, Carl Gutwin |
| 2018 | CHI | Storyboard-Based Empirical Modelling of Touch Interface Performance. | Alix Goguey, Gry Casiez, Andy Cockburn, Carl Gutwin |
| 2018 | UIST | Next-Point Prediction for Direct Touch Using Finite-Time Derivative Estimation. | Mathieu Nancel, Stanislav Aranovskiy, Rosane Ushirobira, Denis V. Efimov, Sbastien Poulmane, Nicolas Roussel, Gry Casiez |
| 2017 | CHI | ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force. | Axel Antoine, Sylvain Malacria, Gry Casiez |
| 2017 | CHI | Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI. | Andol vain, Ferran Argelaguet, Nicolas Roussel, Gry Casiez, Anatole Lcuyer |
| 2017 | UIST | Characterizing Latency in Touch and Button-Equipped Interactive Systems. | Gry Casiez, Thomas Pietrzak, Damien Marchal, Sbastien Poulmane, Matthieu Falce, Nicolas Roussel |
| 2017 | UIST | WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. | Damien Masson, Alix Goguey, Sylvain Malacria, Gry Casiez |
| 2016 | AVI | Influence of Error Rate on Frustration of BCI Users. | Andol vain, Ferran Argelaguet, Anthony Strock, Nicolas Roussel, Gry Casiez, Anatole Lcuyer |
| 2016 | CHI | The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. | Alix Goguey, Mathieu Nancel, Gry Casiez, Daniel Vogel |
| 2016 | UIST | Next-Point Prediction Metrics for Perceived Spatial Errors. | Mathieu Nancel, Daniel Vogel, Bruno Rodrigues De Arajo, Ricardo Jota, Gry Casiez |
| 2015 | CHI | THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. | Merwan Achibet, Gry Casiez, Anatole Lcuyer, Maud Marchal |
| 2015 | CHI | Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. | Sylvain Malacria, Jonathan Aceituno, Philip Quinn, Gry Casiez, Andy Cockburn, Nicolas Roussel |
| 2015 | Interact | Quantifying Object- and Command-Oriented Interaction. | Alix Goguey, Julie Wagner, Gry Casiez |
| 2015 | UIST | Looking through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency using an Optical Mouse. | Gry Casiez, Stphane Conversy, Matthieu Falce, Stphane Huot, Nicolas Roussel |
| 2014 | CHI | Impact of form factors and input conditions on absolute indirect-touch pointing tasks. | Jrmie Gilliot, Gry Casiez, Nicolas Roussel |
| 2014 | UIST | A three-step interaction pattern for improving discoverability in finger identification techniques. | Alix Goguey, Gry Casiez, Daniel Vogel, Fanny Chevalier, Thomas Pietrzak, Nicolas Roussel |
| 2013 | CHI | How low can you go?: human limits in small unidirectional mouse movements. | Jonathan Aceituno, Gry Casiez, Nicolas Roussel |
| 2013 | CHI | Small, medium, or large?: estimating the user-perceived scale of stroke gestures. | Radu-Daniel Vatavu, Gry Casiez, Laurent Grisoni |
| 2013 | Interact | Designing Intuitive Multi-touch 3D Navigation Techniques. | Damien Marchal, Clment Moerman, Gry Casiez, Nicolas Roussel |
| 2012 | CHI | 1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems. | Gry Casiez, Nicolas Roussel, Daniel Vogel |
| 2012 | CHI | Hand occlusion on a multi-touch tabletop. | Daniel Vogel, Gry Casiez |
| 2012 | UIST | Exposing and understanding scrolling transfer functions. | Philip Quinn, Andy Cockburn, Gry Casiez, Nicolas Roussel, Carl Gutwin |
| 2012 | UIST | Giving a hand to the eyes: leveraging input accuracy for subpixel interaction. | Nicolas Roussel, Gry Casiez, Jonathan Aceituno, Daniel Vogel |
| 2011 | CHI | Surfpad: riding towards targets on a squeeze film effect. | Gry Casiez, Nicolas Roussel, Romuald Vanbelleghem, Frdric Giraud |
| 2011 | Interact | Estimating the Perceived Difficulty of Pen Gestures. | Radu-Daniel Vatavu, Daniel Vogel, Gry Casiez, Laurent Grisoni |
| 2011 | UIST | STIMTAC: a tactile input device with programmable friction. | Michel Amberg, Frdric Giraud, Betty Lemaire-Semail, Paolo Olivo, Gry Casiez, Nicolas Roussel |
| 2011 | UIST | No more bricolage!: methods and tools to characterize, replicate and compare pointing transfer functions. | Gry Casiez, Nicolas Roussel |
| 2011 | UIST | Cont: multimodal input inspired by an artist's crayon. | Daniel Vogel, Gry Casiez |
| 2010 | CHI | Push-and-pull switching: window switching based on window overlapping. | Quan Xu, Gry Casiez |
| 2010 | VR | Buttonless clicking: Intuitive select and pick-release through gesture analysis. | Ali Choumane, Gry Casiez, Laurent Grisoni |
| 2010 | VRST | The effect of DOF separation in 3D manipulation tasks with multi-touch displays. | Anthony Martinet, Gry Casiez, Laurent Grisoni |
| 2009 | CHI | A performance model of selection techniques for p300-based brain-computer interfaces. | Jean-Baptiste Sauvan, Anatole Lcuyer, Fabien Lotte, Gry Casiez |
| 2009 | CHI | Hand occlusion with tablet-sized direct pen input. | Daniel Vogel, Matthew Cudmore, Gry Casiez, Ravin Balakrishnan, Liam Keliher |
| 2009 | VRST | 3D positioning techniques for multi-touch displays. | Anthony Martinet, Gry Casiez, Laurent Grisoni |
| 2008 | CHI | The effect of spring stiffness and control gain with an elastic rate control pointing device. | Gry Casiez, Daniel Vogel |
| 2008 | VR | Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. | Sbastien Hillaire, Anatole Lcuyer, Rmi Cozot, Gry Casiez |
| 2007 | UIST | RubberEdge: reducing clutching by combining position and rate control with elastic feedback. | Gry Casiez, Daniel Vogel, Qing Pan, Christophe Chaillou |
| 2007 | VRST | Depth-of-field blur effects for first-person navigation in virtual environments. | Sbastien Hillaire, Anatole Lcuyer, Rmi Cozot, Gry Casiez |