Gun A. Lee
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
133
Venues
16
Active years
2002–2026
Best venue rank
A*
Where they publish
Papers
133 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Free-Controlling Facial Expressions during User-to-User Communication in VR. | Jaejoon Jeong, Gun A. Lee, Soo-Hyung Kim, Hyung-Jeong Yang, Ji-Eun Shin, Seungwon Kim |
| 2026 | CHI | Exploring the Effects of Support Type and Task Difficulty for Virtual Assistants as Social Companions. | Sei Kang, Yunsu Lee, Gun A. Lee, Hyung-Jeong Yang, Soo-Hyung Kim, Ji-Eun Shin, Seungwon Kim |
| 2026 | CHI | Shaping Future Human Connection: Social Augmentation through XR Technologies. | Alessandro Visconti, Fabrizio Lamberti, Theophilus Teo, Gun A. Lee, Allison K. Jing, Kiyoshi Kiyokawa, Adalberto L. Simeone |
| 2026 | CHI | Dependency-Aware AR Guidance for Replaying Non-Linear Work. | Bowen Yuan, Zirui Xiao, Hyunwoo Cho, Mark Billinghurst, Gun A. Lee |
| 2026 | VR | Continuous and Interpretable Empathic Behaviors for Embodied Intelligent Virtual Agents. | Yongho Lee, Heesook Shin, Gun A. Lee, Youn-Hee Gil |
| 2026 | VR | Facilitating Discussions in Immersive Virtual Meetings with Virtual Agents. | Gun A. Lee, Bowen Yuan, Jonathon D. Hart, Theophilus Teo, Allison Jing, Mark Billinghurst, Heesook Shin, Yongho Lee, Youn-Hee Gil |
| 2026 | VR | Location-Based Non-Linear Playback of AR Task Recording. | Bowen Yuan, Zirui Xiao, Hyunwoo Cho, Gun A. Lee, Mark Billinghurst |
| 2026 | TEI | Towards Understanding The Design of (Un)Fortunate Superpowers Through A Flytrap-Inspired Hand Augmentation. | Siyi Liu, Barrett Ens, Gun A. Lee, Nathan Arthur Semertzidis, Florian 'Floyd' Mueller, Don Samitha Elvitigala |
| 2025 | CHI | "My Happiness Makes You Smile": Towards Understanding Telepathic Superpower Design via Brain-Muscle Interfaces. | Siyi Liu, Barrett Ens, Nathan Arthur Semertzidis, Gun A. Lee, Florian 'Floyd' Mueller, Don Samitha Elvitigala |
| 2025 | CHI | Flytrap Hand: Towards Understanding Dark Patterns of Physical Augmentation via Electrical Muscle Stimulation. | Siyi Liu, Barrett Ens, Nathan Arthur Semertzidis, Gun A. Lee, Florian 'Floyd' Mueller, Don Samitha Elvitigala |
| 2025 | CHI | Sharing Facial Cues at Different Target Positions to Support Virtual Collaboration. | Theophilus Teo, Allison Jing, Chenkai Zhang, Michael Frederick, Heesook Shin, Yongho Lee, Youn-Hee Gil, Mark Billinghurst, Gun A. Lee |
| 2025 | ISMAR | Bichronous Collaboration: Using Spatiotemporal Cues to Collaborate Across Time and Space on Physical Tasks. | Hyunwoo Cho, Eunhee Chang, Bowen Yuan, Theophilus Teo, Gun A. Lee, Thammathip Piumsomboon, Mark Billinghurst |
| 2025 | ISMAR | Three Techniques for Enhancing Emotional Expression on Embodied Avatar Face in VR. | Jaejoon Jeong, Gun A. Lee, Hyung-Jeong Yang, Soo-Hyung Kim, Ji-Eun Shin, Gayun Suh, Sei Kang, Seungwon Kim |
| 2025 | ISMAR | Design and Evaluation of a Virtual Agent for Interpersonal Emotion Regulation in VR. | Sei Kang, Gun A. Lee, Hyung-Jeong Yang, Soo-Hyung Kim, Ji-Eun Shin, Jaejoon Jeong, Myungho Lee, Seungwon Kim |
| 2025 | ISMAR | Are You Empathizing with Me? Exploring External Expressions of Empathy in Interpersonal VR Communication. | Yongho Lee, Bowon Kim, Hyunchul Kim, Jeongmi Lee, Gun A. Lee, Heesook Shin, Youn-Hee Gil |
| 2025 | ISMAR | Focus-Aware Task Guidance: Adaptive AR Instruction Playback Via Gaze and Location Tracking. | Bowen Yuan, Hyunwoo Cho, Theophilus Teo, Gun A. Lee, Mark Billinghurst |
| 2025 | ISMAR | Headzoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion. | Kaining Zhang, Catarina Moreira, Pedro Belchior, Gun A. Lee, Mark Billinghurst, Joaquim Jorge |
| 2025 | VR | Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual Reality. | Jaejoon Jeong, Hwaryung Lee, Ji-Eun Shin, Daeun Kim, Sei Kang, Gun A. Lee, Soo-Hyung Kim, Hyung-Jeong Yang, Seungwon Kim |
| 2025 | VRST | Effects of Co-speech Gesture Size of Virtual Agents on Persuasive Communication. | Gayun Suh, Gun A. Lee, Hyung-Jeong Yang, Soo-Hyung Kim, Ji-Eun Shin, Jaejoon Jeong, Sei Kang, Seungwon Kim |
| 2024 | CHI | The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray. | Sei Kang, Jaejoon Jeong, Gun A. Lee, Soo-Hyung Kim, Hyung-Jeong Yang, Seungwon Kim |
| 2024 | CHI | Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality. | Jingjing Zhang, Binyang Han, Ze Dong, Ruoyu Wen, Gun A. Lee, Simon Hoermann, Wendy Zhang, Thammathip Piumsomboon |
| 2024 | ISMAR | Adaptive Portals: Enhancing Virtual Reality Interaction Spaces With Real-Time Self-Adjusting Portals. | Daniel Ablett, Andrew Cunningham, Gun A. Lee, Bruce H. Thomas |
| 2024 | ISMAR | Superpowering Emotion Through Multimodal Cues in Collaborative VR. | Allison Jing, Theophilus Teo, Jeremy McDade, Chenkai Zhang, Yi Wang, Andrei Mitrofan, Rushil Thareja, Heesook Shin, Yongho Lee, Youn-Hee Gil, Mark Billinghurst, Gun A. Lee |
| 2024 | ISMAR | Avatar and Gaze Cues for Mixed Reality Mixed Presence Groupware. | Mitchell Norman, Gun A. Lee, Ross T. Smith, Mark Billinghurst |
| 2024 | SiggraphA | ExpressiveWorld: Detachable Expressions for VR Collaboration. | Theophilus Teo, Allison Jing, Xuan Tien Pham, Gun A. Lee |
| 2024 | TEI | Exploring Superpower Design Through Wi-Fi Twinge. | Siyi Liu, Nathan Arthur Semertzidis, Gun A. Lee, Florian 'Floyd' Mueller, Barrett Ens |
| 2023 | ISMAR | Point & Portal: A New Action at a Distance Technique For Virtual Reality. | Daniel Ablett, Andrew Cunningham, Gun A. Lee, Bruce H. Thomas |
| 2023 | ISMAR | Hybrid Cross-Reality Collaborative System. | Hyunwoo Cho, Eunhee Chang, Zhuang Chang, Jiashuo Cao, Bowen Yuan, Jonathon Derek Hart, Gun A. Lee, Thammathip Piumsomboon, Mark Billinghurst |
| 2023 | ISMAR | An Asynchronous Hybrid Cross Reality Collaborative System. | Hyunwoo Cho, Bowen Yuan, Jonathon Derek Hart, Eunhee Chang, Zhuang Chang, Jiashuo Cao, Gun A. Lee, Thammathip Piumsomboon, Mark Billinghurst |
| 2023 | SiggraphA | NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks. | Theophilus Teo, Maki Sugimoto, Gun A. Lee, Mark Billinghurst |
| 2023 | SiggraphA | The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments. | Bowen Yuan, Zirui Xiao, Tamil Selvan Gunasekaran, Qianyuan Zou, Zhuang Chang, Misha Mirza, Gun A. Lee, Mark Billinghurst |
| 2022 | CHI | Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR. | Ihshan Gumilar, Amit Barde, Prasanth Sasikumar, Mark Billinghurst, Ashkan F. Hayati, Gun A. Lee, Yuda Munarko, Sanjit Singh, Abdul Momin |
| 2022 | ISMAR | Portal Rendering and Creation Interactions in Virtual Reality. | Daniel Ablett, Andrew Cunningham, Gun A. Lee, Bruce H. Thomas |
| 2022 | ISMAR | Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration. | Allison Jing, Kunal Gupta, Jeremy McDade, Gun A. Lee, Mark Billinghurst |
| 2022 | ISMAR | From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site. | Hayun Kim, Gun A. Lee, Mark Billinghurst, Woontack Woo |
| 2022 | SIGGRAPH | Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration. | Allison Jing, Kunal Gupta, Jeremy McDade, Gun A. Lee, Mark Billinghurst |
| 2022 | VR | Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration. | Allison Jing, Gun A. Lee, Mark Billinghurst |
| 2022 | VR | 3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures. | Louise M. Lawrence, Gun A. Lee, Mark Billinghurst, Damien Rompapas |
| 2022 | VR | A Tangible Augmented Reality Programming Learning Environment for Textual Languages. | Dmitry Resnyansky, Mark Billinghurst, Gun A. Lee |
| 2021 | CHI | Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR. | Ihshan Gumilar, Amit Barde, Ashkan F. Hayati, Mark Billinghurst, Gun A. Lee, Abdul Momin, Charles Averill, Arindam Dey |
| 2021 | CHI | eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators. | Allison Jing, Kieran William May, Mahnoor Naeem, Gun A. Lee, Mark Billinghurst |
| 2021 | CHI | eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration. | Allison Jing, Kieran William May, Mahnoor Naeem, Gun A. Lee, Mark Billinghurst |
| 2021 | SiggraphA | eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues. | Allison Jing, Brandon J. Matthews, Kieran May, Thomas J. Clarke, Gun A. Lee, Mark Billinghurst |
| 2021 | SiggraphA | Tool-based Asymmetric Interaction for Selection in VR. | Qianyuan Zou, Huidong Bai, Yuewei Zhang, Gun A. Lee, Allan Fowler, Mark Billinghurst |
| 2021 | VRST | Force-Based Foot Gesture Navigation in Virtual Reality. | Siyi Liu, Gun A. Lee, Yi Li, Thammathip Piumsomboon, Barrett Ens |
| 2020 | EGVE | WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception. | Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2020 | HCI | Exploring the Value of Shared Experience in Augmented Reality Games. | Hye Sun Park, Byung-Kuk Seo, Gun A. Lee, Mark Billinghurst |
| 2020 | ISMAR | Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues. | Gun A. Lee, Seungjun Ahn, William A. Hoff, Mark Billinghurst |
| 2020 | ISVC | Improving User Experience in Augmented Reality Mirrors with 3D Displays. | Gun A. Lee, Hye Sun Park, Seungwon Kim, Mark Billinghurst |
| 2020 | IV | A User Study of a Gaze Window User Interface. | Seungwon Kim, Mark Billinghurst, Gun A. Lee, Weidong Huang |
| 2020 | SIGGRAPH | Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment. | Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | CHI | Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration. | Seungwon Kim, Gun A. Lee, Weidong Huang, Hayun Kim, Woontack Woo, Mark Billinghurst |
| 2019 | CHI | On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction. | Thammathip Piumsomboon, Gun A. Lee, Andrew Irlitti, Barrett Ens, Bruce H. Thomas, Mark Billinghurst |
| 2019 | CHI | Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction. | Theophilus Teo, Louise M. Lawrence, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | ISMAR | AR Tips: Augmented First-Person View Task Instruction Videos. | Gun A. Lee, Seungjun Ahn, William A. Hoff, Mark Billinghurst |
| 2019 | ISMAR | Filtering Mechanisms of Shared Social Surrounding Environments in AR. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman |
| 2019 | ISMAR | Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration. | Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | IV | Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System. | Seungwon Kim, Mark Billinghurst, Gun A. Lee, Mitchell Norman, Weidong Huang, Jian He |
| 2019 | VR | A Mixed Presence Collaborative Mixed Reality System. | Mitchell Norman, Gun A. Lee, Ross T. Smith, Mark Billinghurst |
| 2019 | VR | Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration. | Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | VR | The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration. | Boram Yoon, Hyung-il Kim, Gun A. Lee, Mark Billinghurst, Woontack Woo |
| 2019 | SiggraphA | 360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene. | Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2019 | VRST | Optical-Reflection Type 3D Augmented Reality Mirrors. | Gun A. Lee, Hye Sun Park, Mark Billinghurst |
| 2019 | VRST | A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes. | Theophilus Teo, Ashkan F. Hayati, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2018 | CHI | Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality. | Mikko Kyt, Barrett Ens, Thammathip Piumsomboon, Gun A. Lee, Mark Billinghurst |
| 2018 | CHI | Filtering Shared Social Data in AR. | Alaeddin Nassani, Huidong Bai, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2018 | CHI | Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration. | Thammathip Piumsomboon, Gun A. Lee, Mark Billinghurst |
| 2018 | CHI | Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration. | Thammathip Piumsomboon, Gun A. Lee, Jonathon D. Hart, Barrett Ens, Robert W. Lindeman, Bruce H. Thomas, Mark Billinghurst |
| 2018 | ISMAR | Sharing and Augmenting Emotion in Collaborative Mixed Reality. | Jonathon D. Hart, Thammathip Piumsomboon, Gun A. Lee, Mark Billinghurst |
| 2018 | ISMAR | Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. | Jonathon D. Hart, Thammathip Piumsomboon, Louise M. Lawrence, Gun A. Lee, Ross T. Smith, Mark Billinghurst |
| 2018 | ISMAR | A User Study on MR Remote Collaboration Using Live 360 Video. | Gun A. Lee, Theophilus Teo, Seungwon Kim, Mark Billinghurst |
| 2018 | ISMAR | Filtering 3D Shared Surrounding Environments by Social Proximity in AR. | Alaeddin Nassani, Huidong Bai, Gun A. Lee, Tobias Langlotz, Mark Billinghurst, Robert W. Lindeman |
| 2018 | OZCHI | User virtual costume visualisation in an augmented virtuality immersive cinematic environment. | Wenjing Tang, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman |
| 2018 | OZCHI | Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. | Theophilus Teo, Gun A. Lee, Mark Billinghurst, Matt Adcock |
| 2017 | EGVE | Sharing Gaze for Remote Instruction. | Sathya Barathan, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman |
| 2017 | EGVE | The Effect of User Embodiment in AV Cinematic Experience. | Joshua Chen, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman, Christoph Bartneck |
| 2017 | EGVE | Real-time Visual Representations for Mixed Reality Remote Collaboration. | Lei Gao, Huidong Bai, Thammathip Piumsomboon, Gun A. Lee, Robert W. Lindeman, Mark Billinghurst |
| 2017 | EGVE | Social Dining Experience using Mixed Reality for Older Adults. | Jonathon Derek Hart, Gun A. Lee, Ashleigh E. Smith, Melissa Hull, Matthew T. Haren, Catherine Paquet, Julie-Ann Hill, Zack Lomax, Travis Ashworth, Ross T. Smith |
| 2017 | EGVE | Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie. | Humayun Khan, Gun A. Lee, Simon Hoermann, Rory M. S. Clifford, Mark Billinghurst, Robert W. Lindeman |
| 2017 | EGVE | Collaborative View Configurations for Multi-user Interaction with a Wall-size Display. | Hyungon Kim, Yeongmi Kim, Gun A. Lee, Mark Billinghurst, Christoph Bartneck |
| 2017 | EGVE | Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze. | Gun A. Lee, Seungwon Kim, Youngho Lee, Arindam Dey, Thammathip Piumsomboon, Mitchell Norman, Mark Billinghurst |
| 2017 | EGVE | A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs. | Youngho Lee, Thammathip Piumsomboon, Barrett Ens, Gun A. Lee, Arindam Dey, Mark Billinghurst |
| 2017 | EGVE | User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors. | Gun A. Lee, Omprakash Rudhru, Hye Sun Park, Ho Won Kim, Mark Billinghurst |
| 2017 | ISMAR | Mutually Shared Gaze in Augmented Video Conference. | Gun A. Lee, Seungwon Kim, Youngho Lee, Arindam Dey, Thammathip Piumsomboon, Mitchell Norman, Mark Billinghurst |
| 2017 | ISMAR | The Social AR Continuum: Concept and User Study. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Simon Hoermann, Robert W. Lindeman |
| 2017 | ISMAR | CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. | Thammathip Piumsomboon, Arindam Dey, Barrett Ens, Gun A. Lee, Mark Billinghurst |
| 2017 | ISUVR | Estimating Gaze Depth Using Multi-Layer Perceptron. | Youngho Lee, Choonsung Shin, Alexander Plopski, Yuta Itoh, Thammathip Piumsomboon, Arindam Dey, Gun A. Lee, Seungwon Kim, Mark Billinghurst |
| 2017 | ISUVR | Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. | Thammathip Piumsomboon, Youngho Lee, Gun A. Lee, Arindam Dey, Mark Billinghurst |
| 2017 | SiggraphA | Automated enabling of head mounted display using gaze-depth estimation. | Youngho Lee, Choonsung Shin, Thammathip Piumsomboon, Gun A. Lee, Mark Billinghurst |
| 2017 | SiggraphA | Mixed reality collaboration through sharing a live panorama. | Gun A. Lee, Theophilus Teo, Seungwon Kim, Mark Billinghurst |
| 2017 | SiggraphA | Sharedsphere: MR collaboration through shared live panorama. | Gun A. Lee, Theophilus Teo, Seungwon Kim, Mark Billinghurst |
| 2017 | SiggraphA | AR social continuum: representing social contacts. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2017 | SiggraphA | Using visual and spatial cues to represent social contacts in AR. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2017 | SiggraphA | Exploring enhancements for remote mixed reality collaboration. | Thammathip Piumsomboon, Arindam Dey, Barrett Ens, Youngho Lee, Gun A. Lee, Mark Billinghurst |
| 2017 | SiggraphA | CoVAR: a collaborative virtual and augmented reality system for remote collaboration. | Thammathip Piumsomboon, Youngho Lee, Gun A. Lee, Mark Billinghurst |
| 2016 | CHI | Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. | David Altimira, Florian 'Floyd' Mueller, Jenny Clarke, Gun A. Lee, Mark Billinghurst, Christoph Bartneck |
| 2016 | ISMAR | Enhancing Immersive Cinematic Experience with Augmented Virtuality. | Gun A. Lee, Joshua Chen, Mark Billinghurst, Robert W. Lindeman |
| 2016 | ISMAR | An Augmented Reality Guide for Assisting Forklift Operation. | Bhuvaneswari Sarupuri, Gun A. Lee, Mark Billinghurst |
| 2016 | OZCHI | A comparative study of simulated augmented reality displays for vehicle navigation. | Richie Jose, Gun A. Lee, Mark Billinghurst |
| 2016 | OZCHI | Using augmented reality to assist forklift operation. | Bhuvaneswari Sarupuri, Gun A. Lee, Mark Billinghurst |
| 2016 | SIGGRAPH | An oriented point-cloud view for MR remote collaboration. | Lei Gao, Huidong Bai, Gun A. Lee, Mark Billinghurst |
| 2016 | SIGGRAPH | Augmented reality annotation for social video sharing. | Alaeddin Nassani, Hyungon Kim, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2015 | CHI | Automatically Freezing Live Video for Annotation during Remote Collaboration. | Seungwon Kim, Gun A. Lee, Sangtae Ha, Nobuchika Sakata, Mark Billinghurst |
| 2015 | CHI | User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study. | Gun A. Lee, Jonathan Wong, Hye Sun Park, Jin Sung Choi, Chang-Joon Park, Mark Billinghurst |
| 2015 | OZCHI | Free-hand Gesture Interfaces for an Augmented Exhibition Podium. | Huidong Bai, Gun A. Lee, Mark Billinghurst |
| 2015 | OZCHI | A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments. | Hyungon Kim, Gun A. Lee, Mark Billinghurst |
| 2015 | SIGGRAPH | An augmented exhibition podium with free-hand gesture interfaces. | Huidong Bai, Gun A. Lee, Mark Billinghurst |
| 2015 | SIGGRAPH | Tag it!: AR annotation using wearable sensors. | Alaeddin Nassani, Huidong Bai, Gun A. Lee, Mark Billinghurst |
| 2015 | SIGGRAPH | Extending HMD by chest-worn 3D camera for AR annotation. | Alaeddin Nassani, Huidong Bai, Gun A. Lee, Mark Billinghurst |
| 2014 | CHI | Using 3D hand gestures and touch input for wearable AR interaction. | Huidong Bai, Gun A. Lee, Mark Billinghurst |
| 2014 | ISMAR | Improving co-presence with augmented visual communication cues for sharing experience through video conference. | Seungwon Kim, Gun A. Lee, Nobuchika Sakata, Mark Billinghurst |
| 2014 | ISMAR | Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality. | Thammathip Piumsomboon, David Altimira, Hyungon Kim, Adrian J. Clark, Gun A. Lee, Mark Billinghurst |
| 2014 | SIGGRAPH | 3D gesture interaction for handheld augmented reality. | Huidong Bai, Gun A. Lee, Ramakrishnan Mukundan, Mark Billinghurst |
| 2013 | AMIA | Development of Smartphone Blood Culture Application Using Barcode and Hospital Information System: A University Hospital Experience. | Jae Ho Lee, YongPil Chong, SungSoo Jang, Mina Kim, Gun A. Lee, Jeong-Hoon Kim, TaeWan Kwon, Woo-Sung Kim |
| 2013 | ISMAR | Ego- and Exocentric interaction for mobile AR conferencing. | Timo Bleeker, Gun A. Lee, Mark Billinghurst |
| 2013 | ISMAR | Interaction techniques for HMD-HHD hybrid AR systems. | Rahul Budhiraja, Gun A. Lee, Mark Billinghurst |
| 2013 | ISMAR | Using a HHD with a HMD for mobile AR interaction. | Rahul Budhiraja, Gun A. Lee, Mark Billinghurst |
| 2013 | ISMAR | Comparing pointing and drawing for remote collaboration. | Seungwon Kim, Gun A. Lee, Nobuchika Sakata |
| 2013 | ISMAR | Study of augmented gesture communication cues and view sharing in remote collaboration. | Seungwon Kim, Gun A. Lee, Nobuchika Sakata, Andreas Dnser, Elina Vartiainen, Mark Billinghurst |
| 2013 | SIGGRAPH | Weighted integral rotation and translation for touch interaction. | Gun A. Lee, Mark Billinghurst |
| 2013 | SIGGRAPH | A component based framework for mobile outdoor AR applications. | Gun A. Lee, Mark Billinghurst |
| 2013 | SIGGRAPH | Building mobile AR applications using the outdoor AR library. | Gun A. Lee, Mark Billinghurst |
| 2012 | IVCNZ | Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. | Huidong Bai, Gun A. Lee, Mark Billinghurst |
| 2011 | ISMAR | A user study on the Snap-To-Feature interaction method. | Gun A. Lee, Mark Billinghurst |
| 2010 | CW | Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction. | Ungyeon Yang, Gun A. Lee, Yongwan Kim, Dongsik Jo, Jin Sung Choi, Ki-Hong Kim |
| 2009 | SIGGRAPH | Efficient multi-pass welding training with haptic guide. | Yongwan Kim, Ungyeon Yang, Dongsik Jo, Gun A. Lee, Jinseong Choi, Jinah Park |
| 2009 | VRST | Visualization of virtual weld beads. | Dongsik Jo, Yongwan Kim, Ungyeon Yang, Gun A. Lee, Jin Sung Choi |
| 2009 | VRST | Freeze-Set-Go interaction method for handheld mobile augmented reality environments. | Gun A. Lee, Ungyeon Yang, Yongwan Kim, Dongsik Jo, Ki-Hong Kim, Jae Ha Kim, Jin Sung Choi |
| 2008 | VR | MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning Applications. | Gun A. Lee, Hyun Kang, Wookho Son |
| 2007 | VR | Virtual Reality based Paint Spray Training System. | Ungyeon Yang, Gun A. Lee, Seonhyung Shin, Sunyu Hwang, Wookho Son |
| 2006 | VR | Xphere: A PC Cluster based Hemispherical Display System. | Dongsik Jo, Hyun Kang, Gun A. Lee, Wookho Son |
| 2004 | ISMAR | Immersive Authoring of Tangible Augmented Reality Applications. | Gun A. Lee, Claudia Nelles, Mark Billinghurst, Gerard Jounghyun Kim |
| 2002 | VRST | Modeling virtual object behavior within virtual environment. | Gun A. Lee, Gerard Jounghyun Kim, Chan-Mo Park |