| 2026 | AVI | DirectionalIllusion: Displaying Different Images Based on Gaze Movement Directions using a High-Speed Projector. | Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike |
| 2026 | CHI | Sensing Your Vocals: Exploring the Activity of Vocal Cord Muscles for Pitch Assessment Using Electromyography and Ultrasonography. | Kanyu Chen, Rebecca Panskus, Erwin Wu, Yichen Peng, Daichi Saito, Emiko Kamiyama, Ruiteng Li, Chen-Chieh Liao, Karola Marky, Kato Akira, Hideki Koike, Kai Kunze |
| 2026 | CHI | SoleCoach: Sole Pressure and IMU-based MLLMs for Skill Coaching. | Toshihiro Hirano, Hitoshi Yoshihara, Yichen Peng, Chen-Chieh Liao, Erwin Wu, Hideki Koike |
| 2026 | CHI | Chromotion: Controlling Motion-Induced Color on Object Motion Paths via High-Speed Temporal Additive Projection. | Shio Miyafuji, Arisa Kohtani, Hideki Koike |
| 2026 | WACV | Reference-based Positive Ski Coaching using Foot Pressure and MLLMs. | Toshihiro Hirano, Hitoshi Yoshihara, Chen-Chieh Liao, Erwin Wu, Hideki Koike |
| 2026 | VR | Exploring Foot Pressure Sensing for Avatar Manipulation and for Input Modality in VR. | Shino Ito, Yichen Peng, Chen-Chieh Liao, Sakina Watanabe, Erwin Wu, Hideki Koike |
| 2026 | VR | ElectroEncephaloGraphy Verification of Speed Adaptation in Time-Distortion Ski Training System. | Funa Oba, Yichen Peng, Chen-Chieh Liao, Erwin Wu, Natsue Yoshimura, Hideki Koike |
| 2026 | VR | An AR-Based Exergame for Supporting Posture Correction in Alpine Skiing. | Yuki Tabei, Chen-Chieh Liao, Yichen Peng, Erwin Wu, Hideki Koike |
| 2025 | CHI | PiaMuscle: Improving Piano Skill Acquisition by Cost-effectively Estimating and Visualizing Activities of Miniature Hand Muscles. | Ruofan Liu, Yichen Peng, Takanori Oku, Chen-Chieh Liao, Erwin Wu, Shinichi Furuya, Hideki Koike |
| 2025 | CHI | Motion-Aware Image Interaction Using Temporal Additive Color Mixing and High-Speed Projection. | Shio Miyafuji, Arisa Kohtani, Hideki Koike |
| 2025 | ETRA | Eye Guidance System Applying Rhythm Game. | Yuto Makimoto, Hideki Koike, Shio Miyafuji |
| 2025 | VR | Spatially-unconstrained 3D Display: Dynamic Projection Mapping on Manipulable Rotating Objects. | Hidetaka Katsuyama, Shio Miyafuji, Hideki Koike |
| 2025 | VR | Color Display on Moving Object Trajectories Using High-Speed Projection. | Arisa Kohtani, Shio Miyafuji, Hideki Koike |
| 2025 | VR | Remote Online Shopping System with 360-Degree Streaming and Spherical Display. | Shio Miyafuji, Jana Hoffard, Sora Takeuchi, Yuto Makimoto, Hsueh-Han Wu, Kelvin Cheng, Hideki Koike |
| 2025 | VR | Selective Information Display Using High-Speed Projector and PDLCs. | Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike |
| 2025 | UIST | A Display Method Visible Only During Gaze Fixation on Moving Objects using High-Speed Projection and Striped Pattern. | Ryusuke Miyazaki, Shio Miyafuji, Kyeongwan Kim, Hideki Koike |
| 2025 | SiggraphA | A Demonstration of ShiftingGolf: Gross Motor Skill Correction Using Redirection in VR. | Chen-Chieh Liao, Ruofan Liu, Yichen Peng, Erwin Wu, Hideki Koike |
| 2025 | SiggraphA | An Augmented Reality Exergame for Improving Ski Posture through Gamified Feedback. | Yuki Tabei, Chen-Chieh Liao, Yichen Peng, Erwin Wu, Hideki Koike |
| 2025 | SiggraphA | Spatial Audio for Ski Simulation with Visually Impaired Users in Dynamic Environments. | Yuta Taguchi, Toshihiro Hirano, Masaki Kuribayashi, Yichen Peng, Erwin Wu, Hideki Koike, Shigeo Morishima |
| 2025 | VRST | An Experiment on a High-Speed Image Projection Perceived Only During Smooth Pursuit using Striped Patterns. | Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike |
| 2024 | AVI | MR MANE: MR Microsurgical Suturing Skill Acquisition for Novice Using Imitation of Example. | Yusuke Kojima, Shio Miyafuji, Yuka Tashiro, Satoshi Kiyofuji, Hideki Koike |
| 2024 | CHI | MOSion: Gaze Guidance with Motion-triggered Visual Cues by Mosaic Patterns. | Arisa Kohtani, Shio Miyafuji, Keishiro Uragaki, Hidetaka Katsuyama, Hideki Koike |
| 2024 | CHI | VabricBeads : Variable Stiffness Structured Fabric using Artificial Muscle in Woven Beads. | Jefferson Pardomuan, Shio Miyafuji, Nobuhiro Takahashi, Hideki Koike |
| 2024 | CHI | MR Microsurgical Suture Training System with Level-Appropriate Support. | Yuka Tashiro, Shio Miyafuji, Yusuke Kojima, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike |
| 2024 | ECCV | Diffusion-Based Synthetic Dataset Generation for Egocentric 3D Human Pose Estimation. | Kyohei Hayakawa, Dong-Hyun Hwang, Chen-Chieh Liao, Hideki Koike |
| 2024 | ISMAR | Novel Sensing Methods for Vocal Technique Analysis: Evaluation on Electromyography and Ultrasonography. | Kanyu Chen, Erwin Wu, Daichi Saito, Yichen Peng, Chen-Chieh Liao, Akira Kato, Hideki Koike, Kai Kunze |
| 2024 | VR | ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization. | Takashi Matsumoto, Erwin Wu, Chen-Chieh Liao, Hideki Koike |
| 2024 | UIST | SolePoser: Full Body Pose Estimation using a Single Pair of Insole Sensor. | Erwin Wu, Rawal Khirodkar, Hideki Koike, Kris Kitani |
| 2024 | SiggraphA | Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training. | Kanyu Chen, Emiko Kamiyama, Ruiteng Li, Yichen Peng, Daichi Saito, Erwin Wu, Hideki Koike, Akira Kato |
| 2024 | SiggraphA | DiskPlay: Dynamic Projection Mapping on Rotating Platforms for Extended Holographic Display. | Hidetaka Katsuyama, Shio Miyafuji, Hideki Koike |
| 2024 | SiggraphA | PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke. | Ruofan Liu, Yichen Peng, Takanori Oku, Erwin Wu, Shinichi Furuya, Hideki Koike |
| 2023 | CHI | PianoHandSync: An Alignment-based Hand Pose Discrepancy Visualization System for Piano Learning. | Ruofan Liu, Erwin Wu, Chen-Chieh Liao, Hayato Nishioka, Shinichi Furuya, Hideki Koike |
| 2023 | CHI | OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera. | Hui-Shyong Yeo, Erwin Wu, Daehwa Kim, Juyoung Lee, Hyung-il Kim, Seoyoung Oh, Luna Takagi, Woontack Woo, Hideki Koike, Aaron J. Quigley |
| 2023 | ICMI | Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation. | Yasheng Sun, Qianyi Wu, Hang Zhou, Kaisiyuan Wang, Tianshu Hu, Chen-Chieh Liao, Shio Miyafuji, Ziwei Liu, Hideki Koike |
| 2023 | ISMAR | MOSion: Situation-Dependent Mosaicing System using High-Speed Projection. | Arisa Kohtani, Hidetaka Katsuyama, Shio Miyafuji, Hideki Koike |
| 2023 | ISMAR | Displacement Projection Mapping: a Projection Method to Add Geometric Features beyond the Boundary of the Real Object. | Arisa Kohtani, Keishiro Uragaki, Shio Miyafuji, Hideki Koike |
| 2023 | ISMAR | PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality. | Ruofan Liu, Erwin Wu, Chen-Chieh Liao, Hayato Nishioka, Shinichi Furuya, Hideki Koike |
| 2023 | ISMAR | MR Microsurgical Suture Training System for Neurosurgeons. | Yuka Tashiro, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike |
| 2023 | SIGGRAPH | Content-Preserving Motion Stylization using Variational Autoencoder. | Chen-Chieh Liao, Jong-Hwan Kim, Hideki Koike, Dong-Hyun Hwang |
| 2023 | WACV | ReEnFP: Detail-Preserving Face Reconstruction by Encoding Facial Priors. | Yasheng Sun, Jiangke Lin, Hang Zhou, Zhiliang Xu, Dongliang He, Hideki Koike |
| 2023 | WACV | Marker-removal Networks to Collect Precise 3D Hand Data for RGB-based Estimation and its Application in Piano. | Erwin Wu, Hayato Nishioka, Shinichi Furuya, Hideki Koike |
| 2023 | RO-MAN | Tracker: Model-based Reinforcement Learning for Tracking Control of Human Finger Attached with Thin McKibben Muscles. | Daichi Saito, Eri Nagatomo, Jefferson Pardomuan, Hideki Koike |
| 2022 | AVI | OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System. | Ruopeng Xu, Toshiki Sato, Shio Miyafuji, Hideki Koike |
| 2022 | EGVE | OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System. | Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike |
| 2022 | EGVE | Gaze Guidance in the Real-world by Changing Color Saturation of Objects. | Junpei Miyamoto, Hideki Koike, Toshiyuki Amano |
| 2022 | HCI | Learning Support and Evaluation of Weight-Shifting Skills for Novice Skiers Using Virtual Reality. | Shigeharu Ono, Hideaki Kanai, Ryosuke Atsumi, Hideki Koike, Kazushi Nishimoto |
| 2022 | ISMAR | Virtual Club Shadow: A Real-time Projection of Golf Club Trajectory. | Chen-Chieh Liao, Haruki Kikuchi, Dong-Hyun Hwang, Hideki Koike |
| 2022 | SIGGRAPH | Synchronized Hand Difference Visualization for Piano Learning. | Ruofan Liu, Erwin Wu, Chen-Chieh Liao, Hayato Nishioka, Shinichi Furuya, Hideki Koike |
| 2022 | SIGGRAPH | Context-aware Risk Degree Prediction for Smartphone Zombies. | Erwin Wu, Chen-Chieh Liao, Ruofan Liu, Hideki Koike |
| 2022 | VR | Augmenting VR Ski Training using Time Distortion. | Takashi Matsumoto, Erwin Wu, Hideki Koike |
| 2022 | UIST | LUNAChair: Remote Wheelchair System that Links Up a Remote Caregiver and Wheelchair Surroundings. | Luna Takagi, Shio Miyafuji, Jefferson Pardomuan, Hideki Koike |
| 2022 | SiggraphA | Using Rhythm Game to Train Rhythmic Motion in Sports. | Hidetaka Katsuyama, Erwin Wu, Hideki Koike |
| 2022 | SiggraphA | Temporal and Spatial Distortion for VR Rhythmic Skill Training. | Takashi Matsumoto, Erwin Wu, Hideki Koike |
| 2022 | SiggraphA | A Study on Sonification Method of Simulator-Based Ski Training for People with Visual Impairment. | Yusuke Miura, Masaki Kuribayashi, Erwin Wu, Hideki Koike, Shigeo Morishima |
| 2022 | SiggraphA | Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers. | Yasheng Sun, Hang Zhou, Kaisiyuan Wang, Qianyi Wu, Zhibin Hong, Jingtuo Liu, Errui Ding, Jingdong Wang, Ziwei Liu, Hideki Koike |
| 2022 | VRST | A Distance Learning System With Shareable Physical Information For Ski Training. | Shigeharu Ono, Hideaki Kanai, Erwin Wu, Hideki Koike |
| 2021 | CHI | Human Augmentation for Skill Acquisition and Skill Transfer. | Hideki Koike, Jun Rekimoto, Junichi Ushiba, Shinichi Furuya, Asa Ito |
| 2021 | CHI | JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing. | Hui-Shyong Yeo, Juyoung Lee, Woontack Woo, Hideki Koike, Aaron J. Quigley, Kai Kunze |
| 2021 | HRI | Contact Web Status Presentation for Freehand Grasping in MR-based Robot-teaching. | Daichi Saito, Naoki Wake, Kazuhiro Sasabuchi, Hideki Koike, Katsushi Ikeuchi |
| 2021 | IJCAI | Speech2Talking-Face: Inferring and Driving a Face with Synchronized Audio-Visual Representation. | Yasheng Sun, Hang Zhou, Ziwei Liu, Hideki Koike |
| 2021 | ISMAR | Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking. | Xuan Zhang, Erwin Wu, Hideki Koike |
| 2021 | SIGGRAPH | PushToSki - An Indoor Ski Training System Using Haptic Feedback. | Jana Hoffard, Takuto Nakamura, Erwin Wu, Hideki Koike |
| 2021 | SIGGRAPH | Real-time Projection of Lip Animation onto Face Masks using OmniProcam. | Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike |
| 2021 | SiggraphA | How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training. | Chen-Chieh Liao, Dong-Hyun Hwang, Hideki Koike |
| 2020 | AVI | MirAIProjection: Real-time Projection onto High-speed Objects by Predicting Their 3D Position and Pose using DNNs. | Kosuke Maeda, Hideki Koike |
| 2020 | CHI | Realtime Center of Mass Adjustment via Weight Switching Device inside a Golf Putter. | Chen-Chieh Liao, Hideki Koike, Takuto Nakamura |
| 2020 | CHI | OmniGlobeVR: A Collaborative 360° Communication System for VR. | Zhengqing Li, Liwei Chan, Theophilus Teo, Hideki Koike |
| 2020 | CHI | Golf Club-Type Device with Force Feedback for Modifying Club Posture. | Takuto Nakamura, Hideki Koike |
| 2020 | CHI | FuturePong: Real-time Table Tennis Trajectory Forecasting using Pose Prediction Network. | Erwin Wu, Hideki Koike |
| 2020 | CVPR | VR Alpine Ski Training Augmentation using Visual Cues of Leading Skier. | Erwin Wu, Takayuki Nozawa, Florian Perteneder, Hideki Koike |
| 2020 | SIGGRAPH | Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment. | Takuto Nakamura, Daichi Saito, Erwin Wu, Hideki Koike |
| 2020 | WACV | Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning. | Dong-Hyun Hwang, Suntae Kim, Nicolas Monet, Hideki Koike, Soonmin Bae |
| 2020 | UIST | MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera. | Dong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris M. Kitani, Hideki Koike |
| 2020 | UIST | Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network. | Erwin Wu, Ye Yuan, Hui-Shyong Yeo, Aaron Quigley, Hideki Koike, Kris M. Kitani |
| 2020 | TEI | Foxels: Build Your Own Smart Furniture. | Florian Perteneder, Kathrin Probst, Joanne Leong, Sebastian Gassler, Christian Rendl, Patrick Parzer, Katharina Fluch, Sophie Gahleitner, Sean Follmer, Hideki Koike, Michael Haller |
| 2019 | SIGGRAPH | Golf training system using sonification and virtual shadow. | Atsuki Ikeda, Yuka Tanaka, Dong-Hyun Hwang, Homare Kon, Hideki Koike |
| 2019 | SIGGRAPH | Remote control experiment with displaybowl and 360-degree video. | Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike |
| 2019 | SIGGRAPH | Visualizing expert motion for guidance in a VR ski simulator. | Takayuki Nozawa, Erwin Wu, Florian Perteneder, Hideki Koike |
| 2019 | WACV | FuturePose - Mixed Reality Martial Arts Training Using Real-Time 3D Human Pose Forecasting With a RGB Camera. | Erwin Wu, Hideki Koike |
| 2019 | VR | Generating Synthetic Humans for Learning 3D Pose Estimation. | Kohei Aso, Dong-Hyun Hwang, Hideki Koike |
| 2019 | VR | MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation. | Dong-Hyun Hwang, Kohei Aso, Hideki Koike |
| 2019 | VR | Toward human motion capturing with an ultra-wide fisheye camera on the chest. | Dong-Hyun Hwang, Kohei Aso, Hideki Koike |
| 2019 | VR | A Real-Time Projection System for Golf Training using Virtual Shadow. | Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike |
| 2019 | VR | VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier. | Takayuki Nozawa, Erwin Wu, Hideki Koike |
| 2019 | VR | A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm Muscles. | Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike |
| 2019 | VR | Real-time Human Motion Forecasting using a RGB Camera. | Erwin Wu, Hideki Koike |
| 2019 | VR | Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices. | Hui-Shyong Yeo, Hideki Koike, Aaron Quigley |
| 2019 | UIST | Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera. | Hui-Shyong Yeo, Erwin Wu, Juyoung Lee, Aaron Quigley, Hideki Koike |
| 2019 | SiggraphA | Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network. | Erwin Wu, Florian Perteneder, Hideki Koike |
| 2018 | AVI | A study on gaze guidance using artificial color shifts. | Kayo Azuma, Hideki Koike |
| 2018 | AVI | A real-time image processing framework with an aerial overhead camera for sports. | Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike |
| 2018 | CHI | ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality. | Dong-Hyun Hwang, Hideki Koike |
| 2018 | EGVE | AR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithm. | Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike |
| 2018 | IUI | A Study on Skill Acquisition Mechanism and Development of Skill Transfer Systems. | Hideki Koike, Jun Rekimoto, Junichi Ushiba, Shinichi Furuya, Asa Ito |
| 2018 | UIST | OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. | Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike |
| 2018 | UIST | DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos. | Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike |
| 2018 | VRST | Gaze navigation in the real world by changing visual appearance of objects using projector-camera system. | Junpei Miyamoto, Hideki Koike, Toshiyuki Amano |
| 2018 | VRST | Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy. | Kazuki Shimozawa, Masakazu Nakazawa, Hideki Koike, Ryoichi Miyanaga, Naoki Hosoe |
| 2018 | VRST | A real-time golf-swing training system using sonification and sound image localization. | Yuka Tanaka, Homare Kon, Hideki Koike |
| 2018 | VRST | Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen. | Soichiro Toyohara, Toshiki Sato, Hideki Koike |
| 2018 | VRST | Real-time human motion forecasting using a RGB camera. | Erwin Wu, Hideki Koike |
| 2017 | ASSETS | Rapid Prototyping of Accessible Interfaces With Gaze-Contingent Tunnel Vision Simulation. | Rie Kamikubo, Keita Higuchi, Ryo Yonetani, Hideki Koike, Yoichi Sato |
| 2017 | ISMAR | ARial Texture: Dynamic Projection Mapping on Drone Propellers. | Soichiro Toyohara, Shio Miyafuji, Hideki Koike |
| 2017 | RO-MAN | SHIN-TAI: A method for controlling characteristics of a humanoid robot's body using artificial muscles and fats. | Nobuhiro Takahashi, Hideki Koike |
| 2017 | UIST | Qoom: An Interactive Omnidirectional Ball Display. | Shio Miyafuji, Toshiki Sato, Zhengqing Li, Hideki Koike |
| 2016 | AVI | Visual Guidance with Unnoticed Blur Effect. | Hajime Hata, Hideki Koike, Yoichi Sato |
| 2016 | CHI | A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems. | Naoya Tochihara, Toshiki Sato, Hideki Koike |
| 2016 | UIST | Activity-Aware Video Stabilization for BallCam. | Ryohei Funakoshi, Vishnu Naresh Boddeti, Kris Makoto Kitani, Hideki Koike |
| 2016 | UIST | OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. | Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike |
| 2016 | UIST | Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls. | Shio Miyafuji, Masato Sugasaki, Hideki Koike |
| 2016 | UIST | MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices. | Toshiki Sato, Hideki Koike |
| 2015 | SIGGRAPH | Ballumiere: real-time tracking and projection system for high-speed flying balls. | Shio Miyafuji, Hideki Koike |
| 2015 | SIGGRAPH | Smart curtain as interactive display in living space. | Tomomi Takashina, Kotaro Aoki, Akiya Maekawa, Chihiro Tsukamoto, Hitoshi Kawai, Yoshiyuki Yamariku, Kaori Tsuruta, Marie Shimokawa, Yuji Kokumai, Hideki Koike |
| 2013 | SIGGRAPH | AquaTop display: a true "immersive" water display system. | Yasushi Matoba, Yoichi Takahashi, Taro Tokui, Shin Phuong, Shingo Yamano, Hideki Koike |
| 2013 | SIGGRAPH | MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map. | Yuta Suzuki, Hideki Koike |
| 2013 | UIST | LivingClay: particle actuation to control display volume and stiffness. | Jefferson Pardomuan, Toshiki Sato, Hideki Koike |
| 2012 | AVI | Interactive surface that have dynamic softness control. | Toshiki Sato, Nobuhiro Takahashi, Yasushi Matoba, Hideki Koike |
| 2012 | AVI | SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles. | Nobuhiro Takahashi, Yasushi Matoba, Toshiki Sato, Hideki Koike |
| 2012 | AVI | Image correction techniques for 3D interactive surface using a transparent elastic gels. | Taro Tokui, Masami Yamasaki, Hideki Koike |
| 2012 | SIGGRAPH | ClaytricSurface: an interactive surface with dynamic softness control capability. | Yasushi Matoba, Toshiki Sato, Nobuhiro Takahashi, Hideki Koike |
| 2012 | SIGGRAPH | SplashDisplay: volumetric projection using projectile beads. | Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike |
| 2012 | UIST | Highly deformable interactive 3D surface display. | Noriyuki Aihara, Toshiki Sato, Hideki Koike |
| 2012 | UIST | BallCam!: dynamic view synthesis from spinning cameras. | Kris Makoto Kitani, Kodai Horita, Hideki Koike |
| 2011 | MVA | Robust vSLAM for Dynamic Scenes. | Jun Shimamura, Masashi Morimoto, Hideki Koike |
| 2011 | SIGGRAPH | InteractiveTop: an entertainment system that enhances the experience of playing with tops. | Toshiki Sato, Yasushi Matoba, Hideki Koike |
| 2010 | AVI | Pac-pac: pinching gesture recognition for tabletop entertainment system. | Kentaro Fukuchi, Toshiki Sato, Haruko Mamiya, Hideki Koike |
| 2010 | AVI | 3-D interaction with a large wall display using transparent markers. | Akito Hyakutake, Koichiro Ozaki, Kris Makoto Kitani, Hideki Koike |
| 2010 | CVPR | Contrasting shadow for occluder light suppression from one-shot image. | Yoshiko Sugaya, Isao Miyagawa, Hideki Koike |
| 2010 | ICISP | Facial Parts-Based Face Hallucination Method. | Kaori Kataoka, Shingo Ando, Akira Suzuki, Hideki Koike |
| 2010 | ICPR | Task-Oriented Evaluation of Super-Resolution Techniques. | Li Tian, Akira Suzuki, Hideki Koike |
| 2009 | CHI | Transparent 2-D markers on an LCD tabletop system. | Hideki Koike, Wataru Nishikawa, Kentaro Fukuchi |
| 2009 | SIGGRAPH | PhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity. | Toshiki Sato, Haruko Mamiya, Taro Tokui, Hideki Koike, Kentaro Fukuchi |
| 2009 | UIST | PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. | Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi |
| 2008 | ECCV | An Incremental Learning Method for Unconstrained Gaze Estimation. | Yusuke Sugano, Yasuyuki Matsushita, Yoichi Sato, Hideki Koike |
| 2008 | ICPR | Estimating the number of people in a video sequence via geometrical model. | Hiroyuki Arai, Isao Miyagawa, Hideki Koike, Miki Haseyama |
| 2008 | ICPR | Monocular 3D tracking of multiple interacting targets. | Tatsuya Osawa, Kyoko Sudo, Hiroyuki Arai, Hideki Koike |
| 2008 | ICPR | Online anomal movement detection based on unsupervised incremental learning. | Kyoko Sudo, Tatsuya Osawa, Hidenori Tanaka, Hideki Koike, Kenichi Arakawa |
| 2008 | SIGGRAPH | Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. | Osamu Izuta, Jun Nakamura, Toshiki Sato, Sachiko Kodama, Hideki Koike, Kentaro Fukuchi, Kaoru Shibasaki, Haruko Mamiya |
| 2008 | SiggraphA | An augmented tabletop video game with pinching gesture recognition. | Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi |
| 2007 | HCI | Analysis and Evaluation of Recommendation Systems. | Emiko Orimo, Hideki Koike, Toshiyuki Masui, Akikazu Takeuchi |
| 2005 | ICCV | Information Layout and Interaction Techniques on an Augmented Round Table. | Shintaro Kajiwara, Hideki Koike, Kentaro Fukuchi, Kenji Oka, Yoichi Sato |
| 2005 | IV | IPMatrix: An Effective Visualization Framework for Cyber Threat Monitoring. | Kazuhiro Ohno, Hideki Koike, Kanba Koizumi |
| 2005 | MVA | Head Pose Estimation System Based on Particle Filtering with Adaptive Diffusion Control. | Kenji Oka, Yoichi Sato, Yasuto Nakanishi, Hideki Koike |
| 2005 | VizSec | Visualizing Cyber Attacks using IP Matrix. | Hideki Koike, Kazuhiro Ohno, Kanba Koizumi |
| 2004 | VizSec | SnortView: visualization system of snort logs. | Hideki Koike, Kazuhiro Ohno |
| 2003 | CHI | Ubiquitous display for dynamically changing environment. | Yasuhisa Tokuda, Shinsuke Iwasaki, Yoichi Sato, Yasuto Nakanishi, Hideki Koike |
| 2002 | AVI | Two-handed drawing on augmented desk system. | Xinlei Chen, Hideki Koike, Yasuto Nakanishi, Kenji Oka, Yoichi Sato |
| 2002 | CHI | Two-handed drawing on augmented desk. | Hideki Koike, Xinlei Chen, Yasuto Nakanishi, Kenji Oka, Yoichi Sato |
| 2002 | IV | Tudumi: Information Visualization System for Monitoring and Auditing Computer Logs. | Tetsuji Takada, Hideki Koike |
| 2001 | CHI | Vision-based face tracking system for window interface: prototype application and empirical studies. | Kotaro Kitajima, Yoichi Sato, Hideki Koike |
| 2001 | CHI | Interactive object registration and recognition for augmented desk interface. | Takahiro Nishi, Yoichi Sato, Hideki Koike |
| 2001 | Interact | SnapLink: Interactive Object Registration and Recognition for Augmented Desk Interface. | Takahiro Nishi, Yoichi Sato, Hideki Koike |
| 2001 | VR | Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI. | Yoichi Sato, Makiko Saito, Hideki Koike |
| 2000 | CHI | Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system. | Hideki Koike, Yoichi Sato, Yoshinori Kobayashi, Hiroaki Tobita, Motoki Kobayashi |
| 1998 | ICSE | How Does 3D Visualization Work in Software Engineering? : Empirical Study of a 3D Version/Module Visualization System. | Hideki Koike, Hui-Chu Chu |
| 1998 | SIGGRAPH | HoloWall: interactive digital surfaces. | Jun Rekimoto, Masaaki Oka, Nobuyuki Matsushita, Hideki Koike |
| 1997 | HCI | Integrating Version Control and Module Management Using Three-Dimensional Visualization. | Hideki Koike, Hui-Chu Chu |
| 1992 | AVI | An Application of Three-Dimensional Visualization to Object-Oriented Programming. | Hideki Koike |