| 2024 | ISMAR | A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agents. | Aimilios Hadjiliasi, Louis Nisiotis, Irene Polycarpou |
| 2018 | ITiCSE | An experience report on the effectiveness of five themed workshops at inspiring high school students to learn coding. | Nearchos Paspallis, Irene Polycarpou, Panayiotis Andreou, Josephina Antoniou, Paris Kaimakis, Marios Raspopoulos, Maria Terzi |
| 2017 | HCI | CodeAdventure: An Adventure Game for Computer Science Education. | Panayiotis Andreou, George Nicou, Irene Polycarpou, Panagiotis Germanakos, Nearchos Paspallis |
| 2017 | ITiCSE | CodeAdventure: Learning Introductory Programming. | Giorgos Nicou, Panayiotis Andreou, Irene Polycarpou |
| 2017 | ITiCSE | Academic-Industry Collaborations: Effective Measures for Successful Engagement. | Irene Polycarpou, Panayiotis Andreou, Cary Laxer, Stan Kurkovsky |
| 2016 | FedCSIS | The synthesis of a unified pedagogy for the design and evaluation of e-learning software for high-school computing. | Peter Yiatrou, Irene Polycarpou, Janet C. Read, Maria Zeniou |
| 2012 | ITiCSE | Formal learning groups in an introductory CS course: a qualitative exploration. | Julie Krause, Irene Polycarpou, Cyndi Rader |
| 2012 | ITiCSE | Forming project groups while learning about matching and network flows in algorithms. | Dinesh P. Mehta, Tina M. Kouri, Irene Polycarpou |
| 2012 | SIGCSE | Exploring formal learning groups and their impact on recruitment of women in undergraduate CS. | Julie Krause, Irene Polycarpou, Keith Hellman |
| 2008 | SIGCSE | A conceptual approach to teaching induction for computer science. | Irene Polycarpou, Ana Pasztor, Malek Adjouadi |