| 2025 | HCI | Immersive Telecommunication Method Based on Live-Action Video with Perspective Taking. | Kai Shishido, Chun Xie, Masahiko Inoue, Itaru Kitahara |
| 2025 | HCI | Development of Group Formation System for Collaborative Learning Using Genetic Algorithm with Multimodal Affect Estimation. | Haruka Tada, Chun Xie, Itaru Kitahara |
| 2025 | ICCV | Dual-S3D: Hierarchical Dual-Path Selective SSM-CNN for High-Fidelity Implicit Reconstruction. | Luoxi Zhang, Pragyan Shrestha, Yu Zhou, Chun Xie, Itaru Kitahara |
| 2025 | ICIP | MGP-KAD: Multimodal Geometric Priors and Kolmogorov-Arnold Decoder for Single-View 3d Reconstruction in Complex Scenes. | Luoxi Zhang, Chun Xie, Itaru Kitahara |
| 2025 | MICCAI | SV-DRR: High-Fidelity Novel View X-Ray Synthesis Using Diffusion Model. | Chun Xie, Yuichi Yoshii, Itaru Kitahara |
| 2025 | MVA | Detection of Medial Epicondyle Avulsion in Elbow Ultrasound Images via Bone Structure Reconstruction. | Shizuka Akahori, Shotaro Teruya, Pragyan Shrestha, Yuichi Yoshii, Satoshi Iizuka, Akira Ikumi, Hiromitsu Tsuge, Itaru Kitahara |
| 2025 | SiggraphA | Feel What You See: A Novel Sensory Interface Linking Visual Heat Cues and Instant Thermal Feedback. | Jiayi Xu, Kaixu Chen, Yoshihiro Kuroda, Itaru Kitahara, Masahiko Inami |
| 2024 | ACCV | RayEmb: Arbitrary Landmark Detection in X-Ray Images Using Ray Embedding Subspace. | Pragyan Shrestha, Chun Xie, Yuichi Yoshii, Itaru Kitahara |
| 2023 | IGARSS | A Method for Completing Missing 3D Point Cloud Reconstructed from Aerial Multi-View Images Using Self-Attention Mechanism. | Takenobu Kiyama, Chun Xie, Hidehiko Shishido, Hisatoshi Toriya, Itaru Kitahara |
| 2023 | MICCAI | X-Ray to CT Rigid Registration Using Scene Coordinate Regression. | Pragyan Shrestha, Chun Xie, Hidehiko Shishido, Yuichi Yoshii, Itaru Kitahara |
| 2022 | ECCV | Neural Density-Distance Fields. | Itsuki Ueda, Yoshihiro Fukuhara, Hirokatsu Kataoka, Hiroaki Aizawa, Hidehiko Shishido, Itaru Kitahara |
| 2022 | ISMAR | Video Generation Unconsciously Evoking Pre-Motion to Passengers in Automated Vehicles. | Kazuki Shimada, Taishi Sawabe, Hidehiko Shishido, Masayuki Kanbara, Itaru Kitahara |
| 2022 | VR | Omnidirectional Neural Radiance Field for Immersive Experience. | Qiaoge Li, Itsuki Ueda, Chun Xie, Hidehiko Shishido, Itaru Kitahara |
| 2022 | VRST | Size Does Matter: An Experimental Study of Anxiety in Virtual Reality. | Junyi Shen, Itaru Kitahara, Shinichi Koyama, Qiaoge Li |
| 2019 | IGARSS | SAR2OPT: Image Alignment Between Multi-Modal Images Using Generative Adversarial Networks. | Hisatoshi Toriya, Ashraf M. Dewan, Itaru Kitahara |
| 2019 | ISMAR | A Projector Calibration Method Using a Mobile Camera for Projection Mapping System. | Chun Xie, Hidehiko Shishido, Yoshinari Kameda, Itaru Kitahara |
| 2019 | VR | Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight. | Csar Daniel Rojas Ferrer, Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda |
| 2018 | ISMAR | International Workshop on Comfort Intelligence with AR for Autonomous Vehicle 2018. | Masayuki Kanbara, Itaru Kitahara, Kiyoshi Kiyokawa |
| 2018 | ISMAR | A Virtual Boarding System of an Autonomous Vehicle for Investigating the Effect of an AR Display on Passenger Comfort. | Yuki Sakamura, Akitoshi Tomita, Hidehiko Shishido, Tazu Mizunami, Kazuya Inoue, Yoshinari Kameda, Etsuko T. Harada, Itaru Kitahara |
| 2018 | VR | A Calibration Method for Large-Scale Projection Based Floor Display System. | Chun Xie, Hidehiko Shishido, Yoshinari Kameda, Kenji Suzuki, Itaru Kitahara |
| 2017 | ISMAR | Pseudo-Dolly-In Video Generation Combining 3D Modeling and Image Reconstruction. | Hidehiko Shishido, Kazuki Yamanaka, Yoshinari Kameda, Itaru Kitahara |
| 2016 | ISMAR | Full-Scale Visualization of a Person on a Movable Transparent Screen. | Atsuya Oikawa, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
| 2015 | ISMAR | MR Visualization of Wheel Trajectories of Driving Vehicle by Seeing-Through Dashboard. | Shota Sasai, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta, Masayuki Kanbara, Yoichi Morales, Norimichi Ukita, Norihiro Hagita, Tetsushi Ikeda, Kazuhiko Shinozawa |
| 2015 | ISMAR | Remote Mixed Reality System Supporting Interactions with Virtualized Objects. | Peng Yang, Itaru Kitahara, Yuichi Ohta |
| 2014 | MMM | MR Simulation for Re-wallpapering a Room in a Free-Hand Movie. | Masashi Ueda, Itaru Kitahara, Yuichi Ohta |
| 2014 | SIGGRAPH | Multi-resolution bullet-time effect. | Nao Akechi, Itaru Kitahara, Ryuuki Sakamoto, Yuichi Ohta |
| 2014 | VRST | A projection-based mixed-reality display for exterior and interior of a building diorama. | Ming Zhang, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
| 2013 | IROS | 6DOF iterative closest point matching considering a priori with maximum a posteriori estimation. | Yoshitaka Hara, Shigeru Bando, Takashi Tsuboucffl, Akira Oshima, Itaru Kitahara, Yoshinari Kameda |
| 2013 | PSIVT | A Trajectory Estimation Method for Badminton Shuttlecock Utilizing Motion Blur. | Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
| 2012 | ICPR | Mixed-reality snapshot system using environmental depth sensors. | Hiroyoshi Tsuru, Itaru Kitahara, Yuichi Ohta |
| 2010 | IPMU | See-Through Vision: A Visual Augmentation Method for Sensing-Web. | Yuichi Ohta, Yoshinari Kameda, Itaru Kitahara, Masayuki Hayashi, Shinya Yamazaki |
| 2009 | HCI | MR-Mirror: A Complex of Real and Virtual Mirrors. | Hideaki Sato, Itaru Kitahara, Yuichi Ohta |
| 2009 | ISMAR | Lets go out: Research in outdoor mixed and augmented reality. | Christian Sandor, Itaru Kitahara, Gerhard Reitmayr, Steven Feiner, Yuichi Ohta |
| 2008 | ICPR | Robust trajectory estimation of soccer players by using two cameras. | Nozomu Kasuya, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
| 2008 | ISMAR | Generating perceptually-correct shadows for mixed reality. | Gaku Nakano, Itaru Kitahara, Yuichi Ohta |
| 2008 | PDPTA | A Room Modeling Method for 3D Video. | Aya Isshiki, Ryuuki Sakamoto, Itaru Kitahara, Kiyoshi Kogure, Kazuki Joe |
| 2007 | ACCV | Robust Foreground Extraction Technique Using Gaussian Family Model and Multiple Thresholds. | Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, Tomoji Toriyama, Kiyoshi Kogure |
| 2007 | ISMAR | Face-to-Face Tabletop Remote Collaboration in Mixed Reality. | Shinya Minatani, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
| 2007 | VR | A Nested Marker for Augmented Reality. | Keisuke Tateno, Itaru Kitahara, Yuichi Ohta |
| 2006 | CVPR | Cinematized Reality: Cinematographic 3D Video System for Daily Life Using Multiple Outer/Inner Cameras. | Hansung Kim, Ryuuki Sakamoto, Kiyoshi Kogure, Itaru Kitahara |
| 2006 | ICPR | ViSE: Visual Search Engine Using Multiple Networked Cameras. | Unsang Park, Anil K. Jain, Itaru Kitahara, Kiyoshi Kogure, Norihiro Hagita |
| 2006 | ISMAR | Photometric inconsistency on a mixed-reality face. | Masayuki Takemura, Itaru Kitahara, Yuichi Ohta |
| 2006 | SIGGRAPH | From inside and outside: immersive 3D video generation. | Hansung Kim, Ryuuki Sakamoto, Itaru Kitahara, Kiyoshi Kogure |
| 2006 | SIGGRAPH | A nested marker for augmented reality. | Keisuke Tateno, Itaru Kitahara, Yuichi Ohta |
| 2006 | SIGGRAPH | Smooth video hopping for surveillance cameras. | Takahiro Tsuda, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
| 2005 | SIGGRAPH | Cinematized reality: cinematographic camera control in 3D videos. | Ryuuki Sakamoto, Itaru Kitahara, Mika Satomi, Kaoru Tanaka, Kiyoshi Kogure |
| 2004 | ICPR | Stealth Vision for Protecting Privacy. | Itaru Kitahara, Kiyoshi Kogure, Norihiro Hagita |
| 2003 | ISMAR | Live Mixed-Reality 3D Video in Soccer Stadium. | Takayoshi Koyama, Itaru Kitahara, Yuichi Ohta |
| 2003 | SIGGRAPH | Live 3D video in soccer stadium. | Takayoshi Koyama, Itaru Kitahara, Yuichi Ohta |
| 2003 | VR | Scalable 3D Representation for 3D Video Display in a Large-scale Spac. | Itaru Kitahara, Yuichi Ohta |