| 2025 | ICTAI | Super Mario A-Star Agent Reloaded. | David Sosvald, Jakub Gemrot |
| 2021 | CEC | Coevolution of AI and Level Generators for Super Mario Game. | Julius Flimmel, Jakub Gemrot, Vojtech Cern |
| 2021 | GECCO | Three population co-evolution for generating mechanics of endless runner games. | Vojtech Cern, Jakub Gemrot |
| 2021 | ICTAI | Super Mario A-Star Agent Revisited. | David Sosvald, Michal Tpfer, Jan Holan, Vojtech Cern, Jakub Gemrot |
| 2020 | AAAI | Planning and Acting with Non-Deterministic Events: Navigating between Safe States. | Luks Chrpa, Jakub Gemrot, Martin Pilt |
| 2017 | ICTAI | Towards a Safer Planning and Execution Concept. | Luks Chrpa, Jakub Gemrot, Martin Pilt |
| 2016 | ICAART | A Comparative Study of Programming Agents in POSH and GOAL. | Rien Korstanje, Cyril Brom, Jakub Gemrot, Koen V. Hindriks |
| 2014 | ECAI | Modular Behavior Trees: Language for Fast AI in Open-World Video Games. | Toms Plch, Matej Marko, Petr Ondrcek, Martin Cern, Jakub Gemrot, Cyril Brom |
| 2014 | ICAART | Why you should Empirically Evaluate your AI Tool - From SPOSH to yaPOSH. | Jakub Gemrot, Martin Cern, Cyril Brom |
| 2013 | ICAART | Planning and Reactive Agents in Dynamic Game Environments - An Experimental Study. | Roman Bartk, Cyril Brom, Martin Cern, Jakub Gemrot |
| 2012 | AAMAS | Pogamut toolkit (demonstration). | Jakub Gemrot, Michal Bda, Cyril Brom |
| 2012 | FlAIRS | When Planning Should Be Easy: On Solving Cumulative Planning Problems. | Roman Bartk, Filip Dvork, Jakub Gemrot, Cyril Brom, Daniel Toropila |
| 2012 | ICEC | Evolution of GameBots Project. | Michal Bda, Martin Cern, Jakub Gemrot, Cyril Brom |
| 2012 | ICEC | Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process. | Vt Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cintl, Jakub Gemrot |
| 2012 | MIG | Controlling Three Agents in a Quarrel: Lessons Learnt. | Cyril Brom, Petr Babor, Markta Popelov, Michal Bda, Jakub Tomek, Jakub Gemrot |
| 2011 | MIG | When a Couple Goes Together: Walk along Steering. | Markta Popelov, Michal Bda, Cyril Brom, Jakub Gemrot, Jakub Tomek |
| 2009 | ICIDS | Emohawk: Searching for a "Good" Emergent Narrative. | Cyril Brom, Michal Bda, Jakub Gemrot, Rudolf Kadlec, Toms Plch |
| 2009 | IVA | Extensions and Applications of Pogamut 3 Platform. | Rudolf Kadlec, Jakub Gemrot, Michal Bda, Ondrej Burkert, Jan Havlcek, Luks Zemck, Radek Pbil, Radim Vansa, Cyril Brom |
| 2008 | ICIDS | 3D Immersion in Virtual Agents Education. | Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bda |
| 2007 | IVA | Towards Fast Prototyping of IVAs Behavior: Pogamut 2. | Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bda, Jan Havlcek, Martin Drfler, Cyril Brom |
| 2007 | SOFSEM | Toolkits for Agent Development by Undergraduates and Non-Programmers. | Ondrej Burkert, Cyril Brom, Jakub Gemrot, Michal Bda, Samuel J. Partington, Joanna Bryson |