| 2021 | WSC | A Simulation-Based Participatory Modelling Framework For Stakeholder Involvement In Urban Logistics. | Amita Singh, Magnus Wiktorsson, Jannicke Baalsrud Hauge, Seyoum Eshetu Birkie |
| 2015 | ICALT | Towards a Service-Oriented Architecture Framework for Educational Serious Games. | Maira B. Carvalho, Francesco Bellotti, Jun Hu, Jannicke Baalsrud Hauge, Riccardo Berta, Alessandro De Gloria, Matthias Rauterberg |
| 2014 | EDUCON | Requirements on learning analytics for facilitated and non facilitated games. | Jannicke Baalsrud Hauge, Matthias Kalverkamp, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Giulio Barabino |
| 2014 | ICALT | Implications of Learning Analytics for Serious Game Design. | Jannicke Baalsrud Hauge, Riccardo Berta, Giusy Fiucci, Baltasar Fernndez-Manjn, Carmen Luisa Padrn Npoles, Wim Westera, Rob Nadolski |
| 2008 | WEBIST | REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project. | Heiko Duin, Jannicke Baalsrud Hauge |
| 2008 | WEBIST | Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game. | Jannicke Baalsrud Hauge, Heiko Duin, Manuel Oliveira |