| 2026 | VR | Depth Perception in Soft-Edge Occlusion-Capable Optical See-Through Head-Mounted Displays. | Gauthier Bertram, Takefumi Hiraki, Yuichi Hiroi, Etienne Peillard, Jean-Marie Normand |
| 2026 | VR | ImmersiveDMT: A VR System for Expressive Body Movement and Stress Reduction through Dance Movement Therapy. | Satomi Tokida, Yong-Hao Hu, Yuta Itoh, Jean-Marie Normand, Rebecca Fribourg, Jean-Philippe Rivire, Yuichi Hiroi, Takefumi Hiraki, Yoshio Ishiguro |
| 2025 | VR | Sustaining the Experience of Pair Natural Walking in Social Virtual Reality. | Majd Bitar, Jean-Philippe Rivire, Rebecca Fribourg, Jean-Marie Normand, Yannick Pri |
| 2025 | VR | What You See is What You Get: Exploring Novel Hands-Free Methods of Virtual Body Control for Avatars. | Rebecca Fribourg, Geoffrey Gorisse, Axel Goris, Jean-Marie Normand |
| 2025 | VR | Designing a Seamless VR Experience for Dance Movement Therapy. | Satomi Tokida, Yuta Itoh, Jean-Marie Normand, Rebecca Fribourg, Jean-Philippe Rivire, Yoshio Ishiguro |
| 2024 | EGVE | Priming and personality effects on the Sense of Embodiment for human and non-human avatars in Virtual Reality. | Darragh Higgins, Rachel McDonnell, Jean-Marie Normand, Rebecca Fribourg |
| 2024 | ISMAR | Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers. | Antonin Cheymol, Rebecca Fribourg, Anatole Lcuyer, Jean-Marie Normand, Ferran Argelaguet |
| 2022 | EGVE | Manipulating the Sense of Embodiment in Virtual Reality: a Study of the Interactions Between the Senses of Agency, Self-location and Ownership. | Martin Guy, Camille Jeunet-Kelway, Guillaume Moreau, Jean-Marie Normand |
| 2022 | ISMAR | Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. | Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lcuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Jean-Marie Normand |
| 2022 | VRST | "Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. | Julien Cauquis, Victor Rodrigo Mercado, Gry Casiez, Jean-Marie Normand, Anatole Lcuyer |
| 2020 | EGVE | Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like? | Elsa Thiaville, Jean-Marie Normand, Joe Kenny, Anthony Ventresque |
| 2020 | ISMAR | "Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects. | Victor Mercado, Jean-Marie Normand, Anatole Lcuyer |
| 2020 | ISMAR | Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? | Etienne Peillard, Yuta Itoh, Guillaume Moreau, Jean-Marie Normand, Anatole Lcuyer, Ferran Argelaguet |
| 2019 | ISMAR | Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. | Etienne Peillard, Ferran Argelaguet, Jean-Marie Normand, Anatole Lcuyer, Guillaume Moreau |
| 2019 | VR | Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. | Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet, Guillaume Moreau, Anatole Lcuyer |
| 2017 | VR | A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables. | Adrien Verhulst, Jean-Marie Normand, Cindy Lombard, Guillaume Moreau |
| 2016 | ISMAR | Practical and Precise Projector-Camera Calibration. | Liming Yang, Jean-Marie Normand, Guillaume Moreau |
| 2015 | MVA | Augmenting off-the-shelf paper maps using intersection detection and geographical information systems. | Liming Yang, Jean-Marie Normand, Guillaume Moreau |
| 2014 | VRST | Robust random dot markers: towards augmented unprepared maps with pure geographic features. | Liming Yang, Jean-Marie Normand, Guillaume Moreau |
| 2013 | VRST | Real time whole body motion mapping for avatars and robots. | Bernhard Spanlang, Xavi Navarro, Jean-Marie Normand, Sameer Kishore, Rodrigo Pizarro, Mel Slater |
| 2012 | SCA | Occlusion-free Camera Control for Multiple Targets. | Marc Christie, Jean-Marie Normand, Patrick Olivier |
| 2010 | VRST | A first person avatar system with haptic feedback. | Bernhard Spanlang, Jean-Marie Normand, Elias Giannopoulos, Mel Slater |
| 2008 | CP | A Branch and Bound Algorithm for Numerical MAX-CSP. | Jean-Marie Normand, Alexandre Goldsztejn, Marc Christie, Frdric Benhamou |
| 2008 | CPAIOR | A Tabu Search Method for Interval Constraints. | Charlotte Truchet, Marc Christie, Jean-Marie Normand |