| 2026 | CHI | Results-Actionability Gap: Understanding How Practitioners Evaluate LLM Products in the Wild. | Willem van der Maden, Malak Sadek, Ziang Xiao, Aske Mottelson, Q. Vera Liao, Jichen Zhu |
| 2026 | SIGCSE | Parallel X: Redesigning of a Parallel Programming Educational Game with Semantic Foundations and Transfer Learning. | Devon McKee, Zhiyu Lin, Boyd Fox, Jiahong Li, Jichen Zhu, Magy Seif El-Nasr, Tyler Sorensen |
| 2025 | CHI | The Centers and Margins of Modeling Humans in Well-being Technologies. | Jichen Zhu, Pedro Sanches, Vasiliki Tsaknaki, Willem van der Maden, Irene Kaklopoulou |
| 2025 | HCI | Algorithmic Creativity: How Visual and AI Literacy Impact the Use of Text-to-Image Tools in Design Tasks. | Alessandro Canossa, Lisa Toender Berger, Lucas Fellner, Willem van der Maden, Jesper Juul, Jichen Zhu |
| 2024 | CHI | Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game. | Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, Casper Harteveld, Johanna Pirker |
| 2024 | CHI | "Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System. | Sai Siddartha Maram, Erica Kleinman, Jennifer Villareale, Jichen Zhu, Magy Seif El-Nasr |
| 2024 | CHI | Machine Learning Processes As Sources of Ambiguity: Insights from AI Art. | Christian Sivertsen, Guido Salimbeni, Anders Sundnes Lvlie, Steven David Benford, Jichen Zhu |
| 2024 | DIGRA | Can Games Be AI Explanations? An Exploratory Study ofSimulation Games. | Jennifer Villareale, Thomas B. Fox, Jichen Zhu |
| 2024 | FDG | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | NordiCHI | Slide to Explore 'What If': An Analysis of Explainable Interfaces. | Louie Ss Meyer, Jichen Zhu |
| 2024 | SAC | Open Player Modeling - Using AI to help Reflection and Learning in Serious Games. | Sai Siddartha Maram, Jennifer Villareale, Jichen Zhu, Magy Seif El-Nasr |
| 2023 | CHI | "What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game. | Erica Kleinman, Jennifer Villareale, Murtuza N. Shergadwala, Zhaoqing Teng, Andy Bryant, Jichen Zhu, Magy Seif El-Nasr |
| 2023 | FDG | Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. | Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial |
| 2023 | FDG | Designing for Playfulness in Human-AI Authoring Tools. | Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss |
| 2023 | FDG | Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design. | Jennifer Villareale, Sai Siddartha Maram, Magy Seif El-Nasr, Jichen Zhu |
| 2023 | IUI | Improving Fairness in Adaptive Social Exergames via Shapley Bandits. | Robert C. Gray, Jennifer Villareale, Thomas Boyd Fox, Diane H. Dallal, Santiago Ontan, Danielle Arigo, Shahin Jabbari, Jichen Zhu |
| 2022 | IUI | Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications 92-102. | Imke Grabe, Miguel Gonzlez Duque, Sebastian Risi, Jichen Zhu |
| 2021 | CHI | Player-AI Interaction: What Neural Network Games Reveal About AI as Play. | Jichen Zhu, Jennifer Villareale, Nithesh Javvaji, Sebastian Risi, Mathias Lwe, Rush Weigelt, Casper Harteveld |
| 2021 | FDG | Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning. | Mathias Lwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi |
| 2021 | IUI | The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems. | Santiago Ontan, Jichen Zhu |
| 2020 | FDG | Player Modeling via Multi-Armed Bandits. | Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan M. Forman, Santiago Ontan |
| 2020 | FDG | Reflection in Game-Based Learning: A Survey of Programming Games. | Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu |
| 2020 | FDG | Player-Centered AI for Automatic Game Personalization: Open Problems. | Jichen Zhu, Santiago Ontan |
| 2019 | CHI | The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface. | Chelsea M. Myers, Anushay Furqan, Jichen Zhu |
| 2019 | CHI | Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning. | Jiachi Xie, Chelsea M. Myers, Jichen Zhu |
| 2019 | FDG | Enhancing social exergames through idle game design. | Jennifer Villareale, Robert C. Gray, Anushay Furqan, Thomas B. Fox, Jichen Zhu |
| 2019 | FDG | Programming in game space: how to represent parallel programming concepts in an educational game. | Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce W. Char, Brian K. Smith, Jennifer Villareale, Santiago Ontan |
| 2018 | CHI | Patterns for How Users Overcome Obstacles in Voice User Interfaces. | Chelsea Myers, Anushay Furqan, Jessica Nebolsky, Karina Caro, Jichen Zhu |
| 2018 | CHI | Adaptable Utterances in Voice User Interfaces to Increase Learnability. | Chelsea Myers, Anushay Furqan, Jichen Zhu |
| 2018 | CSCW | Towards Extending Social Exergame Engagement with Agents. | Jichen Zhu, Yuanyuan Feng, Anushay Furqan, Robert C. Gray, Timothy Day, Jessica Nebolsky, Karina Caro |
| 2018 | SIGCSE | Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only). | Katelyn Bright Alderfer, Brian K. Smith, Santiago Ontan, Bruce W. Char, Jessica Nebolsky, Jichen Zhu, Anushay Furqan, Evan Freed, Justin H. Patterson, Josep Valls-Vargas |
| 2017 | AAAI | Bridging the Gap Between Computational Narrative and Natural Language Processing. | Santiago Ontan, Josep Valls-Vargas, Jichen Zhu |
| 2017 | AAAI | Towards Automatically Extracting Story Graphs from Natural Language Stories. | Josep Valls-Vargas, Jichen Zhu, Santiago Ontan |
| 2017 | CHI | Learnability through Adaptive Discovery Tools in Voice User Interfaces. | Anushay Furqan, Chelsea Myers, Jichen Zhu |
| 2017 | CHI | Designing Visual Metaphors for an Educational Game for Parallel Programming. | Santiago Ontan, Jichen Zhu, Brian K. Smith, Bruce W. Char, Evan Freed, Anushay Furqan, Michael Howard, Anna Nguyen, Justin H. Patterson, Josep Valls-Vargas |
| 2017 | FDG | Agency informing techniques: communicating player agency in interactive narratives. | Timothy Day, Jichen Zhu |
| 2017 | FDG | Design patterns for silent player characters in narrative-driven games. | Bria Mears, Jichen Zhu |
| 2017 | FDG | Graph grammar-based controllable generation of puzzles for a learning game about parallel programming. | Josep Valls-Vargas, Jichen Zhu, Santiago Ontan |
| 2017 | FDG | From computational narrative analysis to generation: a preliminary review. | Josep Valls-Vargas, Jichen Zhu, Santiago Ontan |
| 2016 | DIGRA | Combining Speech Intervention and Cooperative Game Design for Children with ASD. | Natalie Lyon, David I. Leitman, Jichen Zhu |
| 2016 | DIGRA | Using Interactive Social Story Games to Teach Social Skills to Children with Autism. | Jichen Zhu, Connor Kerns, James E. Connell, Natalie Lyon |
| 2016 | ICIDS | Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling. | Erica Kleinman, Valerie Fox, Jichen Zhu |
| 2015 | ICCBR | Argument-Based Case Revision in CBR for Story Generation. | Santiago Ontan, Enric Plaza, Jichen Zhu |
| 2015 | IJCAI | Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops. | Josep Valls-Vargas, Jichen Zhu, Santiago Ontan |
| 2014 | FDG | Guiding players through structural composition patterns in 3D adventure games. | Glenn Joseph Winters, Jichen Zhu |
| 2013 | ICIDS | StoryJam: Supporting Collective Storytelling with Game Mechanics. | Yujie Zhu, Jichen Zhu |
| 2013 | SIGGRAPH | Attention guiding principles in 3D adventure games. | Glenn Joseph Winters, Jichen Zhu |
| 2012 | ICIDS | Designing an Interdisciplinary User Evaluation for the Riu Computational Narrative System. | Jichen Zhu |
| 2011 | FDG | Representing game characters' inner worlds through narrative perspectives. | Jichen Zhu, Santiago Ontan, Brad Lewter |
| 2011 | HCI | Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents. | Jichen Zhu, J. Michael Moshell, Santiago Ontan, Elena Erbiceanu, Charles E. Hughes |
| 2011 | ICIDS | Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism. | J. Hunter Sizemore, Jichen Zhu |
| 2011 | ICIDS | Back-Leading through Character Status in Interactive Storytelling. | Jichen Zhu, Kenneth E. Ingraham, J. Michael Moshell |
| 2011 | IJCAI | On the Role of Domain Knowledge in Analogy-Based Story Generation. | Santiago Ontan, Jichen Zhu |
| 2005 | SIGGRAPH | Interbots initiative: an extensible platform for interactive social experiences with an animatronic character. | William Bosley, David Culyba, Brenda Harger, Sabrina A. Haskell, Andrew Hosmer, T. J. Jackson, Seema Patel, Christine Skarulis, Peter Stepniewicz, Jim Valenti, Salim Zayat, Eugenia Leu, Jichen Zhu |