| 2024 | CHI | Breathm: A Calm Device with Personalized Slow Breathing Guidance. | Grace Theodore, Jing-Yuan Huang, Lung-Pan Cheng, Yi-Ping Hung |
| 2024 | SIGGRAPH | FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind. | Yang-Sheng Chen, Grace Theodore, Jing-Yuan Huang, Chiao-En Hsieh, Ping-Hsuan Han, Yi-Ping Hung |
| 2024 | SiggraphA | Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality. | Yang-Sheng Chen, Miguel Ying Jie Then, Chiao-En Hsieh, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung |
| 2023 | SIGGRAPH | sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts. | Timothy Chen, Miguel Ying Jie Then, Jing-Yuan Huang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung |
| 2023 | UIST | Chandelier: Interaction Design With Surrounding Mid-Air Tangible Interface. | Vivian Hsinyueh Chan, Chiao Fang, Yukai Hung, Jing-Yuan Huang, Lung-Pan Cheng |
| 2022 | IROS | Design and Evaluation of the infant Cardiac Robotic Surgical System (iCROSS). | Po-Chih Chen, Pei-An Hsieh, Jing-Yuan Huang, Shu-Chien Huang, Cheng-Wei Chen |
| 2022 | SIGGRAPH | Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis. | Kuan-Wei Tseng, Jing-Yuan Huang, Yang-Sheng Chen, Chu-Song Chen, Yi-Ping Hung |
| 2021 | VR | Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality. | Tzu-Hsuan Yang, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung |
| 2019 | SiggraphA | Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback. | Jing-Yuan Huang, Wei Hsuan Hung, Tzu Yin Hsu, Yi Chun Liao, Ping-Hsuan Han |
| 2018 | VRST | GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality. | Chih-Hao Cheng, Chia-Chi Chang, Ying-Hsuan Chen, Ying-Li Lin, Jing-Yuan Huang, Ping-Hsuan Han, Ju-Chun Ko, Lai-Chung Lee |