| 2026 | SIGCSE | Exploring How LLMs Use Probability to Generate Text: Interactive Activities for Middle School Students. | Saniya Vahedian Movahed, John Quarles, David S. Touretzky |
| 2026 | VR | A Statistical Abstraction Framework for Integrating Heterogeneous VR Datasets in Ordinal Cybersickness Prediction. | Jyotirmay Nag Setu, John Quarles |
| 2025 | ISMAR | ExciteVR: Effective Cybersickness Mitigation in Virtual Reality using Explainable Artificial Intelligence and Large Language Models. | Ripan Kumar Kundu, Istiak Ahmed, John Quarles, Khaza Anuarul Hoque |
| 2025 | ISMAR | Beyond Supervised Limits: Semi-Supervised Cybersickness Prediction from Physiological Signals with Minimal Labeled Data. | A. E. M. Ridwan, John Quarles, Rifatul Islam |
| 2025 | ISMAR | Towards Cybersickness Severity Classification from VR Gameplay Videos Using Transfer Learning and Temporal Modeling. | Jyotirmay Nag Setu, Kevin Desai, John Quarles |
| 2025 | VR | Investigating the Potential of Multi-Task Learning for Enhancing SSQ Prediction. | Anjan Kumar Dev, Purnata Saha, Jyotirmay Nag Setu, Samuel Ang, John Quarles, Maryam Tabar |
| 2025 | VR | Does DEIA Still Matter?: A Survey of VR Researchers at IEEE VR. | Aleshia T. Hayes, John Quarles, Greg Welch, Dylan Fox |
| 2025 | VRST | Vibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible for People With and Without Mobility Impairments. | M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles |
| 2025 | VRST | PatchFusionVR: Multitask Prediction of User Gaze, Reaction Time, and Cognitive Load in Virtual Reality from Multimodal Signals. | Md Irfan Pavel, M. Rasel Mahmud, Jyotirmay Nag Setu, Kevin Desai, John Quarles |
| 2024 | CHI | Grand challenges in WaterHCI. | Florian 'Floyd' Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blythe, Paul H. Dietz, Joe Marshall, Scott Bateman, Ian C. J. Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni, Alexander Bakogeorge, Mathieu Simonnet, Kirsten Ellis, Nathan Arthur Semertzidis, Winslow Burleson, John Quarles, Steve Mann, Christian N. Hill, Christal Clashing, Don Samitha Elvitigala |
| 2024 | ISMAR | Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR. | Jyotirmay Nag Setu, Joshua M. Le, Ripan Kumar Kundu, Barry Giesbrecht, Tobias Hllerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles |
| 2023 | ASSETS | The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays. | M. Rasel Mahmud, Alberto Cordova, John Quarles |
| 2023 | ISMAR | Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes. | M. Rasel Mahmud, Alberto Cordova, John Quarles |
| 2023 | VR | You Make Me Sick! The Effect of Stairs on Presence, Cybersickness, and Perception of Embodied Conversational Agents. | Samuel Ang, Amanda S. Fernandez, Michael Rushforth, John Quarles |
| 2023 | VR | IEEE VR 2023 Message from the Program Chairs. | Bobby Bodenheimer, Voicu Popescu, John Quarles, Lili Wang |
| 2023 | VR | LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI. | Ripan Kumar Kundu, Rifatul Islam, John Quarles, Khaza Anuarul Hoque |
| 2022 | CVPR | TMVNet : Using Transformers for Multi-view Voxel-based 3D Reconstruction. | Kebin Peng, Rifatul Islam, John Quarles, Kevin Desai |
| 2022 | ICPR | PMPNet: Pixel Movement Prediction Network for Monocular Depth Estimation in Dynamic Scenes. | Kebin Peng, John Quarles, Kevin Desai |
| 2022 | ISMAR | Towards Forecasting the Onset of Cybersickness by Fusing Physiological, Head-tracking and Eye-tracking with Multimodal Deep Fusion Network. | Rifatul Islam, Kevin Desai, John Quarles |
| 2022 | ISMAR | Auditory Feedback to Make Walking in Virtual Reality More Accessible. | M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles |
| 2022 | VR | You're in for a Bumpy Ride! Uneven Terrain Increases Cybersickness While Navigating with Head Mounted Displays. | Samuel Ang, John Quarles |
| 2022 | VR | Auditory Feedback for Standing Balance Improvement in Virtual Reality. | M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles |
| 2022 | VRST | Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality. | M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles |
| 2021 | ISMAR | Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data. | Rifatul Islam, Kevin Desai, John Quarles |
| 2021 | VR | CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction Techniques. | Rifatul Islam, Samuel Ang, John Quarles |
| 2020 | ICTAI | Studying Adversarial Attacks on Behavioral Cloning Dynamics. | Garrett Hall, Arun Das, John Quarles, Paul Rad |
| 2020 | ISMAR | Automatic Detection and Prediction of Cybersickness Severity using Deep Neural Networks from user's Physiological Signals. | Rifatul Islam, Yonggun Lee, Mehrad Jaloli, Imtiaz Muhammad, Dakai Zhu, Paul Rad, Yufei Huang, John Quarles |
| 2020 | VR | GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for Unity. | Samuel Ang, John Quarles |
| 2020 | VR | Automatic Detection of Cybersickness from Physiological Signal in a Virtual Roller Coaster Simulation. | Rifatul Islam, Yonggun Lee, Mehrad Jaloli, Imtiaz Muhammad, Dakai Zhu, John Quarles |
| 2019 | EGVE | Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation. | Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles |
| 2019 | EGVE | Evaluation of Virtual Reality Tracking Systems Underwater. | Raphael Costa, Rongkai Guo, John Quarles |
| 2019 | SMC | A Semi-Supervised Wasserstein Generative Adversarial Network for Classifying Driving Fatigue from EEG signals. | Sharaj Panwar, Paul Rad, John Quarles, Edward J. Golob, Yufei Huang |
| 2019 | SMC | Generating EEG signals of an RSVP Experiment by a Class Conditioned Wasserstein Generative Adversarial Network. | Sharaj Panwar, Paul Rad, John Quarles, Yufei Huang |
| 2019 | VRST | Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability. | Brita Munsinger, John Quarles |
| 2018 | VR | Cybersickness-Provoking Virtual Reality Alters Brain Signals of Persons with Multiple Sclerosis. | Imtiaz Muhammad Arafat, Sharif Mohammad Shahnewaz Ferdous, John Quarles |
| 2018 | VR | Reverse Disability Simulation in a Virtual Environment. | Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles |
| 2018 | VR | Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments. | Sharif Mohammad Shahnewaz Ferdous, Tanvir Irfan Chowdhury, Imtiaz Muhammad Arafat, John Quarles |
| 2018 | VR | Towards Joint Attention Training for Children with ASD - a VR Game Approach and Eye Gaze Exploration. | Chao Mei, Bushra Tasnim Zahed, Lee Mason, John Quarles |
| 2018 | VRST | "Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability. | Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles |
| 2018 | VRST | Investigating the reason for increased postural instability in virtual reality for persons with balance impairments. | Sharif Mohammad Shahnewaz Ferdous, Tanvir Irfan Chowdhury, Imtiaz Muhammad Arafat, John Quarles |
| 2017 | VR | Towards usable underwater virtual reality systems. | Raphael Costa, Rongkai Guo, John Quarles |
| 2017 | VR | Virtual humans for temperature visualization in a tangible augmented reality educational game. | Vicente Ferrer, Alex Perdomo, Hazem Rashid Ali, Carmen Fies, John Quarles |
| 2017 | VRST | Information recall in a virtual reality disability simulation. | Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, John Quarles |
| 2016 | VR | Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments. | Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles |
| 2016 | VRST | The effects of cybersickness on persons with multiple sclerosis. | Imtiaz Muhammad Arafat, Sharif Mohammad Shahnewaz Ferdous, John Quarles |
| 2015 | ASSETS | How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions. | Chao Mei, Lee Mason, John Quarles |
| 2015 | HCI | Haptics-Enabled Surgical Training System with Guidance Using Deep Learning. | Ehren Biglari, Marie Feng, John Quarles, Edward Sako, John Calhoon, Ronald Rodriguez, Yusheng Feng |
| 2015 | VR | "I Built It!" - Exploring the effects of customizable virtual humans on adolescents with ASD. | Chao Mei, Lee Mason, John Quarles |
| 2015 | VR | Shark punch: A virtual reality game for aquatic rehabilitation. | John Quarles |
| 2015 | VR | Shark punch: A virtual reality game for aquatic rehabilitation. | John Quarles |
| 2015 | VR | Applying latency to half of a self-avatar's body to change real walking patterns. | Gayani Samaraweera, Alex Perdomo, John Quarles |
| 2014 | ASSETS | Usability issues with 3D user interfaces for adolescents with high functioning autism. | Chao Mei, Lee Mason, John Quarles |
| 2014 | EGVE | The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments. | Rongkai Guo, Gayani Samaraweera, John Quarles |
| 2014 | VR | A unique way to increase presence of mobility impaired users - Increasing confidence in balance. | Rongkai Guo, Gayani Samaraweera, John Quarles |
| 2013 | EGVE | Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality. | Vicente Ferrer, Yifan Yang, Alex Perdomo, John Quarles |
| 2013 | ISMAR | Consider your clutter: Perception of virtual object motion in AR. | Vicente Ferrer, Yifan Yang, Alex Perdomo, John Quarles |
| 2013 | VR | Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments. | Gayani Samaraweera, Rongkai Guo, John Quarles |
| 2013 | VRST | The effects of VEs on mobility impaired users: presence, gait, and physiological response. | Rongkai Guo, Gayani Samaraweera, John Quarles |
| 2012 | VR | Exercise-based interaction techniques for a virtual reality car racing game. | Rongkai Guo, John Quarles |
| 2011 | ISMAR | Work tut chairs. | Florian Michahelles, John Quarles, Carson Reynolds |
| 2009 | ISMAR | Comprehensive tutorials. | Charlie Hughes, John Quarles |
| 2008 | ISMAR | Collocated AAR: Augmenting After Action Review with Mixed Reality. | John Quarles, Samsun (Sem) Lampotang, Ira Fischler, Paul A. Fishwick, Benjamin Lok |
| 2008 | VR | A Mixed Reality Approach for Merging Abstract and Concrete Knowledge. | John Quarles, Samsun (Sem) Lampotang, Ira Fischler, Paul A. Fishwick, Benjamin Lok |
| 2006 | VRST | Mixed reality: are two hands better than one? | Aaron Kotranza, John Quarles, Benjamin Lok |
| 2005 | ISMAR | A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment. | Xiyong Wang, Aaron Kotranza, John Quarles, Benjamin Lok, B. Danette Allen |