| 2025 | VR | Exploring Affordable Mixed Reality Fire Pump Training Using a COTS Head-Mounted Display and Passive Haptics. | Jan-Michel Nring, Jonas Schild |
| 2022 | CHI | Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments. | Sebastian Misztal, Jonas Schild |
| 2022 | VR | Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics. | Guillermo Carbonell, Jonas Schild |
| 2022 | VRST | Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments. | Sebastian Misztal, Anna Tarrach, Madeline Ebeling, Artur Ritter, Jonas Schild |
| 2021 | EGVE | Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training. | David Scherfgen, Jonas Schild |
| 2020 | FDG | Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance. | Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild |
| 2020 | FDG | Intensifying Stress Perception Using Visual Effects in VR Games. | Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild |
| 2020 | VRST | Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality. | Sebastian Misztal, Guillermo Carbonell, Nils Ganther, Jonas Schild |
| 2019 | VR | EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics. | Jonas Schild, Leonard Flock, Patrick Martens, Benjamin Roth, Niklas Schnernann, Eduard Heller, Sebastian Misztal |
| 2018 | VR | Reducing VR Sickness Through Peripheral Visual Effects. | Helmut Buhler, Sebastian Misztal, Jonas Schild |
| 2018 | VR | Applying Multi-User Virtual Reality to Collaborative Medical Training. | Jonas Schild, Sebastian Misztal, Benjamin Roth, Leonard Flock, Thomas Luiz, Dieter Lerner, Markus Herkersdorf, Konstantin Wegner, Markus Neuberaer, Andreas Franke, Claus Kemp, Johannes Pranqhofer, Sven Seele, Helmut Buhler, Rainer Herpers |
| 2017 | IVA | Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior. | Sven Seele, Tobias Haubrich, Tim Metzler, Jonas Schild, Rainer Herpers, Marcin Grzegorzek |
| 2014 | CHI | Altering gameplay behavior using stereoscopic 3D vision-based video game design. | Jonas Schild, Joseph J. LaViola Jr., Maic Masuch |
| 2013 | CHI | Creating and analyzing stereoscopic 3D graphical user interfaces in digital games. | Jonas Schild, Liane Blicke, Joseph J. LaViola Jr., Maic Masuch |
| 2012 | CHI | Understanding user experience in stereoscopic 3D games. | Jonas Schild, Joseph J. LaViola Jr., Maic Masuch |
| 2012 | FDG | Evaluating user performance in 3D stereo and motion enabled video games. | Arun K. Kulshreshth, Jonas Schild, Joseph J. LaViola Jr. |
| 2011 | ITiCSE | Creativity room 5555: evoking creativity in game design amongst CS students. | Timo Gttel, Jonas Schild |
| 2010 | FDG | ABC-Sprints: adapting Scrum to academic game development courses. | Jonas Schild, Robert Walter, Maic Masuch |
| 2009 | EGVE | The 3D Sketch Slice: Precise 3D Volume Annotations in Virtual Environments. | Jonas Schild, Thorsten Holtkmper, Manfred Bogen |