| 2023 | AIED | Quantifying Re-engagement in Minecraft. | Jonathan D. L. Casano, Mikael Fuentes, Maria Mercedes T. Rodrigo |
| 2023 | HCI | Directions for the Design of an Adaptive In-Game Re-engagement Dashboard for Teachers Using WHIMC. | Jonathan D. L. Casano, Mikael Fuentes, Clark Joshua Paguio |
| 2023 | ICCE | Relationship Between Students' Minecraft Re-engagement Metrics and STEM Interest. | Maria Mercedes T. Rodrigo, Jonathan D. L. Casano, Mikael Fuentes |
| 2022 | AIED | A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft. | Jonathan D. L. Casano, Maria Mercedes T. Rodrigo |
| 2022 | ICCE | An Analysis of Filipino Primary School Learners' Game Experience and STEM Interest within Minecraft. | Jonathan D. L. Casano, Maria Mercedes T. Rodrigo |
| 2021 | HCI | Towards the Design of an Adaptive Presence Card and Trust Rating System for Online Classes. | Jonathan D. L. Casano, Jenilyn L. Agapito |
| 2021 | HCI | Conflicts: A Game that Simulates Cognitive Dissonance in Decision Making. | Morgan Spencer Yao, John Casey Bandiola, John Michael Vince Lim, Jonathan D. L. Casano |
| 2021 | ICCE | Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics. | Jonathan D. L. Casano, Jenilyn L. Agapito, Nicole Ann F. Tolosa |
| 2020 | HCI | Quantifying Museum Visitor Attention Using Bluetooth Proximity Beacons. | Jonathan D. L. Casano, Jenilyn L. Agapito, Abigail S. Moreno, Ma. Mercedes T. Rodrigo |
| 2019 | HCI | Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App. | Ma. Mercedes T. Rodrigo, Jaclyn Ocumpaugh, Dominique Marie Antoinette Manahan, Jonathan D. L. Casano |
| 2019 | HCI | Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards. | Eric Cesar E. Vidal Jr., Jaclyn Ting Ting M. Lim, Jonathan D. L. Casano, Ma. Mercedes T. Rodrigo |
| 2019 | ICCE | Designing Pre-test Questions as Phone Notifications: Studying the Effects of a Mobile Learning Intervention. | Ingrid Yvonne D. Herras, Don Romielito N. Abanes, Nico B. del Rosario, Jonathan D. L. Casano |
| 2018 | ICCE | Designing the Integration of Hexad User Type Gamification Elements to XIPHIAS. | Joshua Daniel Lopez, Philip Caceres, Dean Simon Damasig, Jonathan D. L. Casano |
| 2018 | ICCE | Igpaw: Loyola - Design of a Campus-Wide Augmented Reality Game Using MAGIS. | Eric Cesar E. Vidal Jr., Melvin Luis Mendoza, Japheth Duane Samaco, John Michael Santos, Walfrido David A. Diy, Jonathan D. L. Casano, Jenilyn Agapito, Ma. Mercedes T. Rodrigo |
| 2016 | ICCE | Wearable Learning Technologies for Math on SmartWatches: a feasibility study. | Jonathan D. L. Casano, Ivon Arroyo, Jenilyn Agapito, Maria Mercedes T. Rodrigo |