Joris Dormans
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
9
Venues
3
Active years
2010–2026
Best venue rank
C
Where they publish
Papers
9 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | FDG | What game developers actually want from procedural level generation tools. | Bojan Endrovski, Joris Dormans, Rafael Bidarra |
| 2025 | FDG | Maintenance in Procedural Level Design: Lessons from Ludoscope. | Daria Protsenko, Joris Dormans, Riemer van Rozen |
| 2022 | FDG | Debugging Procedural Level Designs with Mental Maps. | Riemer van Rozen, Joris Dormans, Georgia Samaritaki |
| 2014 | FDG | Adapting game mechanics with Micro-Machinations. | Riemer van Rozen, Joris Dormans |
| 2012 | FDG | Generating Emergent Physics for Action-Adventure Games. | Joris Dormans |
| 2012 | ICEC | The Effectiveness and Efficiency of Model Driven Game Design. | Joris Dormans |
| 2011 | DIGRA | Integrating Emergence and Progression. | Joris Dormans |
| 2011 | FDG | Level design as model transformation: a strategy for automated content generation. | Joris Dormans |
| 2010 | FDG | Adventures in level design: generating missions and spaces for action adventure games. | Joris Dormans |