| 2024 | ICCE | Front Matter: The 32nd International Conference on Computers in Education. | Maria Mercedes T. Rodrigo, Akihiro Kashihara, Bo Jiang, Jessica O. Sugay, Ju-Ling Shih, Hiroaki Ogata, Lung-Hsiang Wong |
| 2023 | ICCE | Future City: A Simulation for Making SDGs Action Decisions. | Pin-Chen Chen, Yu-Hao Lu, Ju-Ling Shih |
| 2023 | ICCE | Designing an IoT-based Biorobotic Complex Board Game. | Song-Lin Chen, Ju-Ling Shih, Shaun-Wen Chen |
| 2023 | ICCE | IOT-integrated SDGs Scenario-based Games in the Classrooms. | Ching-Chieh Lin, Ju-Ling Shih, Yu-Hao Lu |
| 2023 | ICCE | The Development and Evaluation of the Platform for Online High-Level Cooperative Games. | Feng-Lung Liu, Geng-De Hong, Ju-Ling Shih, George Ghinea |
| 2023 | ICCE | Analysis of Students' Action Decisions about SDGs Issues in Open Inquiry Activity with Real Open Data. | Yu-Hao Lu, Chia-Chun Tseng, Ju-Ling Shih |
| 2023 | ICCE | Application of ChatGPT in the Role-play Game of Modeled United Nations. | Zhen-Hung Tsai, Ju-Ling Shih, Geng-De Hong |
| 2023 | ICCE | Develop and Analysis of Educational Board Game on Cultural Cognition. | Hsin-Ju Wang, Shaun-Wen Chen, Ju-Ling Shih |
| 2023 | ICCE | Investigating Players' Social Interactions in IOT Board Games. | Yueh-Chi Wang, Ju-Ling Shih, Shaun-Wen Chen |
| 2022 | ICCE | Four-bar Linkage Quadruped Biorobotic Instructions: Gamified Design and Development. | Shaun-Wen Chen, Ju-Ling Shih, Yan-Ming Chen |
| 2022 | ICCE | Design Methodology of Bebras Thematic Game. | Yan-Ming Chen, Ju-Ling Shih, Shaun-Wen Chen |
| 2022 | ICCE | High-level Cooperative Behavior Model of Online Summit Games. | Geng-De Hong, Ju-Ling Shih, Yu-Hao Lu |
| 2022 | ICCE | Personality Matters? Learning Behavior Analysis of Complex Board Game. | Yi-Zhen Lin, Ju-Ling Shih |
| 2022 | ICCE | Issue-based Guided Inquiry Model with Real Socioscientific Open Data. | Yu-Hao Lu, Ju-Ling Shih, Geng-De Hong |
| 2022 | ICCE | Ludonotation: A Visualization System of Recording and Analyzing Interactive Strategic Gaming Behaviors. | Ju-Ling Shih |
| 2021 | ICCE | The Role of Artificial Intelligence in STEM Education. | Siu Cheung Kong, Hiroaki Ogata, Ju-Ling Shih |
| 2019 | ICCE | Effects of the Interdisciplinary Robotic Game to Elementary School Students' Abilities of Computational Thinking and STEM. | Hsin-Yin Huang, Ju-Ling Shih, Shu-Hsien Huang, Jyh-Chong Liang |
| 2019 | ICCE | Game-based Learning: Students' Critical Thinking Performance while Playing "Callisto Summit". | Kung-Hou Lin, Tsung-Yen Chuang, Ju-Ling Shih |
| 2019 | ICCE | Design for choreographies/ambiance for global AGILE learning to foster future skills. | Tosh Yamamoto, Ju-Ling Shih, Benson Ong, Chris Pang, Hui-Chun Chu, Takuro Ozaki, Yasuhiro Hayashi |
| 2019 | ICCE | Proposing Curriculum and Learning Environment Development for Global Liberal Arts Education Incorporating Future Work Skills. | Tosh Yamamoto, Ju-Ling Shih, Chris Pang, Benson Ong |
| 2018 | ICCE | An Investigation of the Influence of Learning Effectiveness and Motivations in a Taiwan History Digital Game - Govern Formosa. | Chang-Hsin Lin, Chien-Ming Chen, Ju-Ling Shih, Shu-Hsien Huang, Chia-Chun Tseng |
| 2017 | ICCE | The Design and Evaluation of a STEM Interdisciplinary Game-based Learning about the Great Voyage. | Shu-Hsien Huang, Chia-Chun Tseng, Ju-Ling Shih |
| 2017 | ICCE | Analysis of Students' Personalities and Gaming Strategies in a Technology-Enhanced Board Game-The Fragrance Channel. | Chang-Hsin Lin, Ju-Ling Shih |
| 2017 | ICALT | Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes. | Chang-Hsin Lin, Shu-Hsien Huang, Ju-Ling Shih, Alexandra Covaci, Gheorghita Ghinea |
| 2015 | ICCE | Using Digital Game-Based Adventure Education Counseling Course to Adjust Primary Students' Interpersonal Deviant Behaviors. | Chang-Hsin Lin, Ju-Ling Shih, Yu-Jen Hsu |
| 2014 | ICCE | The Effectiveness of Reducing State Anxiety by Digital Counseling Tool - Mind Collage. | Yu-Jen Hsu, Ju-Ling Shih |
| 2014 | ICCE | The Change of Interpersonal Relationship for Group Development in Digital Game-based Adventure Education Course. | Chang-Hsin Lin, Yu-Jen Hsu, Ju-Ling Shih, Chia-Chun Tseng |
| 2013 | ICCE | The Instructional Application of Augmented Reality in Local History Pervasive Game. | Jyun-Fong Guo, Ju-Ling Shih |
| 2013 | ICCE | The Evaluation Framework for the Group Development Process of Adventure Education Game. | Chang-Hsin Lin, Ju-Ling Shih, Yu-Jen Hsu |
| 2013 | ICALT | The Impacts of Computer Literacy and Learning Enthusiasm on Cognitive Load in Instructional Pervasive Game. | Cheng-Ping Chen, Juin-Feng Guo, Ju-Ling Shih |
| 2013 | ICALT | Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies. | Yu-Jen Hsu, Chang-Hsin Lin, Ju-Ling Shih |
| 2012 | ICCE | Mobile Support for Task-based English Language Learning Approach Outside the Classroom. | Ching Chang, Ju-Ling Shih, Chih-Kai Chang |
| 2012 | ICCE | Constructing an Evaluation Framework for Cultural-Inquiry Pervasive Game. | Cheng-Ping Chen, Juin-Feng Guo, Ju-Ling Shih |
| 2012 | ICCE | Applying Kinesthetic Real-time Interactive Technology to Develop a Martial Arts Learning System. | Wen-Chun Hsu, Yung-Cheng Lin, Ju-Ling Shih |
| 2011 | ICCE | The influence of digital storybooks to the learning attitudes of students with reading disabilities. | Wen-Chen Chiang, Yu-Jen Hsu, Ju-Ling Shih |
| 2011 | ICCE | The Learning Effectiveness of Pervasive Game Integrated with Inquiry-Based Navigation System. | Shih-Hung Hsu, Yen-Ru Shi, Ju-Ling Shih |