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Julian Togelius

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

137

Venues

22

Active years

2005–2026

Best venue rank

A*

Where they publish

Papers

137 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIThe Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning.Yunge Wen, Chenliang Huang, Julian Togelius, Sam Earle
2026GECCOIn Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models.Sam Earle, Kai Arulkumaran, Akarsh Kumar, Andrew Dai, Julian Togelius, Sebastian Risi
2026GECCOBiasQD-DT: Creating Interpretable Trade-Offs in Classifier Bias with Quality-Diversity Optimization via Decision Trees.Catalina M. Jaramillo, M Charity, Julian Togelius
2026GECCOMortar: Evolving Mechanics for Automatic Game Design.Muhammad Umair Nasir, Yuchen Li, Steven James, Julian Togelius
2026GECCOProFiT: Program Search for Financial Trading.Matthew Siper, Ahmed Khalifa, Lisa B. Soros, Muhammad Umair Nasir, Juyan Azhang, Julian Togelius
2026GECCOContinuous Program Search.Matthew Siper, Muhammad Umair Nasir, Ahmed Khalifa, Lisa B. Soros, Juyan Azhang, Julian Togelius
2025AAAIMoonshine: Distilling Game Content Generators into Steerable Generative Models.Yuhe Nie, Michael Middleton, Tim Merino, Nidhushan Kanagaraja, Ashutosh Kumar, Zhan Zhuang, Julian Togelius
2025CogSciGeneration and Evaluation in the Human Invention Process through the Lens of Game Design.Katherine M. Collins, Graham Todd, Cedegao E. Zhang, Adrian Weller, Julian Togelius, Junyi Chu, Lionel Wong, Tom Griffiths, Joshua B. Tenenbaum
2025CogSciGoal Inference using Reward-Producing Programs in a Novel Physics Environment.Guy Davidson, Graham Todd, Cdric Colas, Junyi Chu, Julian Togelius, Joshua B. Tenenbaum, Todd M. Gureckis, Brenden M. Lake
2025CVPRClassifier-Free Guidance Inside the Attraction Basin May Cause Memorization.Anubhav Jain, Yuya Kobayashi, Takashi Shibuya, Yuhta Takida, Nasir D. Memon, Julian Togelius, Yuki Mitsufuji
2025FDGThe Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games.Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2025GECCOEvolutionary Level Repair.Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa
2025GECCOAutoverse: Evolving Symbolic Neural Cellular Automata Environments to Train Player Agents.Sam Earle, Julian Togelius
2024CECAmorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games.M Charity, Sam Earle, Dipika Rajesh, Mayu Wilson, Julian Togelius
2024FDGThe Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer.Asad Anjum, Yuting Li, Noelle Law, M Charity, Julian Togelius
2024FDGDreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft.Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu
2024GECCOLLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization.Muhammad Umair Nasir, Sam Earle, Julian Togelius, Steven James, Christopher W. Cleghorn
2024WACVAlpha-Wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems.Sudipta Banerjee, Anubhav Jain, Zehua Jiang, Nasir D. Memon, Julian Togelius, Arun Ross
2023FDGLode Enhancer: Level Co-creation Through Scaling.Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa
2023FDGInteractive Latent Variable Evolution for the Generation of Minecraft Structures.Timothy Merino, M Charity, Julian Togelius
2023FDGLevel Generation Through Large Language Models.Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius
2022CECPredicting Personas Using Mechanic Frequencies and Game State Traces.Michael Cerny Green, Ahmed Khalifa, M Charity, Debosmita Bhaumik, Julian Togelius
2022FDGStory Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures.Alberto Alvarez, Jos M. Font, Julian Togelius
2022FDGPersona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials.Michael Cerny Green, Ahmed Khalifa, M Charity, Julian Togelius
2022FDGLearning Controllable 3D Level Generators.Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius
2022FDGMutation Models: Learning to Generate Levels by Imitating Evolution.Ahmed Khalifa, Julian Togelius, Michael Cerny Green
2022FDGImpressions of the GDMC AI Settlement Generation Challenge in Minecraft.Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Herv, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius
2022GECCOIlluminating diverse neural cellular automata for level generation.Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius
2022GECCOApproximating gradients for differentiable quality diversity in reinforcement learning.Bryon Tjanaka, Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis
2022SIGGRAPHGenerating Diverse Indoor Furniture Arrangements.Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis
2021AAAIIlluminating Mario Scenes in the Latent Space of a Generative Adversarial Network.Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis
2021FDGGame Mechanic Alignment Theory.Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius
2021GECCOSelf-referential quality diversity through differential MAP-Elites.Tae Jong Choi, Julian Togelius
2020CECA Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking.Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge
2020ECAIMulti-Stage Transfer Learning with an Application to Selection Process.Andre Mendes, Julian Togelius, Leandro dos Santos Coelho
2020FDGMech-Elites: Illuminating the Mechanic Space of GVG-AI.M Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius
2020FDGAutomatic Critical Mechanic Discovery Using Playtraces in Video Games.Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius
2020FDGMulti-Objective level generator generation with Marahel.Ahmed Khalifa, Julian Togelius
2020GECCOCovariance matrix adaptation for the rapid illumination of behavior space.Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, Amy K. Hoover
2020GECCOEvolutionary computation and games.Julian Togelius, Sebastian Risi, Georgios N. Yannakakis
2020ICPRAdversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes.Andre Mendes, Julian Togelius, Leandro dos Santos Coelho
2020IJCAIPlaying Atari with Six Neurons (Extended Abstract).Giuseppe Cuccu, Julian Togelius, Philippe Cudr-Mauroux
2020IJCNNUnified Multi-Domain Learning and Data Imputation using Adversarial Autoencoder.Andre Mendes, Julian Togelius, Leandro dos Santos Coelho
2020IVAHuman-in-the-Loop AI for Analysis of Free Response Facial Expression Label Sets.Crystal Butler, Harriet Oster, Julian Togelius
2020PAKDDAdversarial Autoencoder and Multi-Task Semi-Supervised Learning for Multi-stage Process.Andre Mendes, Julian Togelius, Leandro dos Santos Coelho
2019AAAIKwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask.Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius
2019FDGLeveling the playing field: fairness in AI versus human game benchmarks.Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen
2019FDGTwo-step constructive approaches for dungeon generation.Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius
2019FDGOrganic building generation in minecraft.Michael Cerny Green, Christoph Salge, Julian Togelius
2019GECCOAlphaStar: an evolutionary computation perspective.Kai Arulkumaran, Antoine Cully, Julian Togelius
2019GECCOMapping hearthstone deck spaces through MAP-elites with sliding boundaries.Matthew C. Fontaine, Scott Lee, Lisa B. Soros, Fernando de Mesentier Silva, Julian Togelius, Amy K. Hoover
2019GECCOIntentional computational level design.Ahmed Khalifa, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius
2019IJCAIObstacle Tower: A Generalization Challenge in Vision, Control, and Planning.Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Ervin Teng, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange
2018CECAI-Assisted Game Debugging with Cicero.Tiago Machado, Daniel Gopstein, Andy Nealen, Oded Nov, Julian Togelius
2018FDGExploring the hearthstone deck space.Aditya Bhatt, Scott Lee, Fernando de Mesentier Silva, Connor W. Watson, Julian Togelius, Amy K. Hoover
2018FDGDATA agent.Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius
2018FDGAtDELFI: automatically designing legible, full instructions for games.Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius
2018FDGGenerating levels that teach mechanics.Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius
2018FDGGenerative design in minecraft (GDMC): settlement generation competition.Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius
2018FDGEvolving maps and decks for ticket to ride.Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen
2018FDGDrawing without replacement as a game mechanic.Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius, Andy Nealen
2018FDGA hybrid search agent in pommerman.Hongwei Henry Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, Julian Togelius
2018GECCOTalakat: bullet hell generation through constrained map-elites.Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius
2018GECCOTowards an experiment on perception of affective music generation using MetaCompose.Marco Scirea, Peter W. Eklund, Julian Togelius, Sebastian Risi
2018GECCOGenerating beginner heuristics for simple texas hold'em.Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, Andy Nealen
2018GECCOEvolutionary computation and games tutorial.Julian Togelius, Sebastian Risi, Georgios N. Yannakakis
2017AAAIDepth in Strategic Games.Frank Lantz, Aaron Isaksen, Alexander Jaffe, Andy Nealen, Julian Togelius
2017AAAIEthical Considerations for Player Modeling.Benedikte Mikkelsen, Christoffer Holmgrd, Julian Togelius
2017AAAIAI as Evaluator: Search Driven Playtesting of Modern Board Games.Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen
2017CECEvolving Game Skill-Depth using General Video Game AI agents.Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas
2017EMOMulti-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games.Ahmed Khalifa, Mike Preuss, Julian Togelius
2017FDGSeekWhence a retrospective analysis tool for general game design.Tiago Machado, Andy Nealen, Julian Togelius
2017FDGAI-based playtesting of contemporary board games.Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen
2017GECCOCan you feel it?: evaluation of affective expression in music generated by MetaCompose.Marco Scirea, Peter W. Eklund, Julian Togelius, Sebastian Risi
2016AAAIPlaying Games Across the Superintelligence Divide.Aaron Isaksen, Julian Togelius, Frank Lantz, Andy Nealen
2016AAAIGeneral Video Game AI: Competition, Challenges and Opportunities.Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas
2016DIGRAPlaying with Data: Procedural Generation of Adventures from Open Data.Gabriella A. B. Barros, Antonios Liapis, Julian Togelius
2016GECCOGeneral Video Game Level Generation.Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius
2016GECCOEvolutionary Computation and Games.Julian Togelius
2016IJCAIModifying MCTS for Human-Like General Video Game Playing.Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen
2015ACIIExperience-driven procedural content generation (Extended abstract).Georgios N. Yannakakis, Julian Togelius
2015CECBalanced Civilization map generation based on Open Data.Gabriella A. B. Barros, Julian Togelius
2015CECBrainCrafter: An investigation into human-based neural network engineering.Jan Piskur, Peter Greve, Julian Togelius, Sebastian Risi
2015FDGAI-based Games: Contrabot and What Did You Do?Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook
2015FDGPatterns, Dungeons and Generators.Steve Dahlskog, Julian Togelius, Staffan Bjrk
2015FDGMonte-Carlo Tree Search for Simulated Car Racing.Jacob Fischer, Nikolaj Falsted, Mathias Vielwerth, Julian Togelius, Sebastian Risi
2015FDGGame mechanics telling stories? An experiment.Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson
2015FDGMiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2015FDGProcedural Generation of 3D Caves for Games on the GPU.Benjamin Mark, Tudor Berechet, Tobias Mahlmann, Julian Togelius
2015FDGAI-based Game Design Patterns.Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith
2015IJCCIAI Researchers, Video Games are your Friends!Julian Togelius
2015IJCCIAI Researchers, Video Games Are Your Friends!Julian Togelius
2014FDGOpen Trumps, a data game.Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius, Marie Gustafsson Friberger
2014FDGGenerative agents for player decision modeling in games.Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2014FDGA comparative evaluation of procedural level generators in the Mario AI framework.Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius
2014FDGActive player modelling.Julian Togelius, Noor Shaker, Georgios N. Yannakakis
2014GECCOMonte Mario: platforming with MCTS.Emil Juul Jacobsen, Rasmus Greve, Julian Togelius
2013CECCompetitive coevolution in Ms. Pac-Man.Andrew Borg Cardona, Julian Togelius, Mark J. Nelson
2013CECShifting niches for community structure detection.Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis
2013FDGTowards the automatic generation of card games through grammar-guided genetic programming.Jos Mara Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius
2013FDGSentient Sketchbook: Computer-aided game level authoring.Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
2013FDGBar chart ball, a data game.Julian Togelius, Marie Gustafsson Friberger
2013GECCOUsing reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies.Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis
2013GECCOInteraction-based group identity detection via reinforcement learning and artificial evolution.Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis
2013GECCOEnhancements to constrained novelty search: two-population novelty search for generating game content.Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
2012CECEvolving card sets towards balancing dominion.Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis
2012FDGGenerating game content from open data.Marie Gustafsson Friberger, Julian Togelius
2012FDGCompositional procedural content generation.Julian Togelius, Trndur Justinussen, Anders Hartzen
2012IJCNNActivity recognition in collaborative environments.Afsaneh Doryab, Julian Togelius
2012IUIActivity-aware recommendation for collaborative work in operating rooms.Afsaneh Doryab, Julian Togelius, Jakob E. Bardram
2011CECComputational intelligence and tower defence games.Phillipa Avery, Julian Togelius, Elvis Alistar, Robert Pieter van Leeuwen
2011DIGRAA Procedural Critique of Deontological Reasoning.Julian Togelius
2011FDGSpeedRock: procedural rocks through grammars and evolution.Isaac M. Dart, Gabriele De Rossi, Julian Togelius
2011FDGWhat is procedural content generation?: Mario on the borderline.Julian Togelius, Emil Kastbjerg, David C. Schedl, Georgios N. Yannakakis
2010CECGeometric Nelder-Mead Algorithm for the permutation representation.Alberto Moraglio, Julian Togelius
2010CECThe 2009 Mario AI Competition.Julian Togelius, Sergey Karakovskiy, Robin Baumgarten
2010FDGCellular automata for real-time generation of infinite cave levels.Lawrence Johnson, Georgios N. Yannakakis, Julian Togelius
2010FDGTowards multiobjective procedural map generation.Julian Togelius, Mike Preuss, Georgios N. Yannakakis
2009CECRobust player imitation using multiobjective evolution.Niels van Hoorn, Julian Togelius, Daan Wierstra, Jrgen Schmidhuber
2009CECInertial geometric particle swarm optimization.Alberto Moraglio, Julian Togelius
2009GECCOGeometric differential evolution.Alberto Moraglio, Julian Togelius
2009ICANNEvolving Memory Cell Structures for Sequence Learning.Justin Bayer, Daan Wierstra, Julian Togelius, Jrgen Schmidhuber
2009ICANNMeasuring and Optimizing Behavioral Complexity for Evolutionary Reinforcement Learning.Faustino J. Gomez, Julian Togelius, Jrgen Schmidhuber
2008CECLearning what to ignore: Memetic climbing in topology and weight space.Julian Togelius, Faustino J. Gomez, Jrgen Schmidhuber
2008CECGeometric PSO + GP = Particle Swarm Programming.Julian Togelius, Renzo De Nardi, Alberto Moraglio
2008PPSNCountering Poisonous Inputs with Memetic Neuroevolution.Julian Togelius, Tom Schaul, Jrgen Schmidhuber, Faustino J. Gomez
2007CECMultiobjective techniques for the use of state in genetic programming applied to simulated car racing.Alexandros Agapitos, Julian Togelius, Simon M. Lucas
2007CECMulti-population competitive co-evolution of car racing controllers.Julian Togelius, Peter Burrow, Simon M. Lucas
2007GECCOEvolving controllers for simulated car racing using object oriented genetic programming.Alexandros Agapitos, Julian Togelius, Simon M. Lucas
2007GECCOTowards understanding the effects of neutrality on the sudoku problem.Edgar Galvn Lpez, Julian Togelius, Simon M. Lucas
2007GECCOGeometric particle swarm optimization for the sudoku puzzle.Alberto Moraglio, Julian Togelius
2007GECCONonlinear dynamics modelling for controller evolution.Julian Togelius, Renzo De Nardi, Hugo Gravato Marques, Richard A. Newcombe, Simon M. Lucas, Owen Holland
2006CECProduct Geometric Crossover for the Sudoku Puzzle.Alberto Moraglio, Julian Togelius, Simon M. Lucas
2006CECEvolution of Neural Networks for Helicopter Control: Why Modularity Matters.Renzo De Nardi, Julian Togelius, Owen Holland, Simon M. Lucas
2006CECEvolving robust and specialized car racing skills.Julian Togelius, Simon M. Lucas
2006PPSNArms Races and Car Races.Julian Togelius, Simon M. Lucas
2005CECEvolving controllers for simulated car racing.Julian Togelius, Simon M. Lucas