Julian Togelius
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
137
Venues
22
Active years
2005–2026
Best venue rank
A*
Where they publish
Papers
137 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning. | Yunge Wen, Chenliang Huang, Julian Togelius, Sam Earle |
| 2026 | GECCO | In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models. | Sam Earle, Kai Arulkumaran, Akarsh Kumar, Andrew Dai, Julian Togelius, Sebastian Risi |
| 2026 | GECCO | BiasQD-DT: Creating Interpretable Trade-Offs in Classifier Bias with Quality-Diversity Optimization via Decision Trees. | Catalina M. Jaramillo, M Charity, Julian Togelius |
| 2026 | GECCO | Mortar: Evolving Mechanics for Automatic Game Design. | Muhammad Umair Nasir, Yuchen Li, Steven James, Julian Togelius |
| 2026 | GECCO | ProFiT: Program Search for Financial Trading. | Matthew Siper, Ahmed Khalifa, Lisa B. Soros, Muhammad Umair Nasir, Juyan Azhang, Julian Togelius |
| 2026 | GECCO | Continuous Program Search. | Matthew Siper, Muhammad Umair Nasir, Ahmed Khalifa, Lisa B. Soros, Juyan Azhang, Julian Togelius |
| 2025 | AAAI | Moonshine: Distilling Game Content Generators into Steerable Generative Models. | Yuhe Nie, Michael Middleton, Tim Merino, Nidhushan Kanagaraja, Ashutosh Kumar, Zhan Zhuang, Julian Togelius |
| 2025 | CogSci | Generation and Evaluation in the Human Invention Process through the Lens of Game Design. | Katherine M. Collins, Graham Todd, Cedegao E. Zhang, Adrian Weller, Julian Togelius, Junyi Chu, Lionel Wong, Tom Griffiths, Joshua B. Tenenbaum |
| 2025 | CogSci | Goal Inference using Reward-Producing Programs in a Novel Physics Environment. | Guy Davidson, Graham Todd, Cdric Colas, Junyi Chu, Julian Togelius, Joshua B. Tenenbaum, Todd M. Gureckis, Brenden M. Lake |
| 2025 | CVPR | Classifier-Free Guidance Inside the Attraction Basin May Cause Memorization. | Anubhav Jain, Yuya Kobayashi, Takashi Shibuya, Yuhta Takida, Nasir D. Memon, Julian Togelius, Yuki Mitsufuji |
| 2025 | FDG | The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. | Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2025 | GECCO | Evolutionary Level Repair. | Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa |
| 2025 | GECCO | Autoverse: Evolving Symbolic Neural Cellular Automata Environments to Train Player Agents. | Sam Earle, Julian Togelius |
| 2024 | CEC | Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. | M Charity, Sam Earle, Dipika Rajesh, Mayu Wilson, Julian Togelius |
| 2024 | FDG | The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. | Asad Anjum, Yuting Li, Noelle Law, M Charity, Julian Togelius |
| 2024 | FDG | DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. | Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu |
| 2024 | GECCO | LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization. | Muhammad Umair Nasir, Sam Earle, Julian Togelius, Steven James, Christopher W. Cleghorn |
| 2024 | WACV | Alpha-Wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems. | Sudipta Banerjee, Anubhav Jain, Zehua Jiang, Nasir D. Memon, Julian Togelius, Arun Ross |
| 2023 | FDG | Lode Enhancer: Level Co-creation Through Scaling. | Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa |
| 2023 | FDG | Interactive Latent Variable Evolution for the Generation of Minecraft Structures. | Timothy Merino, M Charity, Julian Togelius |
| 2023 | FDG | Level Generation Through Large Language Models. | Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius |
| 2022 | CEC | Predicting Personas Using Mechanic Frequencies and Game State Traces. | Michael Cerny Green, Ahmed Khalifa, M Charity, Debosmita Bhaumik, Julian Togelius |
| 2022 | FDG | Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. | Alberto Alvarez, Jos M. Font, Julian Togelius |
| 2022 | FDG | Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. | Michael Cerny Green, Ahmed Khalifa, M Charity, Julian Togelius |
| 2022 | FDG | Learning Controllable 3D Level Generators. | Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius |
| 2022 | FDG | Mutation Models: Learning to Generate Levels by Imitating Evolution. | Ahmed Khalifa, Julian Togelius, Michael Cerny Green |
| 2022 | FDG | Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. | Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Herv, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius |
| 2022 | GECCO | Illuminating diverse neural cellular automata for level generation. | Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius |
| 2022 | GECCO | Approximating gradients for differentiable quality diversity in reinforcement learning. | Bryon Tjanaka, Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis |
| 2022 | SIGGRAPH | Generating Diverse Indoor Furniture Arrangements. | Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis |
| 2021 | AAAI | Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. | Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis |
| 2021 | FDG | Game Mechanic Alignment Theory. | Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius |
| 2021 | GECCO | Self-referential quality diversity through differential MAP-Elites. | Tae Jong Choi, Julian Togelius |
| 2020 | CEC | A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. | Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge |
| 2020 | ECAI | Multi-Stage Transfer Learning with an Application to Selection Process. | Andre Mendes, Julian Togelius, Leandro dos Santos Coelho |
| 2020 | FDG | Mech-Elites: Illuminating the Mechanic Space of GVG-AI. | M Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius |
| 2020 | FDG | Automatic Critical Mechanic Discovery Using Playtraces in Video Games. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius |
| 2020 | FDG | Multi-Objective level generator generation with Marahel. | Ahmed Khalifa, Julian Togelius |
| 2020 | GECCO | Covariance matrix adaptation for the rapid illumination of behavior space. | Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, Amy K. Hoover |
| 2020 | GECCO | Evolutionary computation and games. | Julian Togelius, Sebastian Risi, Georgios N. Yannakakis |
| 2020 | ICPR | Adversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes. | Andre Mendes, Julian Togelius, Leandro dos Santos Coelho |
| 2020 | IJCAI | Playing Atari with Six Neurons (Extended Abstract). | Giuseppe Cuccu, Julian Togelius, Philippe Cudr-Mauroux |
| 2020 | IJCNN | Unified Multi-Domain Learning and Data Imputation using Adversarial Autoencoder. | Andre Mendes, Julian Togelius, Leandro dos Santos Coelho |
| 2020 | IVA | Human-in-the-Loop AI for Analysis of Free Response Facial Expression Label Sets. | Crystal Butler, Harriet Oster, Julian Togelius |
| 2020 | PAKDD | Adversarial Autoencoder and Multi-Task Semi-Supervised Learning for Multi-stage Process. | Andre Mendes, Julian Togelius, Leandro dos Santos Coelho |
| 2019 | AAAI | Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask. | Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius |
| 2019 | FDG | Leveling the playing field: fairness in AI versus human game benchmarks. | Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen |
| 2019 | FDG | Two-step constructive approaches for dungeon generation. | Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius |
| 2019 | FDG | Organic building generation in minecraft. | Michael Cerny Green, Christoph Salge, Julian Togelius |
| 2019 | GECCO | AlphaStar: an evolutionary computation perspective. | Kai Arulkumaran, Antoine Cully, Julian Togelius |
| 2019 | GECCO | Mapping hearthstone deck spaces through MAP-elites with sliding boundaries. | Matthew C. Fontaine, Scott Lee, Lisa B. Soros, Fernando de Mesentier Silva, Julian Togelius, Amy K. Hoover |
| 2019 | GECCO | Intentional computational level design. | Ahmed Khalifa, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius |
| 2019 | IJCAI | Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning. | Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Ervin Teng, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange |
| 2018 | CEC | AI-Assisted Game Debugging with Cicero. | Tiago Machado, Daniel Gopstein, Andy Nealen, Oded Nov, Julian Togelius |
| 2018 | FDG | Exploring the hearthstone deck space. | Aditya Bhatt, Scott Lee, Fernando de Mesentier Silva, Connor W. Watson, Julian Togelius, Amy K. Hoover |
| 2018 | FDG | DATA agent. | Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius |
| 2018 | FDG | AtDELFI: automatically designing legible, full instructions for games. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius |
| 2018 | FDG | Generating levels that teach mechanics. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius |
| 2018 | FDG | Generative design in minecraft (GDMC): settlement generation competition. | Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius |
| 2018 | FDG | Evolving maps and decks for ticket to ride. | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
| 2018 | FDG | Drawing without replacement as a game mechanic. | Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius, Andy Nealen |
| 2018 | FDG | A hybrid search agent in pommerman. | Hongwei Henry Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, Julian Togelius |
| 2018 | GECCO | Talakat: bullet hell generation through constrained map-elites. | Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius |
| 2018 | GECCO | Towards an experiment on perception of affective music generation using MetaCompose. | Marco Scirea, Peter W. Eklund, Julian Togelius, Sebastian Risi |
| 2018 | GECCO | Generating beginner heuristics for simple texas hold'em. | Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, Andy Nealen |
| 2018 | GECCO | Evolutionary computation and games tutorial. | Julian Togelius, Sebastian Risi, Georgios N. Yannakakis |
| 2017 | AAAI | Depth in Strategic Games. | Frank Lantz, Aaron Isaksen, Alexander Jaffe, Andy Nealen, Julian Togelius |
| 2017 | AAAI | Ethical Considerations for Player Modeling. | Benedikte Mikkelsen, Christoffer Holmgrd, Julian Togelius |
| 2017 | AAAI | AI as Evaluator: Search Driven Playtesting of Modern Board Games. | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
| 2017 | CEC | Evolving Game Skill-Depth using General Video Game AI agents. | Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas |
| 2017 | EMO | Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games. | Ahmed Khalifa, Mike Preuss, Julian Togelius |
| 2017 | FDG | SeekWhence a retrospective analysis tool for general game design. | Tiago Machado, Andy Nealen, Julian Togelius |
| 2017 | FDG | AI-based playtesting of contemporary board games. | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
| 2017 | GECCO | Can you feel it?: evaluation of affective expression in music generated by MetaCompose. | Marco Scirea, Peter W. Eklund, Julian Togelius, Sebastian Risi |
| 2016 | AAAI | Playing Games Across the Superintelligence Divide. | Aaron Isaksen, Julian Togelius, Frank Lantz, Andy Nealen |
| 2016 | AAAI | General Video Game AI: Competition, Challenges and Opportunities. | Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas |
| 2016 | DIGRA | Playing with Data: Procedural Generation of Adventures from Open Data. | Gabriella A. B. Barros, Antonios Liapis, Julian Togelius |
| 2016 | GECCO | General Video Game Level Generation. | Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius |
| 2016 | GECCO | Evolutionary Computation and Games. | Julian Togelius |
| 2016 | IJCAI | Modifying MCTS for Human-Like General Video Game Playing. | Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen |
| 2015 | ACII | Experience-driven procedural content generation (Extended abstract). | Georgios N. Yannakakis, Julian Togelius |
| 2015 | CEC | Balanced Civilization map generation based on Open Data. | Gabriella A. B. Barros, Julian Togelius |
| 2015 | CEC | BrainCrafter: An investigation into human-based neural network engineering. | Jan Piskur, Peter Greve, Julian Togelius, Sebastian Risi |
| 2015 | FDG | AI-based Games: Contrabot and What Did You Do? | Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook |
| 2015 | FDG | Patterns, Dungeons and Generators. | Steve Dahlskog, Julian Togelius, Staffan Bjrk |
| 2015 | FDG | Monte-Carlo Tree Search for Simulated Car Racing. | Jacob Fischer, Nikolaj Falsted, Mathias Vielwerth, Julian Togelius, Sebastian Risi |
| 2015 | FDG | Game mechanics telling stories? An experiment. | Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson |
| 2015 | FDG | MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. | Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2015 | FDG | Procedural Generation of 3D Caves for Games on the GPU. | Benjamin Mark, Tudor Berechet, Tobias Mahlmann, Julian Togelius |
| 2015 | FDG | AI-based Game Design Patterns. | Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith |
| 2015 | IJCCI | AI Researchers, Video Games are your Friends! | Julian Togelius |
| 2015 | IJCCI | AI Researchers, Video Games Are Your Friends! | Julian Togelius |
| 2014 | FDG | Open Trumps, a data game. | Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius, Marie Gustafsson Friberger |
| 2014 | FDG | Generative agents for player decision modeling in games. | Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2014 | FDG | A comparative evaluation of procedural level generators in the Mario AI framework. | Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius |
| 2014 | FDG | Active player modelling. | Julian Togelius, Noor Shaker, Georgios N. Yannakakis |
| 2014 | GECCO | Monte Mario: platforming with MCTS. | Emil Juul Jacobsen, Rasmus Greve, Julian Togelius |
| 2013 | CEC | Competitive coevolution in Ms. Pac-Man. | Andrew Borg Cardona, Julian Togelius, Mark J. Nelson |
| 2013 | CEC | Shifting niches for community structure detection. | Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis |
| 2013 | FDG | Towards the automatic generation of card games through grammar-guided genetic programming. | Jos Mara Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius |
| 2013 | FDG | Sentient Sketchbook: Computer-aided game level authoring. | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
| 2013 | FDG | Bar chart ball, a data game. | Julian Togelius, Marie Gustafsson Friberger |
| 2013 | GECCO | Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies. | Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis |
| 2013 | GECCO | Interaction-based group identity detection via reinforcement learning and artificial evolution. | Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis |
| 2013 | GECCO | Enhancements to constrained novelty search: two-population novelty search for generating game content. | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
| 2012 | CEC | Evolving card sets towards balancing dominion. | Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis |
| 2012 | FDG | Generating game content from open data. | Marie Gustafsson Friberger, Julian Togelius |
| 2012 | FDG | Compositional procedural content generation. | Julian Togelius, Trndur Justinussen, Anders Hartzen |
| 2012 | IJCNN | Activity recognition in collaborative environments. | Afsaneh Doryab, Julian Togelius |
| 2012 | IUI | Activity-aware recommendation for collaborative work in operating rooms. | Afsaneh Doryab, Julian Togelius, Jakob E. Bardram |
| 2011 | CEC | Computational intelligence and tower defence games. | Phillipa Avery, Julian Togelius, Elvis Alistar, Robert Pieter van Leeuwen |
| 2011 | DIGRA | A Procedural Critique of Deontological Reasoning. | Julian Togelius |
| 2011 | FDG | SpeedRock: procedural rocks through grammars and evolution. | Isaac M. Dart, Gabriele De Rossi, Julian Togelius |
| 2011 | FDG | What is procedural content generation?: Mario on the borderline. | Julian Togelius, Emil Kastbjerg, David C. Schedl, Georgios N. Yannakakis |
| 2010 | CEC | Geometric Nelder-Mead Algorithm for the permutation representation. | Alberto Moraglio, Julian Togelius |
| 2010 | CEC | The 2009 Mario AI Competition. | Julian Togelius, Sergey Karakovskiy, Robin Baumgarten |
| 2010 | FDG | Cellular automata for real-time generation of infinite cave levels. | Lawrence Johnson, Georgios N. Yannakakis, Julian Togelius |
| 2010 | FDG | Towards multiobjective procedural map generation. | Julian Togelius, Mike Preuss, Georgios N. Yannakakis |
| 2009 | CEC | Robust player imitation using multiobjective evolution. | Niels van Hoorn, Julian Togelius, Daan Wierstra, Jrgen Schmidhuber |
| 2009 | CEC | Inertial geometric particle swarm optimization. | Alberto Moraglio, Julian Togelius |
| 2009 | GECCO | Geometric differential evolution. | Alberto Moraglio, Julian Togelius |
| 2009 | ICANN | Evolving Memory Cell Structures for Sequence Learning. | Justin Bayer, Daan Wierstra, Julian Togelius, Jrgen Schmidhuber |
| 2009 | ICANN | Measuring and Optimizing Behavioral Complexity for Evolutionary Reinforcement Learning. | Faustino J. Gomez, Julian Togelius, Jrgen Schmidhuber |
| 2008 | CEC | Learning what to ignore: Memetic climbing in topology and weight space. | Julian Togelius, Faustino J. Gomez, Jrgen Schmidhuber |
| 2008 | CEC | Geometric PSO + GP = Particle Swarm Programming. | Julian Togelius, Renzo De Nardi, Alberto Moraglio |
| 2008 | PPSN | Countering Poisonous Inputs with Memetic Neuroevolution. | Julian Togelius, Tom Schaul, Jrgen Schmidhuber, Faustino J. Gomez |
| 2007 | CEC | Multiobjective techniques for the use of state in genetic programming applied to simulated car racing. | Alexandros Agapitos, Julian Togelius, Simon M. Lucas |
| 2007 | CEC | Multi-population competitive co-evolution of car racing controllers. | Julian Togelius, Peter Burrow, Simon M. Lucas |
| 2007 | GECCO | Evolving controllers for simulated car racing using object oriented genetic programming. | Alexandros Agapitos, Julian Togelius, Simon M. Lucas |
| 2007 | GECCO | Towards understanding the effects of neutrality on the sudoku problem. | Edgar Galvn Lpez, Julian Togelius, Simon M. Lucas |
| 2007 | GECCO | Geometric particle swarm optimization for the sudoku puzzle. | Alberto Moraglio, Julian Togelius |
| 2007 | GECCO | Nonlinear dynamics modelling for controller evolution. | Julian Togelius, Renzo De Nardi, Hugo Gravato Marques, Richard A. Newcombe, Simon M. Lucas, Owen Holland |
| 2006 | CEC | Product Geometric Crossover for the Sudoku Puzzle. | Alberto Moraglio, Julian Togelius, Simon M. Lucas |
| 2006 | CEC | Evolution of Neural Networks for Helicopter Control: Why Modularity Matters. | Renzo De Nardi, Julian Togelius, Owen Holland, Simon M. Lucas |
| 2006 | CEC | Evolving robust and specialized car racing skills. | Julian Togelius, Simon M. Lucas |
| 2006 | PPSN | Arms Races and Car Races. | Julian Togelius, Simon M. Lucas |
| 2005 | CEC | Evolving controllers for simulated car racing. | Julian Togelius, Simon M. Lucas |