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Kazunori Miyata

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

40

Venues

12

Active years

1990–2026

Best venue rank

A*

Where they publish

Papers

40 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGSketch-based Deposition Modeling of Voxel Game Stages.Yuta Nakayama, Seung-Tak Noh, Haoran Xie, Kazunori Miyata, Tsukasa Fukusato
2025HCIEstimating Subjective Evaluation on Drinking Experiences Using fNIRS Sensing.Hung Le, Duc Tran Minh, Takeshi Amiya, Satoshi Tezaki, Takashi Iimure, Toru Shioi, Kazunori Miyata, Shogo Okada
2024SIGGRAPHEmerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse Engineering.Harutaka Matsunaga, Kazunori Miyata
2024SIGGRAPHBridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions.Harutaka Matsunaga, Kazunori Miyata
2024SiggraphAAn Emerging Approach to Look Development Using Reverse Engineering and Mind Mapping in Animation Education Centered on Entertainment-Related 3D Computer Graphics in Japan.Harutaka Matsunaga, Kazunori Miyata
2023HCIInteractive Avatar Creation System from Learned Attributes for Virtual Reality.Tomohiro Hibino, Haoran Xie, Kazunori Miyata
2023SIGGRAPHAniFaceDrawing: Anime Portrait Exploration during Your Sketching.Zhengyu Huang, Haoran Xie, Tsukasa Fukusato, Kazunori Miyata
2023SiggraphABridging the Gap: Sustainable Collaboration between CG Production and Educational Institutions.Harutaka Matsunaga, Yukari Nagai, Kazunori Miyata
2022CWSketch-based City Generation Using Procedural Modeling and Generative Model.Junya Kanda, Yi He, Haoran Xie, Kazunori Miyata
2022CWEEG-based Evaluation on Intuitive Gesture Interaction in Virtual Environment.Jen-Tun Lee, R. P. C. Janaka Rajapakse, Kazunori Miyata
2022CWA Drawing Support System for Sketching Aging Anime Faces.Sicheng Li, Haoran Xie, Xi Yang, Chia-Ming Chang, Kazunori Miyata
2022CWKinetic Faade Design with Eshelby Twist for Sunlight Exposure Reduction.Sukhum Sanakaewthong, Kazunori Miyata, Teerayut Horanont, Haoran Xie, Jessada Karnjana
2022HCIILoveEye: Eyeliner Makeup Guidance System with Eye Shape Features.Hange Wang, Haoran Xie, Kazunori Miyata
2021HCIA Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games.Takashi Nakamura, Kazunori Miyata, Haruki Yamamoto, Hisashi Sato
2021HCISketchMeHow: Interactive Projection Guided Task Instruction with User Sketches.Haoran Xie, Yichen Peng, Hange Wang, Kazunori Miyata
2021SCATwo-Stage Motion Editing Interface for Character Animation.Yichen Peng, Chunqi Zhao, Zhengyu Huang, Tsukasa Fukusato, Haoran Xie, Kazunori Miyata
2019CHIBalloonFAB: Digital Fabrication of Large-Scale Balloon Art.Haoran Xie, Yichen Peng, Naiyun Chen, Dazhao Xie, Chia-Ming Chang, Kazunori Miyata
2018IC3KEstimating the Value of Multiplayer Modes in Video Games: An Analysis of Sales, Ratings, and Utilization Rates.Eric Nelson Bailey, Kazunori Miyata
2016MMMEdit-Based Font Search.Ken Ishibashi, Kazunori Miyata
2016SIGGRAPHCube art.Naoki Kita, Kazunori Miyata
2015MIGPattern-guided simulations of immersed rigid bodies.Haoran Xie, Kazunori Miyata
2013CWEffective Feature Description Using Intensity Order Local Binary Pattern.Thao-Ngoc Nguyen, Bac Le, Kazunori Miyata
2013SIGGRAPHStochastic modeling of immersed rigid-body dynamics.Haoran Xie, Kazunori Miyata
2011TrustComModeling Trees with Rugged Surfaces.Atsushi Mizoguchi, Kazunori Miyata
2011SiggraphAFree fall motion synthesis.Haoran Xie, Kazunori Miyata
2011SiggraphAInteractive procedural modeling of pebble mosaics.Naoki Kita, Kazunori Miyata
2010SIGGRAPHPractical 3D decoration on flat media with anisotropic reflection.Eriko Kimura, Naoki Kawai, Kazunori Miyata
2010SiggraphAA rule-based method for generating bookshelf models.Naoki Kita, Kazunori Miyata
2010SiggraphAProcedural modeling of multiple rocks piled on flat ground.Kaisei Sakurai, Kazunori Miyata
2009SIGGRAPHAn education method for VR content creation using groupwork.Kazunori Miyata, Katsuhiro Umemoto, Takeo Higuchi
2008SIGGRAPHLandscape bartender: landscape generation using a cocktail analogy.Takahiko Noda, Kentarou Nomura, Naoyuki Komuro, Tao Zheng, Chen Yang, Kazunori Miyata
2007SIGGRAPHLeather texture generation considering sulci flow.Kaisei Sakurai, Kazunori Miyata, Naoki Kawai, Kazuo Matsufuji
2007SIGGRAPHBaked crepe texture generation.Kaisei Sakurai, Akihiko Shirai, Fabien Goslin, Kazunori Miyata
2006SIGGRAPHLeather texture generation.Kazunori Miyata, Yoshiyuki Sakaguchi, Koji Imao, Yoshitake Hatada, Atsushi Fujita, Ryotaro Suzaki
2005IVEnhanced SIC (Synergistic Image Creator) for Artistic Use.Atsushi Kasao, Kazunori Miyata
2005SIGGRAPHDevelopment of robotic TV game player using haptic interface and GPU image recognition.Akihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir
2005SIGGRAPHTonHiroshi Yabu, Yousuke Kamada, Masafumi Takahashi, Yukihiko Kawarazuka, Kazunori Miyata
2004SIGGRAPHAlgorithmic painter: a NPR method to generate various styles of painting.Atsushi Kasao, Kazunori Miyata
1998SIGGRAPHHairstyle simulation system.Kazunori Miyata
1990SIGGRAPHA method of generating stone wall patterns.Kazunori Miyata