Kenny Mitchell
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
34
Venues
11
Active years
2006–2026
Best venue rank
A*
Where they publish
Papers
34 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | LREC | PAIR: A Pilot Dataset for Dual Perspective-based Video-Grounded Dialogue and Reconciliation. | Lewis N. Watson, Carl Strathearn, Kenny Mitchell, Yanchao Yu |
| 2026 | LREC | Frame2KG: A Benchmark and Evaluation Toolkit for Interpretable Frame-to-Graph Generation. | Lewis N. Watson, Carl Strathearn, Kenny Mitchell, Yanchao Yu |
| 2024 | VR | MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality. | Llogari Casas, Samantha Hannah, Kenny Mitchell |
| 2024 | VR | DanceMark: An Open Telemetry Framework for Latency-Sensitive Real-Time Networked Immersive Experiences. | Babis Koniaris, David Sinclair, Kenny Mitchell |
| 2023 | SIGGRAPH | Intermediated Reality with an AI 3D Printed Character. | Llogari Casas, Kenny Mitchell |
| 2022 | VR | MienCap: Performance-based Facial Animation with Live Mood Dynamics. | Ye Pan, Ruisi Zhang, Jingying Wang, Nengfu Chen, Yilin Qiu, Yu Ding, Kenny Mitchell |
| 2021 | VR | Embodied online dance learning objectives of CAROUSEL+. | Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa D. Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hmlinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams |
| 2020 | VR | Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. | Ye Pan, Kenny Mitchell |
| 2020 | VR | PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. | Ye Pan, Kenny Mitchell |
| 2020 | SiggraphA | FaceMagic: Real-time Facial Detail Effects on Mobile. | Llogari Casas, Yue Li, Kenny Mitchell |
| 2019 | ICCV | Photo-Realistic Facial Details Synthesis From Single Image. | Anpei Chen, Zhang Chen, Guli Zhang, Kenny Mitchell, Jingyi Yu |
| 2019 | ICIDS | JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. | Mubbasir Kapadia, Carlos Manuel Muiz, Samuel S. Sohn, Ye Pan, Sasha Schriber, Kenny Mitchell, Markus H. Gross |
| 2019 | ICIP | Light Field Synthesis Using Inexpensive Surveillance Camera Systems. | Frederike Dmbgen, Christopher Schroers, Kenny Mitchell |
| 2019 | VR | Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics. | Caio Brito, Kenny Mitchell |
| 2017 | SIGGRAPH | IRIDiuM+: deep media storytelling with non-linear light field video. | Maggie Kosek, Babis Koniaris, David Sinclair, Desislava Markova, Fraser Rothnie, Lanny S. Smoot, Kenny Mitchell |
| 2017 | VR | Rapid one-shot acquisition of dynamic VR avatars. | Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivn Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
| 2017 | VR | Demonstration: Rapid one-shot acquisition of dynamic VR avatars. | Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivn Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
| 2016 | SIGGRAPH | Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. | Ali Israr, Siyan Zhao, Kyna McIntosh, Zachary Schwemler, Adam Fritz, John Mars, Job Bedford, Christian Frisson, Ivn Huerta, Maggie Kosek, Babis Koniaris, Kenny Mitchell |
| 2016 | SIGGRAPH | IRIDiuM: immersive rendered interactive deep media. | Babis Koniaris, Ivn Huerta, Maggie Kosek, Karen Darragh, Charles Malleson, Joanna Jamrozy, Nicholas T. Swafford, Jos Antonio Iglesias Guitin, Bochang Moon, Ali Israr, Kenny Mitchell |
| 2015 | ICIP | Online view sampling for estimating depth from light fields. | Changil Kim, Kartic Subr, Kenny Mitchell, Alexander Sorkine-Hornung, Markus H. Gross |
| 2015 | MIG | Carpet unrolling for character control on uneven terrain. | Mark Miller, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura |
| 2015 | SIGGRAPH | Augmented creativity: bridging the real and virtual worlds to enhance creative play. | Fabio Znd, Mattia Ryffel, Stphane Magnenat, Alessia Marra, Maurizio Nitti, Mubbasir Kapadia, Gioacchino Noris, Kenny Mitchell, Markus H. Gross, Robert W. Sumner |
| 2014 | MIG | Influence of animated reality mixing techniques on user experience. | Fabio Znd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus H. Gross |
| 2014 | VRST | Poxels: polygonal voxel environment rendering. | Mark Miller, Andrew Cumming, Kevin Chalmers, Benjamin Kenwright, Kenny Mitchell |
| 2014 | VRST | Dual sensor filtering for robust tracking of head-mounted displays. | Nicholas T. Swafford, Bastiaan Johannes Boom, Kartic Subr, David Sinclair, Darren Cosker, Kenny Mitchell |
| 2013 | CAIP | Multi-spectral Material Classification in Landscape Scenes Using Commodity Hardware. | Gwyneth Bradbury, Kenny Mitchell, Tim Weyrich |
| 2013 | MIG | Simulated motion blur does not improve player experience in racing game. | Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins |
| 2013 | SIGGRAPH | The shading probe: fast appearance acquisition for mobile AR. | Dan Andrei Calian, Kenny Mitchell, Derek Nowrouzezahrai, Jan Kautz |
| 2012 | SiggraphA | Efficient rasterization for edge-based 3d object tracking on mobile devices. | Etan Kissling, Kenny Mitchell, Thomas Oskam, Markus Gross |
| 2011 | ISMAR | Light factorization for mixed-frequency shadows in augmented reality. | Derek Nowrouzezahrai, Stefan Geiger, Kenny Mitchell, Robert W. Sumner, Wojciech Jarosz, Markus H. Gross |
| 2011 | SIGGRAPH | Surround Haptics: sending shivers down your spine. | Ali Israr, Ivan Poupyrev, Chris Ioffreda, Jim Cox, Nathan Gouveia, Huw Bowles, Anastasios Brakis, Baylor Knight, Kenny Mitchell, Tom Williams |
| 2011 | SIGGRAPH | Runtime implementation of modular radiance transfer. | Brad Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike J. Sloan |
| 2010 | SIGGRAPH | Split second motion blur. | Matt Ritchie, Greg Modern, Kenny Mitchell |
| 2006 | SIGGRAPH | Progressive skinning for video game character animations. | Simon Pilgrim, Alberto S. Aguado, Kenny Mitchell, Anthony Steed |